Tic-Tac-Toe编程

时间:2012-03-09 16:50:11

标签: c#

我正在尝试创建一个显示Tic-Tac-Toe板的家庭作业程序,当用户点击该按钮时,它会在所有框中显示一个随机数。数字1 =“X”,0 =“O”。我创建了9个标签为“label1,label2 ......等”的标签。一旦标签已满,我需要显示谁赢了,字母X或O.我正在使用数组,但此时有点丢失。我需要做什么才能将随机数显示在标签中。这是我为目前为单击事件处理程序编写的代码。

Random rand = new Random(2);

        int click;

        click = rand.Next(2);
        const int ROWS = 3;
        const int COLS = 3;

        int[,] letters = new int[ROWS,COLS];

        int ROW = ROWS;
        int COL = COLS;
        for(int row = 0; row < ROWS; ROW++)
        {
            for (int col = 0; col < COLS; COL++)
            {

                letters[row, col] = rand.Next(2);
                int X = 1;//???
                int O = 0;//???

                label1.Text = [ROW,COL].ToString();//???

            }

3 个答案:

答案 0 :(得分:0)

尝试解释:

首先,您有数据来表示您的问题:

const int ROWCOUNT = 3;
const int COLCOUNT = 3;
private int[,] letters = new int[ROWCOUNT,COLCOUNT];
Random rand = new Random(DateTime.Now.Ticks);

然后你想随机填写这些数据:

private void randomize()
{
    for( int row = 0; row < ROWCOUNT; row++ ){ //start with row=0, do row=row+1 until row no longer < ROWCOUNT
      for( int col = 0; col < COLCOUNT; col++ ){
         letters[row,col] = rand.nextInt(2);
      }
    }
}

最后,您希望在某处显示数组(在您的案例标签中):

//These need to be added to a GridLayoutManager
private JLabel[,] labels = new JLabel[ROWCOUNT,COLCOUNT];

private void updateView(){
    for( int row = 0; row < ROWCOUNT; row++ ){ //start with row=0, do row=row+1 until row no longer < ROWCOUNT
      for( int col = 0; col < COLCOUNT; col++ ){
         var current = letters[row,col];
         var labelText = "O";
         if( current > 0 ) 
            labelText = "X";
         labels[row,col].Text = labelText;
      }
    }
}

因此,当用户点击该按钮时,您会调用:

randomize();
updateView();

希望有所帮助

从您的评论中,似乎设置标签文本需要更多解释:

     var labelText = "O";
     if( current > 0 ) 
        labelText = "X";
     labels[row,col].Text = labelText;
也许,我应该写得更像这样:

     String textForLabel = "O"; //0 represents O, 1 represents X
     //test to see, if it really is a 0, not a 1
     if( current != 0 ){
        //oh, it is not a zero, therefore, set 
        textForLabel = "X";
     }
     JLabel labelAtRowAndCol = labels[row,col];
     labelAtRowAndCol.Text = textForLabel;

答案 1 :(得分:0)

我拒绝向你提供确切的答案,因为你学习如何点缀他就是这个例外的全部观点。

在我开始游戏之前,我会随机选择第一步:X或O.

然后我会做以下事情:

1)我会将所有标签放入一个集合中。 2)我会随机选择集合中的一个标签并更改Text属性。 3)然后我将从集合中删除相同的Label 4)冲洗并重复。

你不需要两个diminsional数组。

为了找出胜利者...我会跟踪每个球员的动作。在这个游戏中只有一定数量的获胜动作。确定顶行中是否有三个X是一项简单的任务。

答案 2 :(得分:0)

#include<iostream>
#include<iomanip>
#include<set>
using namespace std;

    char s[3][3] = {{'*','*','*'},{'*','*','*'},{'*','*','*'}};
    void show(char os[3][3]);
    int def[9];
    void changeo(int n);
    void changex(int n);
    int stop();
    set<int> cset;
    int search (int n){

    }

int main(){
    int n;  show(s);
    int ss = 2;
    cout<<endl;
    while (stop()){

        if (ss%2==0){
            cout<<"player One(O) : enter n "; cin>>n;

            if (!cset.count(n) && n<10){
            cset.insert(n);
            changeo(n);
            show(s);
            ss++;
            }
            else{
                cout<<"invalid move"<<endl;
            }

        }
        else{

            cout<<"player Two(X) : enter n "; cin>>n;
            if (!cset.count(n)&& n<10){
            cset.insert(n);
            changex(n);
            show(s);
            ss++;   
            }

        }


    }
    cout<<"\nyou can see the winner"<<endl;
    cout<<"your moves are "<<ss;
    return 0;
}

void show(char s[3][3]){
    cout<< setw(7)<< "1: " <<s[0][0]<<setw(5)<<"2: " <<s[0][1]<<setw(5)<<"3: " <<s[0][2]<<endl;
    cout<< setw(7)<< "4: " <<s[1][0]<<setw(5)<<"5: " <<s[1][1]<<setw(5)<<"6: " <<s[1][2]<<endl;
    cout<< setw(7)<< "7: " <<s[2][0]<<setw(5)<<"8: " <<s[2][1]<<setw(5)<<"9: " <<s[2][2]<<endl;
    cout<<endl;
}
void changeo(int n){
    switch(n){
        case 1:
            s[0][0] = 'O';
            break;
        case 2:
            s[0][1] = 'O';
            break;
        case 3:
            s[0][2] = 'O';
            break;
        case 4:
            s[1][0] = 'O';
            break;
        case 5:
            s[1][1] = 'O';
            break;
        case 6:
            s[1][2] = 'O';
            break;
        case 7:
            s[2][0] = 'O';
            break;
        case 8:
            s[2][1] = 'O';
            break;
        case 9:
            s[2][2] = 'O';
            break;
    }
}

void changex(int n){
    switch(n){
        case 1:
            s[0][0] = 'X';
            break;
        case 2:
            s[0][1] = 'X';
            break;
        case 3:
            s[0][2] = 'X';
            break;
        case 4:
            s[1][0] = 'X';
            break;
        case 5:
            s[1][1] = 'X';
            break;
        case 6:
            s[1][2] = 'X';
            break;
        case 7:
            s[2][0] = 'X';
            break;
        case 8:
            s[2][1] = 'X';
            break;
        case 9:
            s[2][2] = 'X';
            break;
    }
}
int stop(){
    int m=0;
        for (int i=0; i<3; i++){
            for (int j=0; j<3; j++){
                if(s[i][j]=='*'){
                    m=1;
                    break;
                }

            }
        }
        return m;
    }
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