using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Project
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Texture2D myTexture;
Rectangle myRectangle;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
//spriteBatch = new SpriteBatch(GraphicsDevice);
Texture myTexture = Content.Load<Texture2D>("character.png");
myRectangle = new Rectangle(10, 100, 30, 50);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.Draw(myTexture,myRectangle,Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
}
}
这是什么错误?这将返回错误加载“character.png”。文件未找到。 我创建了character.png并将其添加到我的项目中,但它也不起作用 我使用visual studio 2010 c# xna 4.0
答案 0 :(得分:2)
试试这个:
myTexture = Content.Load<Texture2D>("character");
编辑:如果仍然无效,请确保将文件设置为使用正确的内容导入器,如下所述:http://msdn.microsoft.com/en-us/library/bb313966.aspx。
答案 1 :(得分:0)
这样做:
STDIN
为什么会有效?
ContentManager.Load&lt;&gt; method接受资产名称,而不是文件路径。您需要在解决方案资源管理器中单击资产,然后找到资产名称。这是Load&lt;&gt;的参数。方法。
希望这对未来有所帮助并祝你好运!