我正在练习教科书中的练习,但是我无法得到我应该得到的输出。
这就是我所拥有的:
#include <math.h>
#include <GLUT/glut.h>
#include <OpenGL/OpenGL.h>
//Initialize OpenGL
void init(void) {
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.0,300.0,0.0,300.0);
}
void drawLines(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0,0.4,0.2);
glPointSize(3.0);
glBegin(GL_LINES);
glVertex2d(180, 15);
glVertex2d(10, 145);
glEnd();
}
int main(int argc, char**argv) {
glutInit(&argc, argv);
glutInitWindowPosition(10,10);
glutInitWindowSize(500,500);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutCreateWindow("Example");
init();
glutDisplayFunc(drawLines);
glutMainLoop();
}
当我运行这段代码时,我的白屏完全空白。
答案 0 :(得分:8)
我也不是OpenGL的专家,但问题是你没有将视口设置到应该投影场景的位置。你的init应该看起来像这样:
glClearColor(0, 0, 0, 0);
glViewport(0, 0, 500, 500);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 500, 0, 500, 1, -1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
你还需要放一个glFlush();画完后。
void drawLines(void) {
...
glFlush();
}
答案 1 :(得分:0)
确定并绘制以下OpenGL子函数的输出:
glColor3f(0.0,0.0,0.0,0.0);
glBegin(Gl_LINES);
glVertex2i(200,200);
glVertex2i(70,20);
glVertex2i(120,150);
glVertex2i(200,20);
glVertex2i(60,100);
glEnd();
(5分)
int p1 [] = {200,100};
int p2 [] = {70,20};
int p3 [] = {120,150};
int p4 [] = {200,20};
int p5 [] = {60,100};
glBegin(GL_LINE_STRIP);
glVertex2iv(p1);
glVertex2iv(p2);
glVertex2iv(p3);
glVertex2iv(p4);
glVertex2iv(p5);
glEnd();