我在面板上保存了一组点到List<MyVector> savedPoints
,然后我用最低坐标y计算了点:
public void searchLowest()
{
MyVector temp;
double ylon = savedPoints[0].getY();
for (int i = 0; i < savedPoints.Count; i++)
{
if (savedPoints[i].getY() > ylon)
{
ylon = savedPoints[i].getY();
lowest = i;
}
}
temp = savedPoints[lowest];
}
在此之后我做了一个计算极角的方法:
public static double angle(MyVector vec1, MyVector vec2)
{
double angle = Math.Atan2(vec1.getY() - vec2.getY(), vec1.getX() - vec2.getX());
return angle;
}
现在不知道如何在我的情况下使用礼品包装算法。 WikiPedia link上的伪代码对我来说并不是真的可以理解,所以我在这里寻求帮助。
我正在使用C#并赢取表单(net.framework 4.0)
感谢您的帮助。
答案 0 :(得分:13)
使用this作为参考,以下是代码:
namespace GiftWrapping
{
using System.Drawing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class Program
{
static void Main(string[] args)
{
List<Point> test = new List<Point>(
new Point[]
{
new Point(200,200), new Point(300,100), new Point(200,50), new Point(100,100),
new Point(200, 100), new Point(300, 200), new Point(250, 100),
});
foreach (Point point in ConvexHull(test))
{
Console.WriteLine(point);
}
Console.ReadKey();
}
public static List<Point> ConvexHull(List<Point> points)
{
if (points.Count < 3)
{
throw new ArgumentException("At least 3 points reqired", "points");
}
List<Point> hull = new List<Point>();
// get leftmost point
Point vPointOnHull = points.Where(p => p.X == points.Min(min => min.X)).First();
Point vEndpoint;
do
{
hull.Add(vPointOnHull);
vEndpoint = points[0];
for (int i = 1; i < points.Count; i++)
{
if ((vPointOnHull == vEndpoint)
|| (Orientation(vPointOnHull, vEndpoint, points[i]) == -1))
{
vEndpoint = points[i];
}
}
vPointOnHull = vEndpoint;
}
while (vEndpoint != hull[0]);
return hull;
}
private static int Orientation(Point p1, Point p2, Point p)
{
// Determinant
int Orin = (p2.X - p1.X) * (p.Y - p1.Y) - (p.X - p1.X) * (p2.Y - p1.Y);
if (Orin > 0)
return -1; // (* Orientation is to the left-hand side *)
if (Orin < 0)
return 1; // (* Orientation is to the right-hand side *)
return 0; // (* Orientation is neutral aka collinear *)
}
}
}
适应你的私人课程,将是你的功课。
答案 1 :(得分:3)
对于Gift Wrapping算法实现,建议使用Left测试技术
// Left test implementation given by Petr
private static int Orientation(Point p1, Point p2, Point p)
{
// Determinant
int Orin = (p2.X - p1.X) * (p.Y - p1.Y) - (p.X - p1.X) * (p2.Y - p1.Y);
if (Orin > 0)
return -1; // (* Orientation is to the left-hand side *)
if (Orin < 0)
return 1; // (* Orientation is to the right-hand side *)
return 0; // (* Orientation is neutral aka collinear *)
}
使用这种(左测试)比较技术可以帮助我们更快地包装礼物。
永远不要使用反正切计算,它会大大影响运行时间。
参考:此处提到的左测试技术 - https://stackoverflow.com/a/1560510/1019673
答案 2 :(得分:2)
以下是使用WindowsBase中的System.Windows.Point类的实现:
public struct PolarVector {
public double Radius { get; set; }
public double Angle { get; set; }
public override string ToString() {
return "{" + Radius + "," + Angle + "}";
}
}
private static void Main(string[] args) {
var points = new[] {
new Point {X = 0, Y = 0},
//new Point {X = 2, Y = 0},
new Point {X = 0, Y = 2},
new Point {X = 1.5, Y = 0.5},
new Point {X = 2, Y = 2},
};
foreach(var point in ConvexHull(points)) {
Console.WriteLine(point);
}
Console.WriteLine();
if(Debugger.IsAttached) {
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
}
public static IList<Point> ConvexHull(IList<Point> points) {
var pointOnHull = LeftMost(points);
var pointsOnHull = new List<Point>();
Point currentPoint;
do {
pointsOnHull.Add(pointOnHull);
currentPoint = points[0];
foreach(var nextPoint in points.Skip(1)) {
if (currentPoint == pointOnHull || IsLeft(nextPoint, pointOnHull, currentPoint)) {
currentPoint = nextPoint;
}
}
pointOnHull = currentPoint;
}
while (currentPoint != pointsOnHull[0]);
return pointsOnHull;
}
private static Point LeftMost(IEnumerable<Point> points) {
return points.Aggregate((v1, v2) => v2.X < v1.X ? v2 : v1);
}
private static bool IsLeft(Point nextPoint, Point lastPoint, Point currentPoint) {
var nextVector = ToPolar(nextPoint, lastPoint);
var currentVector = ToPolar(currentPoint, lastPoint);
return nextVector.Radius != 0 && Normalize(nextVector.Angle - currentVector.Angle) > 0;
}
private static PolarVector ToPolar(Point target, Point start) {
var vector = target - start;
return new PolarVector { Radius = Math.Sqrt((vector.Y * vector.Y) + (vector.X * vector.X)), Angle = Math.Atan2(vector.Y, vector.X)};
}
private static double Normalize(double radians) {
while(radians > Math.PI) {
radians -= 2*Math.PI;
}
while (radians < -Math.PI) {
radians += 2*Math.PI;
}
return radians;
}