我有一个UIImage,我从UIImagePickerController获取。当我从- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
方法接收图像时,我将其直接放入UIImageView进行预览,并为用户提供保存或丢弃图像的选项。
当用户选择保存选项时,应用程序获取图像的png数据并将其保存到文档目录中。但是在2种可能的设备方向之一(仅景观)下发生的事情是图像被颠倒保存(更具体地说,从它应该的位置旋转180度)。因此,当我在图库中加载图像时,它会显示为颠倒。
(参见图库中的左下角图片)
我已经解决了UIImage来自UIImage的UIImage中的原始图像数据没有旋转,而是将方向存储为对象的属性,仅在显示时应用。所以我试图使用我在网上找到的一些代码来旋转与UIImage相关联的CGImage。但它似乎对图像完全没有影响。我正在使用的代码如下:
- (void)rotateImage:(UIImage*)image byRadians:(CGFloat)rads
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(rads);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image you want to rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
// Rotate the image context
CGContextRotateCTM(bitmap, rads);
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(image.size.width / 2, image.size.height / 2, image.size.width, image.size.height), [image CGImage]);
image = UIGraphicsGetImageFromCurrentImageContext();
image = [UIImage imageWithCGImage:image.CGImage scale:1.0 orientation:UIImageOrientationDown];
UIGraphicsEndImageContext();
}
我想知道为什么这段代码不能正常工作,因为我在网上找到的每一段代码都不能正常工作。
答案 0 :(得分:25)
-(UIImage*) rotate:(UIImage*) src andOrientation:(UIImageOrientation)orientation
{
UIGraphicsBeginImageContext(src.size);
CGContextRef context=(UIGraphicsGetCurrentContext());
if (orientation == UIImageOrientationRight) {
CGContextRotateCTM (context, 90/180*M_PI) ;
} else if (orientation == UIImageOrientationLeft) {
CGContextRotateCTM (context, -90/180*M_PI);
} else if (orientation == UIImageOrientationDown) {
// NOTHING
} else if (orientation == UIImageOrientationUp) {
CGContextRotateCTM (context, 90/180*M_PI);
}
[src drawAtPoint:CGPointMake(0, 0)];
UIImage *img=UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
使用这个......它完美无缺!从UIImagePicker中选择图像时,请确保使用此功能:
示例:
UIImage *image;
image = [self rotate:image andOrientation:image.imageOrientation];
确保在从文档目录中选择照片的位置使用此功能。
答案 1 :(得分:8)
我最近想要更正由UIImage
支持的CGImage
以匹配所需的方向,而不是依赖API来尊重UIImageOrientation参数。
func createMatchingBackingDataWithImage(imageRef: CGImage?, orienation: UIImageOrientation) -> CGImage?
{
var orientedImage: CGImage?
if let imageRef = imageRef {
let originalWidth = imageRef.width
let originalHeight = imageRef.height
let bitsPerComponent = imageRef.bitsPerComponent
let bytesPerRow = imageRef.bytesPerRow
let bitmapInfo = imageRef.bitmapInfo
guard let colorSpace = imageRef.colorSpace else {
return nil
}
var degreesToRotate: Double
var swapWidthHeight: Bool
var mirrored: Bool
switch orienation {
case .up:
degreesToRotate = 0.0
swapWidthHeight = false
mirrored = false
break
case .upMirrored:
degreesToRotate = 0.0
swapWidthHeight = false
mirrored = true
break
case .right:
degreesToRotate = 90.0
swapWidthHeight = true
mirrored = false
break
case .rightMirrored:
degreesToRotate = 90.0
swapWidthHeight = true
mirrored = true
break
case .down:
degreesToRotate = 180.0
swapWidthHeight = false
mirrored = false
break
case .downMirrored:
degreesToRotate = 180.0
swapWidthHeight = false
mirrored = true
break
case .left:
degreesToRotate = -90.0
swapWidthHeight = true
mirrored = false
break
case .leftMirrored:
degreesToRotate = -90.0
swapWidthHeight = true
mirrored = true
break
}
let radians = degreesToRotate * Double.pi / 180.0
var width: Int
var height: Int
if swapWidthHeight {
width = originalHeight
height = originalWidth
} else {
width = originalWidth
height = originalHeight
}
let contextRef = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
contextRef?.translateBy(x: CGFloat(width) / 2.0, y: CGFloat(height) / 2.0)
if mirrored {
contextRef?.scaleBy(x: -1.0, y: 1.0)
}
contextRef?.rotate(by: CGFloat(radians))
if swapWidthHeight {
contextRef?.translateBy(x: -CGFloat(height) / 2.0, y: -CGFloat(width) / 2.0)
} else {
contextRef?.translateBy(x: -CGFloat(width) / 2.0, y: -CGFloat(height) / 2.0)
}
contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(originalWidth), height: CGFloat(originalHeight)))
orientedImage = contextRef?.makeImage()
}
return orientedImage
}
答案 2 :(得分:3)
我遇到了你的问题。你必须使用CGContextTranslateCTM(context, -rotatedSize.width/2, -rotatedSize.height/2);
翻译上下文,并在绘图中将rect的原点设置为rotatingViewBox.frame.origin.x,rotatingViewBox.frame.origin.y。
使用此代码。
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(0.3);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, rotatedSize.width/2, rotatedSize.height/2);
CGContextRotateCTM (context, 0.3);
CGContextScaleCTM(context, 1, -1);
CGContextTranslateCTM(context, -rotatedSize.width/2, -rotatedSize.height/2);
CGContextDrawImage(context, CGRectMake(-rotatedViewBox.frame.origin.x, -rotatedViewBox.frame.origin.y, image.size.width, image.size.height), [image CGImage]);
UIImage *nn = UIGraphicsGetImageFromCurrentImageContext();
NSLog(@"size is %f, %f",nn.size.width,nn.size.height);
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(nn, nil,nil,nil);
答案 3 :(得分:2)
Cameron Lowell Palmer answer的 Swift 3 版本:
func createMatchingBackingDataWithImage(imageRef: CGImage?, orienation: UIImageOrientation) -> CGImage? {
var orientedImage: CGImage?
if let imageRef = imageRef {
let originalWidth = imageRef.width
let originalHeight = imageRef.height
let bitsPerComponent = imageRef.bitsPerComponent
let bytesPerRow = imageRef.bytesPerRow
let colorSpace = imageRef.colorSpace
let bitmapInfo = imageRef.bitmapInfo
var degreesToRotate: Double
var swapWidthHeight: Bool
var mirrored: Bool
switch orienation {
case .up:
degreesToRotate = 0.0
swapWidthHeight = false
mirrored = false
break
case .upMirrored:
degreesToRotate = 0.0
swapWidthHeight = false
mirrored = true
break
case .right:
degreesToRotate = 90.0
swapWidthHeight = true
mirrored = false
break
case .rightMirrored:
degreesToRotate = 90.0
swapWidthHeight = true
mirrored = true
break
case .down:
degreesToRotate = 180.0
swapWidthHeight = false
mirrored = false
break
case .downMirrored:
degreesToRotate = 180.0
swapWidthHeight = false
mirrored = true
break
case .left:
degreesToRotate = -90.0
swapWidthHeight = true
mirrored = false
break
case .leftMirrored:
degreesToRotate = -90.0
swapWidthHeight = true
mirrored = true
break
}
let radians = degreesToRotate * Double.pi / 180
var width: Int
var height: Int
if swapWidthHeight {
width = originalHeight
height = originalWidth
} else {
width = originalWidth
height = originalHeight
}
if let contextRef = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace!, bitmapInfo: bitmapInfo.rawValue) {
contextRef.translateBy(x: CGFloat(width) / 2.0, y: CGFloat(height) / 2.0)
if mirrored {
contextRef.scaleBy(x: -1.0, y: 1.0)
}
contextRef.rotate(by: CGFloat(radians))
if swapWidthHeight {
contextRef.translateBy(x: -CGFloat(height) / 2.0, y: -CGFloat(width) / 2.0)
} else {
contextRef.translateBy(x: -CGFloat(width) / 2.0, y: -CGFloat(height) / 2.0)
}
contextRef.draw(imageRef, in: CGRect(x: 0, y: 0, width: originalWidth, height: originalHeight))
orientedImage = contextRef.makeImage()
}
}
return orientedImage
}
用法:
let newCgImage = createMatchingBackingDataWithImage(imageRef: cgImageRef, orienation: .left)
答案 4 :(得分:1)
这只是重构先前的答案。
a
答案 5 :(得分:0)
所有这些答案的问题在于它们具有 UIKit 依赖项。我正在开发针对 iOS 和 macOS 的 SwiftUI 通用应用程序。 Cameron Lowell Palmer answer 进行了一些修改:
bytesPerRow 的计算需要在高度和宽度的交换之后进行,否则 CGImageContext 抱怨 bytesPerRow 不正确
将 UIImageOrientation 更改为 CGImagePropertyOrientation,并交换左右旋转的符号
这是我的版本,适用于 iOS 和 macOS:
extension CGImage {
func rotating(to orientation: CGImagePropertyOrientation) -> CGImage? {
var orientedImage: CGImage?
let originalWidth = self.width
let originalHeight = self.height
let bitsPerComponent = self.bitsPerComponent
let bitmapInfo = self.bitmapInfo
guard let colorSpace = self.colorSpace else {
return nil
}
var degreesToRotate: Double
var swapWidthHeight: Bool
var mirrored: Bool
switch orientation {
case .up:
degreesToRotate = 0.0
swapWidthHeight = false
mirrored = false
break
case .upMirrored:
degreesToRotate = 0.0
swapWidthHeight = false
mirrored = true
break
case .right:
degreesToRotate = -90.0
swapWidthHeight = true
mirrored = false
break
case .rightMirrored:
degreesToRotate = -90.0
swapWidthHeight = true
mirrored = true
break
case .down:
degreesToRotate = 180.0
swapWidthHeight = false
mirrored = false
break
case .downMirrored:
degreesToRotate = 180.0
swapWidthHeight = false
mirrored = true
break
case .left:
degreesToRotate = 90.0
swapWidthHeight = true
mirrored = false
break
case .leftMirrored:
degreesToRotate = 90.0
swapWidthHeight = true
mirrored = true
break
}
let radians = degreesToRotate * Double.pi / 180.0
var width: Int
var height: Int
if swapWidthHeight {
width = originalHeight
height = originalWidth
} else {
width = originalWidth
height = originalHeight
}
let bytesPerRow = (width * bitsPerPixel) / 8
let contextRef = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
contextRef?.translateBy(x: CGFloat(width) / 2.0, y: CGFloat(height) / 2.0)
if mirrored {
contextRef?.scaleBy(x: -1.0, y: 1.0)
}
contextRef?.rotate(by: CGFloat(radians))
if swapWidthHeight {
contextRef?.translateBy(x: -CGFloat(height) / 2.0, y: -CGFloat(width) / 2.0)
} else {
contextRef?.translateBy(x: -CGFloat(width) / 2.0, y: -CGFloat(height) / 2.0)
}
contextRef?.draw(self, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(originalWidth), height: CGFloat(originalHeight)))
orientedImage = contextRef?.makeImage()
return orientedImage
}
}