我正在尝试从这个基于libgdx的游戏构建安卓游戏 但是当我从http://rengelbert.com/blog/downloads/froggerLibGDXSource.zip下载的libgdx代码移植到Android游戏时,Android应用程序崩溃了
我已为此游戏构建了Android代码,您可以从此处下载https://rapidshare.com/files/3456268683/FroggerLibGDXAndroid.zip
游戏崩溃而不是开始 请帮我把游戏移植到android
这是我收到的错误消息
/AndroidRuntime( 2966): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<<
/AndroidRuntime( 2966): CheckJNI is ON
/AndroidRuntime( 2966): --- registering native functions ---
/ActivityManager( 65): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER
/AndroidRuntime( 2966): Shutting down VM
/dalvikvm( 2966): Debugger has detached; object registry had 1 entries
/AndroidRuntime( 2966): NOTE: attach of thread 'Binder Thread #3' failed
/ActivityManager( 65): Start proc com.libgdx.screen for activity com.libgdx.screen/.LibgdxScreenAndroidActivity: pid=29
/dalvikvm( 2973): Trying to load lib /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00
/dalvikvm( 2973): Added shared lib /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00
/dalvikvm( 2973): No JNI_OnLoad found in /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00, skipping init
/dalvikvm( 303): GC_EXPLICIT freed 1722 objects / 57656 bytes in 13322ms
/qemud ( 38): fdhandler_accept_event: accepting on fd 10
/qemud ( 38): created client 0x1073a8 listening on fd 15
/qemud ( 38): client_fd_receive: attempting registration for service 'sensors'
/qemud ( 38): client_fd_receive: -> received channel id 17
/qemud ( 38): client_registration: registration succeeded for client 17
/qemud ( 38): fdhandler_event: disconnect on fd 15
/AndroidInput( 2973): sensor listener setup
/libEGL ( 2973): egl.cfg not found, using default config
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/libEGL ( 2973): loaded /system/lib/egl/libGLES_android.so
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 2973): data__poll: len=-1, errno=9: Bad file number
/ActivityManager( 65): Launch timeout has expired, giving up wake lock!
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/AndroidGraphics( 2973): OGL renderer: Android PixelFlinger 1.3
/ActivityManager( 65): Displayed activity com.libgdx.screen/.LibgdxScreenAndroidActivity: 10258 ms (total 10258 ms)
/AndroidGraphics( 2973): OGL vendor: Android
/AndroidGraphics( 2973): OGL version: OpenGL ES-CM 1.0
/AndroidGraphics( 2973): OGL extensions: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_f
/AndroidGraphics( 2973): framebuffer: (5, 6, 5, 0)
/AndroidGraphics( 2973): depthbuffer: (16)
/AndroidGraphics( 2973): stencilbuffer: (0)
/AndroidGraphics( 2973): samples: (0)
/AndroidGraphics( 2973): coverage sampling: (false)
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/ActivityManager( 65): Activity idle timeout for HistoryRecord{43f692f8 com.libgdx.screen/.LibgdxScreenAndroidActivity}
/dalvikvm( 2973): GC_EXTERNAL_ALLOC freed 1740 objects / 111376 bytes in 1622ms
/QemuSensors( 2973): data__poll: len=-1, errno=9: Bad file number
/AndroidGraphics( 2973): Managed meshes/app: { }
/AndroidGraphics( 2973): Managed textures/app: { }
/AndroidGraphics( 2973): Managed shaders/app: { }
/AndroidGraphics( 2973): Managed buffers/app: { }
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
答案 0 :(得分:3)
请尝试这一点,看看它是否解决了崩溃问题:
转到Android项目的属性,确保正在导出Jars和桌面项目。检查Java Build Path - &gt;订单和导出如下所示:
如果您想使用与4.1不同的Android版本(我只是没有安装其他版本,所以我将其更改为4.1)。
答案 1 :(得分:0)
我遇到了同样的问题并找到了解决方案:
1)打开项目“FroggerLibGDXDesktop”的项目设置
2)转到“Java构建路径”/“订单和导出”
3)检查所有jar文件
4)打开项目“FroggerLibGDXAndroid”
的项目设置5)转到“Java构建路径”/“订单和导出”
6)至少检查“gdx-backend-android.jar”和项目“FroggerLibGDXDesktop”
在模拟器中运行Android应用程序。为我工作。