我正在使用LibGDX开发Android游戏。菜单屏幕中有4个按钮,但这些按钮的ClickListener
不起作用。
// retrieve the custom skin for our 2D widgets
Skin skin = super.getSkin();
// create the table actor and add it to the stage
table = new Table( skin );
table.width = stage.width();
table.height = stage.height();
stage.addActor( table );
// retrieve the table's layout
TableLayout layout = table.getTableLayout();
// register the button "start game"
TextButton startGameButton = new TextButton( "Start game", skin );
startGameButton.addListener( new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
System.out.println("hiii");
Assets.load();
// game.getSoundManager().play( TyrianSound.CLICK );
game.setScreen( new GameScreen(game) );
}
} );
layout.register( "startGameButton", startGameButton );
如何在LibGDX中激活按钮的ClickListener
?
答案 0 :(得分:50)
您必须将该按钮添加到舞台并调用
Gdx.input.setInputProcessor(stage);
答案 1 :(得分:14)
而不是“点击方法”现在它是“点击方法”(我想!),以防有人遇到同样的问题我遇到了这个问题:
startGameButton.addListener( new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
game.setScreen( new GameScreen(game) );
};
});