我正在处理地理空间形状并在此处查看质心算法
http://en.wikipedia.org/wiki/Centroid#Centroid_of_polygon
我已经在C#中实现了这样的代码(只是这个改编),
Finding the centroid of a polygon?
class Program
{
static void Main(string[] args)
{
List<Point> vertices = new List<Point>();
vertices.Add(new Point() { X = 1, Y = 1 });
vertices.Add(new Point() { X = 1, Y = 10 });
vertices.Add(new Point() { X = 2, Y = 10 });
vertices.Add(new Point() { X = 2, Y = 2 });
vertices.Add(new Point() { X = 10, Y = 2 });
vertices.Add(new Point() { X = 10, Y = 1 });
vertices.Add(new Point() { X = 1, Y = 1 });
Point centroid = Compute2DPolygonCentroid(vertices);
}
static Point Compute2DPolygonCentroid(List<Point> vertices)
{
Point centroid = new Point() { X = 0.0, Y = 0.0 };
double signedArea = 0.0;
double x0 = 0.0; // Current vertex X
double y0 = 0.0; // Current vertex Y
double x1 = 0.0; // Next vertex X
double y1 = 0.0; // Next vertex Y
double a = 0.0; // Partial signed area
// For all vertices except last
int i=0;
for (i = 0; i < vertices.Count - 1; ++i)
{
x0 = vertices[i].X;
y0 = vertices[i].Y;
x1 = vertices[i+1].X;
y1 = vertices[i+1].Y;
a = x0*y1 - x1*y0;
signedArea += a;
centroid.X += (x0 + x1)*a;
centroid.Y += (y0 + y1)*a;
}
// Do last vertex
x0 = vertices[i].X;
y0 = vertices[i].Y;
x1 = vertices[0].X;
y1 = vertices[0].Y;
a = x0*y1 - x1*y0;
signedArea += a;
centroid.X += (x0 + x1)*a;
centroid.Y += (y0 + y1)*a;
signedArea *= 0.5;
centroid.X /= (6*signedArea);
centroid.Y /= (6*signedArea);
return centroid;
}
}
public class Point
{
public double X { get; set; }
public double Y { get; set; }
}
问题是当我有这个形状(这是一个L形)时,这个算法,
(1,1)(1,10)(2,10)(2,2)(10,2)(10,1)(1,1)
它给了我结果(3.62,3.62)。哪个是好的,除了那个点在形状之外。是否有其他算法考虑到这一点?
基本上,一个人将在地图上绘制一个形状。这种形状可能跨越多条道路(因此可能是L形),我想要计算出形状的中心。这样我就可以在那时找出道路名称。如果它们画出一个长的瘦L形状,那么它在形状之外是没有意义的。
答案 0 :(得分:9)
这个答案的灵感来自于Jer2654及其来源的回答: http://coding-experiments.blogspot.com/2009/09/xna-quest-for-centroid-of-polygon.html
/// <summary>
/// Method to compute the centroid of a polygon. This does NOT work for a complex polygon.
/// </summary>
/// <param name="poly">points that define the polygon</param>
/// <returns>centroid point, or PointF.Empty if something wrong</returns>
public static PointF GetCentroid(List<PointF> poly)
{
float accumulatedArea = 0.0f;
float centerX = 0.0f;
float centerY = 0.0f;
for (int i = 0, j = poly.Count - 1; i < poly.Count; j = i++)
{
float temp = poly[i].X * poly[j].Y - poly[j].X * poly[i].Y;
accumulatedArea += temp;
centerX += (poly[i].X + poly[j].X) * temp;
centerY += (poly[i].Y + poly[j].Y) * temp;
}
if (Math.Abs(accumulatedArea) < 1E-7f)
return PointF.Empty; // Avoid division by zero
accumulatedArea *= 3f;
return new PointF(centerX / accumulatedArea, centerY / accumulatedArea);
}
答案 1 :(得分:5)
您可以检查.NET 4.5 DbSpatialServices是否正常运行,例如DbSpatialServices.GetCentroid
答案 2 :(得分:2)
public static Point GetCentroid( Point[ ] nodes, int count )
{
int x = 0, y = 0, area = 0, k;
Point a, b = nodes[ count - 1 ];
for( int i = 0; i < count; i++ )
{
a = nodes[ i ];
k = a.Y * b.X - a.X * b.Y;
area += k;
x += ( a.X + b.X ) * k;
y += ( a.Y + b.Y ) * k;
b = a;
}
area *= 3;
return ( area == 0 ) ? Point.Empty : new Point( x /= area, y /= area );
}
答案 3 :(得分:1)
答案 4 :(得分:0)
对于3d点,我在C#中创建了一个方法,希望对您有所帮助:
public static double[] GetCentroid(List<double[]> listOfPoints)
{
// centroid[0] = X
// centroid[1] = Y
// centroid[2] = Z
double[] centroid = new double[3];
// List iteration
// Link reference:
// https://en.wikipedia.org/wiki/Centroid
foreach (double[] point in listOfPoints)
{
centroid[0] += point[0];
centroid[1] += point[1];
centroid[2] += point[2];
}
centroid[0] /= listOfPoints.Count;
centroid[1] /= listOfPoints.Count;
centroid[2] /= listOfPoints.Count;
return centroid;
}