我在iPad(3代)上测试了这个。折线图看起来非常流畅。
http://justindarc.github.com/flot.touch/example/index.html
我尝试使用我的flot代码来区分代码,并且看不到会导致它在视网膜模式下运行的任何显着差异。我的flot是0.7版本,与他的代码相同。无论我尝试什么,我自己的图表都以非视网膜模式运行。
运行视网膜模式的诀窍是什么?
我的设置代码相当长。
function setup_chart0(setup_options) {
var point_data = [];
if(setup_options.use_sample_data_for_chart0) {
point_data = generate_dummy_data(
setup_options.timestamp_generate_min,
setup_options.timestamp_generate_max
);
}
var average_data = henderson23(point_data);
var datasets = make_chart0_datasets(point_data, average_data);
if(is_dualaxis_detail_mode) {
datasets = make_chart0_dual_datasets(
[],
[],
[],
[]
);
}
var options = default_plot_options();
options.xaxis.min = setup_options.timestamp_visible_min;
options.xaxis.max = setup_options.timestamp_visible_max;
options.xaxis.panRange = [setup_options.timestamp_pan_min, setup_options.timestamp_pan_max];
options.yaxis.min = -0.025;
options.yaxis.max = 1.025;
options.yaxis.panRange = [-0.025, 1.025];
options.legend = { container: '#legend0', noColumns: 2 };
options.grid.markings = compute_markings_with_alertlevels;
if(is_dualaxis_detail_mode) {
options.y2axis = {};
options.y2axis.position = "right";
options.y2axis.min = -0.025;
options.y2axis.max = 1.025;
options.y2axis.panRange = [-0.025, 1.025];
options.legend = { container: '#legend_hidden', noColumns: 2 };
}
//save_as_file({ samples: point_data, average: average_data });
var el_placeholder0 = $("#placeholder0");
if(el_placeholder0.length){
//console.log('plotting chart 0');
var fade = false;
var el = el_placeholder0;
var el_outer = $("#placeholder0_outer");
var original_offset = el_outer.offset();
if(fade) {
el_outer.offset({ top: -5000, left: 0 }); // move plot container off screen
}
chart0 = $.plot(el, datasets, options);
if(fade) {
el.hide(); // hide plot - must do *after* creation
el_outer.offset(original_offset); // put plot back where it belongs
el.fadeIn('slow'); // fade in
}
/*var s = ' width: ' + chart0.width() + ' height: ' + chart0.height();
$('#label0').append(s);*/
if(solo_pan_mode) {
el.bind('plotpan', function (event, plot) {
set_data_should_redraw_chart0 = true;
set_data_should_redraw_chart1 = false;
set_data_should_redraw_chart2 = false;
fetch_data_for_chart(chart0, setup_options.timestamp);
show_loading_empty('#loader1');
show_loading_empty('#loader2');
});
el.bind('plotpanend', function (event, plot) {
set_data_should_redraw_chart0 = true;
set_data_should_redraw_chart1 = true;
set_data_should_redraw_chart2 = true;
copy_min_max(chart0, chart1, '#placeholder1');
copy_min_max(chart0, chart2, '#placeholder2');
hack_hide_loading_wheels = true;
maybe_hide_loading_wheels();
});
} else {
el.bind('plotpan', function (event, plot) {
fetch_data_for_chart(chart0, setup_options.timestamp);
sync_with_chart0();
});
}
}
}
答案 0 :(得分:4)
我修改了jquery.flot.js,如下所示:
在顶部我添加了
retinaMode = (window.devicePixelRatio > 1),
我已经扩展了这些功能
function makeCanvas(skipPositioning, cls) {
var c = document.createElement('canvas');
c.className = cls;
c.width = canvasWidth;
c.height = canvasHeight;
if (!skipPositioning)
$(c).css({ position: 'absolute', left: 0, top: 0 });
$(c).appendTo(placeholder);
if(retinaMode) {
c.width = canvasWidth * 2;
c.height = canvasHeight * 2;
c.style.width = '' + canvasWidth + 'px';
c.style.height = '' + canvasHeight + 'px';
}
if (!c.getContext) // excanvas hack
c = window.G_vmlCanvasManager.initElement(c);
// used for resetting in case we get replotted
c.getContext("2d").save();
if (retinaMode) {
c.getContext("2d").scale(2,2);
}
return c;
}
function getCanvasDimensions() {
canvasWidth = placeholder.width();
canvasHeight = placeholder.height();
if (canvasWidth <= 0 || canvasHeight <= 0)
throw "Invalid dimensions for plot, width = " + canvasWidth + ", height = " + canvasHeight;
}
function resizeCanvas(c) {
// resizing should reset the state (excanvas seems to be
// buggy though)
if (c.width != canvasWidth) {
c.width = canvasWidth;
if(retinaMode) {
c.width = canvasWidth * 2;
}
c.style.width = '' + canvasWidth + 'px';
}
if (c.height != canvasHeight) {
c.height = canvasHeight;
if(retinaMode) {
c.height = canvasHeight * 2;
}
c.style.height = '' + canvasHeight + 'px';
}
// so try to get back to the initial state (even if it's
// gone now, this should be safe according to the spec)
var cctx = c.getContext("2d");
cctx.restore();
// and save again
cctx.save();
if(retinaMode) {
cctx.scale(2, 2);
}
}