我在某处找到了这个Objective-C代码。老实说,我不明白那里发生的一件事情。我对Core Graphics一点也不熟悉。下面的代码表示左侧的图像。我想要的是与右侧图像类似的颜色渐变(所需颜色的RGB为12,138,255)。我在哪里更改此代码以获得所需的结果?
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGSize titleSize = [croppedTitle sizeWithFont:kTokenTitleFont];
CGRect bounds = CGRectMake(0, 0, titleSize.width + 17, titleSize.height + 5);
CGRect textBounds = bounds;
textBounds.origin.x = (bounds.size.width - titleSize.width) / 2;
textBounds.origin.y += 4;
CGFloat arcValue = (bounds.size.height / 2) + 1;
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGPoint endPoint = CGPointMake(1, self.bounds.size.height + 10);
// Draw the outline.
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddArc(context, arcValue, arcValue, arcValue, (M_PI / 2), (3 * M_PI / 2), NO);
CGContextAddArc(context, bounds.size.width - arcValue, arcValue, arcValue, 3 * M_PI / 2, M_PI / 2, NO);
CGContextClosePath(context);
CGFloat red = 1;
CGFloat green = 1;
CGFloat blue = 1;
CGFloat alpha = 1;
[tintColor ti_getRed:&red green:&green blue:&blue alpha:&alpha];
if (highlighted){
// highlighted outline color
CGContextSetFillColor(context, (CGFloat[8]){red, green, blue, 1});
CGContextFillPath(context);
CGContextRestoreGState(context);
}
else
{
CGContextClip(context);
CGFloat locations[2] = {0, 0.95};
// unhighlighted outline color
CGFloat components[8] = {red + .2, green +.2, blue +.2, alpha, red, green, blue, alpha};
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorspace, components, locations, 2);
CGContextDrawLinearGradient(context, gradient, CGPointZero, endPoint, 0);
CGGradientRelease(gradient);
CGContextRestoreGState(context);
}
// Draw a white background so we can use alpha to lighten the inner gradient
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddArc(context, arcValue, arcValue, (bounds.size.height / 2), (M_PI / 2) , (3 * M_PI / 2), NO);
CGContextAddArc(context, bounds.size.width - arcValue, arcValue, arcValue - 1, (3 * M_PI / 2), (M_PI / 2), NO);
CGContextClosePath(context);
CGContextSetFillColor(context, (CGFloat[8]){1, 1, 1, 1});
CGContextFillPath(context);
CGContextRestoreGState(context);
// Draw the inner gradient.
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextAddArc(context, arcValue, arcValue, (bounds.size.height / 2), (M_PI / 2) , (3 * M_PI / 2), NO);
CGContextAddArc(context, bounds.size.width - arcValue, arcValue, arcValue - 1, (3 * M_PI / 2), (M_PI / 2), NO);
CGContextClosePath(context);
CGContextClip(context);
CGFloat locations[2] = {0, highlighted ? 0.8 : 0.4};
CGFloat highlightedComp[8] = {red, green, blue, .6, red, green, blue, 1};
CGFloat nonHighlightedComp[8] = {red, green, blue, .2, red, green, blue, .4};
CGGradientRef gradient = CGGradientCreateWithColorComponents (colorspace, highlighted ? highlightedComp : nonHighlightedComp, locations, 2);
CGContextDrawLinearGradient(context, gradient, CGPointZero, endPoint, 0);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorspace);
[(highlighted ? [UIColor whiteColor] : [UIColor blackColor]) set];
[croppedTitle drawInRect:textBounds withFont:kTokenTitleFont];
CGContextRestoreGState(context);
}
- (BOOL)ti_getRed:(CGFloat *)red green:(CGFloat *)green blue:(CGFloat *)blue alpha:(CGFloat *)alpha {
CGColorSpaceModel colorSpaceModel = CGColorSpaceGetModel(CGColorGetColorSpace(self.CGColor));
const CGFloat * components = CGColorGetComponents(self.CGColor);
if (colorSpaceModel == kCGColorSpaceModelMonochrome){
if (red) *red = components[0];
if (green) *green = components[0];
if (blue) *blue = components[0];
if (alpha) *alpha = components[1];
return YES;
}
if (colorSpaceModel == kCGColorSpaceModelRGB){
if (red) *red = components[0];
if (green) *green = components[1];
if (blue) *blue = components[2];
if (alpha) *alpha = components[3];
return YES;
}
return NO;
}
答案 0 :(得分:14)
您可以使用以下代码绘制渐变。把它放在你的drawRect:function。
中CGContextRef ref = UIGraphicsGetCurrentContext();
UIColor *lightGradientColor = [UIColor colorWithRed:0.8 green:0.8 blue:0.8 alpha:1.0];
UIColor *darkGradientColor = [UIColor colorWithRed:0.1 green:0.1 blue:0.1 alpha:1.0];
CGFloat locations[2] = {0.0, 1.0};
CFArrayRef colors = (CFArrayRef) [NSArray arrayWithObjects:(id)lightGradientColor.CGColor,
(id)darkGradientColor.CGColor,
nil];
CGColorSpaceRef colorSpc = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColors(colorSpc, colors, locations);
CGContextDrawLinearGradient(ref, gradient, CGPointMake(0.5, 0.0), CGPointMake(0.5, 100.0), kCGGradientDrawsAfterEndLocation); //Adjust second point according to your view height
CGColorSpaceRelease(colorSpc);
CGGradientRelease(gradient);