我正在尝试编写一个Android应用程序,它可以在任意位置上一遍又一遍地绘制Circles。这已经在我的代码中完成了。我的下一个目标是慢慢为这些圈子制作动画,使它们成长为#34;到屏幕上。基本上将圆的半径从0增加到300非常快我通过创建这样的for循环来做到这一点。
for(int i = 0;i< 300; i++){
canvas.drawCircle(randomWidthOne, randomHeightOne,i, newPaint);
}
不幸的是,这并没有达到预期的效果。相反,它只显示最终半径为300的圆圈。这是我绘制圆圈的类的代码。如果课堂上有任何干扰我想要完成的任务,请告诉我。
public class SplashLaunch extends View{
Handler cool = new Handler();
DrawingView v;
Paint newPaint = new Paint();
int randomWidthOne = 0;
int randomHeightOne = 0;
private float radiusNsix = 10;
private float radiusNfive = 25;
private float radiusNfour = 50;
private float radiusNthree = 100;
private float radiusNtwo = 150;
private float radiusNone = 200;
private float radiusZero = 250;
private float radiusOne = 300;
final int redColorOne = Color.RED;
final int greenColorOne = Color.GREEN;
private static int lastColorOne;
double startTime = System.currentTimeMillis();
ObjectAnimator radiusAnimator;
private final Random theRandom = new Random();
public SplashLaunch(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
private final Runnable circleUpdater = new Runnable() {
@Override
public void run() {
lastColorOne = theRandom.nextInt(2) == 1 ? redColorOne : greenColorOne;
newPaint.setColor(lastColorOne);
cool.postDelayed(this, 1000);
invalidate();
}
};
@Override
protected void onAttachedToWindow(){
super.onAttachedToWindow();
cool.post(circleUpdater);
}
protected void onDetachedFromWindow(){
super.onDetachedFromWindow();
cool.removeCallbacks(circleUpdater);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
if(theRandom == null){
randomWidthOne =(int) (theRandom.nextInt((int) Math.abs(getWidth()-radiusOne/2)) + radiusOne/2f);
randomHeightOne = (theRandom.nextInt((int)Math.abs((getHeight()-radiusOne/2 + radiusOne/2f))));
}else {
randomWidthOne =(int) (theRandom.nextInt((int) Math.abs(getWidth()-radiusOne/2)) + radiusOne/2f);
randomHeightOne = (theRandom.nextInt((int)Math.abs((getHeight()-radiusOne/2 + radiusOne/2f))));
}
for(int i = 0;i< 300; i++){
canvas.drawCircle(randomWidthOne, randomHeightOne,i, newPaint);
}
}
public void setRadiusOne(float value){
this.radiusOne = value;
invalidate();
}
public int startAnimation(int animationDuration) {
if (radiusAnimator == null || !radiusAnimator.isRunning()) {
// Define what value the radius is supposed to have at specific time values
Keyframe kf0 = Keyframe.ofFloat(0f, 0f);
Keyframe kf2 = Keyframe.ofFloat(0.5f, 180f);
Keyframe kf1 = Keyframe.ofFloat(1f, 360f);
// If you pass in the radius, it will be calling setRadius method, so make sure you have it!!!!!
PropertyValuesHolder pvhRotation = PropertyValuesHolder.ofKeyframe("radiusOne", kf0, kf1, kf2);
radiusAnimator = ObjectAnimator.ofPropertyValuesHolder(this, pvhRotation);
radiusAnimator.setInterpolator(new LinearInterpolator());
radiusAnimator.setDuration(animationDuration);
radiusAnimator.start();
}
else {
Log.d("Circle", "I am already running!");
}
return animationDuration;
}
public void stopAnimation() {
if (radiusAnimator != null) {
radiusAnimator.cancel();
radiusAnimator = null;
}
}
public boolean getAnimationRunning() {
return radiusAnimator != null && radiusAnimator.isRunning();
}
}