Cocos2d滚动比例精灵

时间:2012-04-18 02:21:06

标签: cocos2d-iphone

我为我的英语道歉。精灵大小为1 x 12 px,在我不得不缩放X并尝试滚动之后,我什么都没有。你的任何想法。谢谢! 这是代码:

-(void) proba
{
    CGPoint pos = ccp(50,100);
    int dlin = 200;
    wall = [CCSprite spriteWithFile:@"wall.png"]; //wall.png 1x12px
    wall.scaleX = dlin;
    wall.anchorPoint  = ccp(0, 0.5);
    wall.position = pos;

    [self addChild:wall];

    [self schedule:@selector(wall_scroll)];
}
-(void) wall_scroll
{
    static float offset = 0.1f;
    wall.textureRect = CGRectMake(wall.textureRect.origin.x - offset ,
                                  wall.textureRect.origin.y ,
                                  wall.scaleX,
                                  wall.textureRect.size.height);
}

1 个答案:

答案 0 :(得分:0)

您可以使用wall.position吗?

滚动整个墙层,而不是尝试滚动textureRect