我有以下代码。我想用这个信息来创建一个.bmp文件,它显示来自内存的数据,这是一个从framegrabber复制到主内存的图像,有人可以告诉我吗? 谢谢
LPSTR CreateBMP( HWND hAppWnd, int nImageType )
{
void * pWinGBits = NULL;
int i;
Z_BITMAPINFO zWinGHeader; //用于修改DIB的bitmapinfo
// create DC for bitmap.
hDCBits = CreateCompatibleDC( ghDCMain );
switch ( nImageType )
{
case bayer_filter:
zWinGHeader.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biClrImportant = 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize;
zWinGHeader.bmiHeader.biBitCount = 32;
zWinGHeader.bmiHeader.biClrUsed = 0;//3;
zWinGHeader.bmiHeader.biCompression = BI_BITFIELDS;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiColors[0].rgbBlue = 0x00;
zWinGHeader.bmiColors[0].rgbGreen = 0x00;
zWinGHeader.bmiColors[0].rgbRed = 0xFF;
zWinGHeader.bmiColors[0].rgbReserved = 0x00;
zWinGHeader.bmiColors[1].rgbBlue = 0x00;
zWinGHeader.bmiColors[1].rgbGreen = 0xFF;
zWinGHeader.bmiColors[1].rgbRed = 0x00;
zWinGHeader.bmiColors[1].rgbReserved = 0x00;
zWinGHeader.bmiColors[2].rgbBlue = 0xFF;
zWinGHeader.bmiColors[2].rgbGreen = 0x00;
zWinGHeader.bmiColors[2].rgbRed = 0x00;
zWinGHeader.bmiColors[2].rgbReserved = 0x00;
break;
case color32:
zWinGHeader.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biClrImportant = 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize/4;
zWinGHeader.bmiHeader.biBitCount = 32;
zWinGHeader.bmiHeader.biClrUsed = 0;
zWinGHeader.bmiHeader.biCompression = BI_BITFIELDS;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiColors[0].rgbBlue = 0x00;
zWinGHeader.bmiColors[0].rgbGreen = 0x00;
zWinGHeader.bmiColors[0].rgbRed = 0xFF;
zWinGHeader.bmiColors[0].rgbReserved = 0x00;
zWinGHeader.bmiColors[1].rgbBlue = 0x00;
zWinGHeader.bmiColors[1].rgbGreen = 0xFF;
zWinGHeader.bmiColors[1].rgbRed = 0x00;
zWinGHeader.bmiColors[1].rgbReserved = 0x00;
zWinGHeader.bmiColors[2].rgbBlue = 0xFF;
zWinGHeader.bmiColors[2].rgbGreen = 0x00;
zWinGHeader.bmiColors[2].rgbRed = 0x00;
zWinGHeader.bmiColors[2].rgbReserved = 0x00;
break;
case color24:
zWinGHeader.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biClrImportant = 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize/3;
zWinGHeader.bmiHeader.biBitCount = 24;
zWinGHeader.bmiHeader.biClrUsed = 0;
zWinGHeader.bmiHeader.biCompression = BI_RGB;
zWinGHeader.bmiHeader.biSizeImage = 0;
break;
case color3x16:
zWinGHeader.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biClrImportant = 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize/6;
zWinGHeader.bmiHeader.biBitCount = 32;
zWinGHeader.bmiHeader.biClrUsed = 0;
zWinGHeader.bmiHeader.biCompression = BI_BITFIELDS;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiColors[0].rgbBlue = 0x00;
zWinGHeader.bmiColors[0].rgbGreen = 0x00;
zWinGHeader.bmiColors[0].rgbRed = 0xFF;
zWinGHeader.bmiColors[0].rgbReserved = 0x00;
zWinGHeader.bmiColors[1].rgbBlue = 0x00;
zWinGHeader.bmiColors[1].rgbGreen = 0xFF;
zWinGHeader.bmiColors[1].rgbRed = 0x00;
zWinGHeader.bmiColors[1].rgbReserved = 0x00;
zWinGHeader.bmiColors[2].rgbBlue = 0xFF;
zWinGHeader.bmiColors[2].rgbGreen = 0x00;
zWinGHeader.bmiColors[2].rgbRed = 0x00;
zWinGHeader.bmiColors[2].rgbReserved = 0x00;
break;
case bw1x10:
// create bitmap-infoheader.
zWinGHeader.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biBitCount = 8;
zWinGHeader.bmiHeader.biCompression = BI_RGB;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiHeader.biClrUsed = 256;
zWinGHeader.bmiHeader.biClrImportant= 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize/2;
// create colortable fot bitmap (grayvalues).
for (i = 0; i < 256; i++)
{
zWinGHeader.bmiColors[i].rgbGreen = i;
zWinGHeader.bmiColors[i].rgbBlue = i;
zWinGHeader.bmiColors[i].rgbRed = i;
zWinGHeader.bmiColors[i].rgbReserved = 0;
}
break;
default:
case bw8:
// create bitmap-infoheader.
zWinGHeader.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
zWinGHeader.bmiHeader.biPlanes = 1;
zWinGHeader.bmiHeader.biBitCount = 8;
zWinGHeader.bmiHeader.biCompression = BI_RGB;
zWinGHeader.bmiHeader.biSizeImage = 0;
zWinGHeader.bmiHeader.biClrUsed = 256;
zWinGHeader.bmiHeader.biClrImportant= 0;
zWinGHeader.bmiHeader.biHeight = -lYSize;
zWinGHeader.bmiHeader.biWidth = lXSize;
// create colortable fot bitmap (grayvalues).
for (i = 0; i < 256; i++)
{
zWinGHeader.bmiColors[i].rgbGreen = i;
zWinGHeader.bmiColors[i].rgbBlue = i;
zWinGHeader.bmiColors[i].rgbRed = i;
zWinGHeader.bmiColors[i].rgbReserved = 0;
}
break;
}
// cerate identity palette
hPal = CreateIdentityPalette( zWinGHeader.bmiColors );
// get new palette into DC and map into physical palette register.
hOldPal = SelectPalette( ghDCMain, hPal, FALSE);
RealizePalette( ghDCMain );
// cerate DIB-Section f黵 direct access of image-data.
hBitmap = CreateDIBSection(
hDCBits, // handle of device context
(BITMAPINFO *)&zWinGHeader, // address of structure containing
// bitmap size, format and color data
DIB_RGB_COLORS, // color data type indicator: RGB values
// or palette indices
&pWinGBits, // pointer to variable to receive a pointer
// to the bitmap's bit values
NULL, // optional handle to a file mapping object
0 // offset to the bitmap bit values within
// the file mapping object
);
// get bitmap into DC .
hOldBitmap = (HBITMAP)SelectObject( hDCBits, hBitmap );
return pWinGBits; // return pointer to DIB
}
答案 0 :(得分:6)
在C中,转换是一个巨大的痛苦,因为您需要手动构建位图。 Here是我过去用过的代码:
PBITMAPINFO CreateBitmapInfoStruct(HBITMAP hBmp)
{
BITMAP bmp;
PBITMAPINFO pbmi;
WORD cClrBits;
// Retrieve the bitmap color format, width, and height.
if (!GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp))
return NULL;
// Convert the color format to a count of bits.
cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel);
if (cClrBits == 1)
cClrBits = 1;
else if (cClrBits <= 4)
cClrBits = 4;
else if (cClrBits <= 8)
cClrBits = 8;
else if (cClrBits <= 16)
cClrBits = 16;
else if (cClrBits <= 24)
cClrBits = 24;
else cClrBits = 32;
// Allocate memory for the BITMAPINFO structure. (This structure
// contains a BITMAPINFOHEADER structure and an array of RGBQUAD
// data structures.)
if (cClrBits != 24)
pbmi = (PBITMAPINFO) LocalAlloc(LPTR,
sizeof(BITMAPINFOHEADER) +
sizeof(RGBQUAD) * (1<< cClrBits));
// There is no RGBQUAD array for the 24-bit-per-pixel format.
else
pbmi = (PBITMAPINFO) LocalAlloc(LPTR,
sizeof(BITMAPINFOHEADER));
// Initialize the fields in the BITMAPINFO structure.
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = bmp.bmWidth;
pbmi->bmiHeader.biHeight = bmp.bmHeight;
pbmi->bmiHeader.biPlanes = bmp.bmPlanes;
pbmi->bmiHeader.biBitCount = bmp.bmBitsPixel;
if (cClrBits < 24)
pbmi->bmiHeader.biClrUsed = (1<<cClrBits);
// If the bitmap is not compressed, set the BI_RGB flag.
pbmi->bmiHeader.biCompression = BI_RGB;
// Compute the number of bytes in the array of color
// indices and store the result in biSizeImage.
// For Windows NT, the width must be DWORD aligned unless
// the bitmap is RLE compressed. This example shows this.
// For Windows 95/98/Me, the width must be WORD aligned unless the
// bitmap is RLE compressed.
pbmi->bmiHeader.biSizeImage = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8
* pbmi->bmiHeader.biHeight;
// Set biClrImportant to 0, indicating that all of the
// device colors are important.
pbmi->bmiHeader.biClrImportant = 0;
return pbmi;
}
void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi,
HBITMAP hBMP, HDC hDC)
{
HANDLE hf; // file handle
BITMAPFILEHEADER hdr; // bitmap file-header
PBITMAPINFOHEADER pbih; // bitmap info-header
LPBYTE lpBits; // memory pointer
DWORD dwTotal; // total count of bytes
DWORD cb; // incremental count of bytes
BYTE *hp; // byte pointer
DWORD dwTmp;
pbih = (PBITMAPINFOHEADER) pbi;
lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage);
if (!lpBits)
return;
// Retrieve the color table (RGBQUAD array) and the bits
// (array of palette indices) from the DIB.
if (!GetDIBits(hDC, hBMP, 0, (WORD) pbih->biHeight, lpBits, pbi,
DIB_RGB_COLORS))
{
return;
}
// Create the .BMP file.
hf = CreateFile(pszFile,
GENERIC_READ | GENERIC_WRITE,
(DWORD) 0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
(HANDLE) NULL);
if (hf == INVALID_HANDLE_VALUE)
return;
hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M"
// Compute the size of the entire file.
hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) +
pbih->biSize + pbih->biClrUsed
* sizeof(RGBQUAD) + pbih->biSizeImage);
hdr.bfReserved1 = 0;
hdr.bfReserved2 = 0;
// Compute the offset to the array of color indices.
hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) +
pbih->biSize + pbih->biClrUsed
* sizeof (RGBQUAD);
// Copy the BITMAPFILEHEADER into the .BMP file.
if (!WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER),
(LPDWORD) &dwTmp, NULL))
{
return;
}
// Copy the BITMAPINFOHEADER and RGBQUAD array into the file.
if (!WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER)
+ pbih->biClrUsed * sizeof (RGBQUAD),
(LPDWORD) &dwTmp, ( NULL)))
return;
// Copy the array of color indices into the .BMP file.
dwTotal = cb = pbih->biSizeImage;
hp = lpBits;
if (!WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL))
return;
// Close the .BMP file.
if (!CloseHandle(hf))
return;
// Free memory.
GlobalFree((HGLOBAL)lpBits);
}
//code for saving bitmap
HBITMAP hBitmap;
HDC hdc;
...
PBITMAPINFO pBitmapInfo = CreateBitmapInfoStruct(hBitmap);
CreateBMPFile(_T("c:\\temp\\picture.bmp"), pBitmapInfo, hBitmap, hdc);
如果您被允许使用C ++,则可以使用CImage
中的ATL
轻松完成此操作(在几行中)。
答案 1 :(得分:1)
CreateDIBSection
函数创建一个DIB
*,应用程序可以直接写入。该函数为您提供指向位图位值位置的指针。
此调用不创建位图图像,为什么要使用该功能?
答案 2 :(得分:1)
使用win32 api从内存中的图像数据或HBITMAP到图像文件的最简单方法是使用GDI +。只需从图像数据或HBITMAP创建一个Bitmap对象(参见http://msdn.microsoft.com/en-us/library/ms536314%28v=vs.85%29.aspx),然后使用Save方法创建文件(参见http://msdn.microsoft.com/en-us/library/ms535407%28v=vs.85%29.aspx)。如果您无法使用C ++,那么这些方法也可以作为C语言调用的函数存在。