我正在尝试使用这个GLWidget来开发使用OpenTK和GTK#,这似乎是一件好事,但遗憾的是它旁边没有任何文档。我试图了解如何在该Widget中呈现任何内容。到目前为止,我创建了一个monodevelop解决方案,添加了对OpenTK和GLWidget的引用,现在我在Stetic的工具窗格中看到了GLWidget,我添加了一个带有两个插槽的Vbox,在上面一个我添加了一个菜单栏,而在下面一个着名的GLWidget。我还为OnRender事件和Initialized事件创建了一个事件处理程序,但我甚至无法绘制三角形。有没有人曾经使用过GLWidget,可以给我一些建议吗?这是我的MainWindow.cs代码:
using System;
using Gtk;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL;
using OpenTK.Input;
public partial class MainWindow : Gtk.Window{
public MainWindow () : base(Gtk.WindowType.Toplevel)
{
Build ();
}
protected void GLWidgetInitialize (object sender, System.EventArgs e)
{
int width = 0, height = 0;
//glwidget7.GdkWindow.GetSize(out width, out height);
this.vbox3.GetSizeRequest(out width, out height);
GL.Viewport(0, 0, width, height);
GL.ClearColor(1.0f, 1.0f,1.0f,1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
}
protected void OnDeleteEvent (object sender, DeleteEventArgs a)
{
Application.Quit ();
a.RetVal = true;
}
protected void OnRenderFrameWidget (object sender, System.EventArgs e)
{
GL.ClearColor(1.0f, 1.0f,1.0f,1.0f);
GL.Begin(BeginMode.Triangles);
GL.Color3(1.0f, 1.0f, 0.0f); GL.Vertex3(-1.0f, -1.0f, 4.0f);
GL.Color3(1.0f, 0.0f, 0.0f); GL.Vertex3(1.0f, -1.0f, 4.0f);
GL.Color3(0.2f, 0.9f, 1.0f); GL.Vertex3(0.0f, 1.0f, 4.0f);
GL.End();
}
}
顺便说一下,更改GLClearColor值会使我的GLWidget更改背景颜色。
答案 0 :(得分:1)
好吧,我终于能够让它工作了,MainWindow代码应该是这样的:
public partial class MainWindow : Gtk.Window
{
public bool GLinit;
public MainWindow () : base(Gtk.WindowType.Toplevel)
{
Build ();
GLinit = false;
}
protected virtual void GLWidgetInitialize (object sender, System.EventArgs e)
{
//this might be overkill to some people, but worked for me
int width = 0, height = 0;
this.vbox3.GetSizeRequest(out width, out height);
float aspectRatio = width/ height;
GL.Viewport(0, 0, width, height);
GL.ClearColor(1.0f, 1.0f,1.0f,1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
GL.ShadeModel(ShadingModel.Smooth);
Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView((float)Math.PI / 4, aspectRatio, 1.0f, 64.0f);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix(ref projection);
GL.ClearDepth(1);
GL.Disable(EnableCap.DepthTest);
GL.Enable(EnableCap.Texture2D);
GL.Enable(EnableCap.Blend);
GL.DepthFunc(DepthFunction.Always);
GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
//add idle event handler to process rendering whenever and as long as time is availble.
GLinit = true;
GLib.Idle.Add(new GLib.IdleHandler(OnIdleProcessMain));
}
protected void OnDeleteEvent (object sender, DeleteEventArgs a)
{
Application.Quit ();
a.RetVal = true;
}
protected void RenderFrame(){
//Here's where you write your OpenGL code to draw whatever you want
//Don't forget to swap your buffers
OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
}
protected bool OnIdleProcessMain ()
{
if (!GLinit) return false;
else{
RenderFrame();
return true;
}
}
}
有关详细信息,请参阅此处:http://www.opentk.com/node/2910
答案 1 :(得分:0)
此页面应该为您提供缺失的部分http://www.opentk.com/doc/chapter/2/glcontrol - 请参阅SetupViewport方法(如下所示) - 执行类似的GL.Ortho操作以在您的设置中设置投影矩阵(也称为“相机”)。 p>
private void SetupViewport()
{
int w = glControl1.Width;
int h = glControl1.Height;
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
GL.Ortho(0, w, 0, h, -1, 1); // Bottom-left corner pixel has coordinate (0, 0)
GL.Viewport(0, 0, w, h); // Use all of the glControl painting area
}