CCSprite runAction:崩溃。

时间:2012-04-08 05:09:34

标签: objective-c ios animation cocos2d-iphone

我正在尝试动画静态,就像在电视上一样。我有5帧,我试图很快将它们切换出来。每次运行它时,都会出现无法识别的选择器错误和崩溃。它在[staticSprite runAction:repeat];上崩溃了。我是cocos2d的新人。

CCLayer *staticlayer = [[CCLayer alloc]init];
staticlayer.contentSize = CGSizeMake(640, 960);
staticlayer.position = CGPointMake(winSize.width/2, winSize.height/2);
staticlayer.isRelativeAnchorPoint = YES;

NSArray *staticFrames = [[NSArray alloc]initWithObjects:@"static_0.jpg",
      @"static_1.jpg",@"static_2.jpg",@"static_3.jpg",@"static_4.jpg",nil];

CCSprite *staticSprite = [CCSprite spriteWithFile:@"static_0.jpg"];
staticSprite.position = ccp(winSize.width/2, winSize.height);

CCAnimation *staticAnimation = [CCAnimation animationWithFrames:staticFrames delay:0.1f];       
CCAnimate *staticAnimate = [CCAnimate actionWithAnimation:staticAnimation];

CCRepeatForever *repeat = [CCRepeatForever actionWithAction:staticAnimate];

[staticlayer addChild:staticSprite];
[self addChild:staticlayer z:0];
[staticSprite runAction:repeat];

1 个答案:

答案 0 :(得分:1)

您的数组框架应该是CCSpriteFrame对象(因为您拥有它们是NSString,并且没有CCSpriteFrame提供的方法,因此无法识别的选择器)。查看here,了解有关精灵动画的精彩介绍。