我正在为UIImageView制作动画,其中包含一个生长和渐弱的圆圈图像:
-(void)animateOuterCircle
{
NSLog(@"animating circles");
[UIView animateWithDuration:1.5
delay:.5
options:(UIViewAnimationOptionAllowUserInteraction)
animations:^{
self.outerCircle.transform=CGAffineTransformMakeScale(.25, .25);
}
completion:nil];
[UIView animateWithDuration:1.5
delay:.5
options:(UIViewAnimationOptionRepeat | UIViewAnimationOptionAllowUserInteraction)
animations:^{
self.outerCircle.transform=CGAffineTransformMakeScale(1.5, 1.5);
self.outerCircle.alpha = 0;
}
completion:nil];
[self.view bringSubviewToFront:self.outerCircle];
}
我在viewDidAppear中调用此方法:
- (void)viewDidAppear:(BOOL)animated
{
[self performSelectorOnMainThread:@selector(animateOuterCircle) withObject:nil waitUntilDone:NO];
//other code
}
当我加载mainView时它会动画很好。问题是我加载view2并关闭view2,当我回到mainView时,它不再是动画了。
为什么会发生这种情况?
编辑:正在调用这些方法:
2012-03-15 14:11:13.946[1529:17903] view2 canceled //dismissing view2
2012-03-15 14:11:13.947[1529:17903] mapView viewWillAppear fired
2012-03-15 14:11:13.948[1529:17903] mapView viewWillAppear end
2012-03-15 14:11:14.352[1529:17903] mapView viewDidAppear fired
2012-03-15 14:11:14.353[1529:17903] animating circles
2012-03-15 14:11:14.354[1529:17903] mapView viewDidAppear end
编辑2:
-(IBAction) fourthBtn:(id)sender
{
view2 *view2 = [self.storyboard instantiateViewControllerWithIdentifier:@"view2"];
[self presentModalViewController:view2 animated:YES];
}
驳回观点2:
-(IBAction) cancel:(id) sender
{
NSLog(@"heir canceled");
[self dismissModalViewControllerAnimated:YES];
}
另外,我不会在我的代码中随时停止动画。
答案 0 :(得分:0)
我的猜测是没有调用viewDidAppear,因为从该视图的角度来看,它永远不会消失。
根据您创建和显示view2的方式,当您关闭它时,它会在view2中工作吗?
[parentViewController viewDidAppear:YES];
答案 1 :(得分:0)
我重新做了一些代码;
-(void)viewWillDisappear:(BOOL)animated
{
[self.outerCircle removeFromSuperview];
[self.innerCircle removeFromSuperview];
}
- (void)viewDidAppear:(BOOL)animated
{
self.innerCircle = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"inner-circle.png"]];
self.innerCircle.frame = CGRectMake(self.innerCircle.frame.origin.x, self.innerCircle.frame.origin.y, 30, 30);
self.outerCircle = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"outer-circle.png"]];
self.outerCircle.frame = CGRectMake(self.outerCircle.frame.origin.x, self.outerCircle.frame.origin.y, 40, 40);
[self.view insertSubview:self.innerCircle belowSubview:HUD];
[self.view insertSubview:self.outerCircle belowSubview:HUD];
//other code
}
通过这些更改,它的行为也是我想要的。
我认为这与尝试第二次为outerCircle设置动画有关(它已经从第一次viewDidAppear动画了,当第二次调用viewDidAppear时,它重新动画了已经制作动画的图像并完全将它完全塞了)。