我正在使用一个名为Chipmunk的物理库来制作我正在编写的游戏。
在我的initialize
函数中,我初始化全局变量cpSpace space
。然后在更新中,我致电cpSpaceStep(space, timestep)
。该函数的原型是void cpSpaceStep(cpSpace *space, cpFloat dt);
。我在这个函数调用上遇到了段错误。我在下面的代码中标记了这两个函数调用。
完整代码如下:
#include "../include/SDL/SDL_image.h"
#include "../include/SDL/SDL.h"
#include "../include/Player.h"
#include "../include/Timer.h"
#include "../include/Block.h"
#include "../include/ImageLoader.h"
#include "../include/chipmunk/chipmunk.h"
#include <string>
//Screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;
//The frame rate
const int FRAMES_PER_SECOND = 60;
SDL_Event event;
SDL_Surface *screen = NULL;
SDL_Surface *player_img = NULL, *block_img = NULL;
Player *player;
Timer fps;
cpSpace *space;
bool quit = false;
void initialize();
void update();
int main( int argc, char* argv[] )
{
initialize();
update();
return 1;
}
void initialize()
{
//Initialize all SDL subsystems
if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
{
}
//Set up the screen
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );
//If there was an error in setting up the screen
if( screen == NULL )
{
}
//Set the window caption
SDL_WM_SetCaption( "Move the Dot", NULL );
cpVect gravity = cpv(0, 100);
//******************cpSpacenew()*****************
//This is where space is init'ed
space = cpSpaceNew();
//***********************************************
}
void update()
{
//While the user hasn't quit
while( quit == false )
{
//Start the frame timer
fps.start();
while( SDL_PollEvent( &event ) )
{
//Handle events for the dot
player->handle_input( &event );
//If the user has Xed out the window
if( event.type == SDL_QUIT )
{
//Quit the program
quit = true;
}
}
player->update();
cpFloat timeStep = 1.0/FRAMES_PER_SECOND;
//************************Segfault**********************************************
cpSpaceStep(space, timeStep);
//******************************************************************************
//Cap the frame rate
if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND )
{
SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() );
}
}
}
答案 0 :(得分:1)
你的cpInitChipmunk()
电话在哪里?没有它,cpSpaceNew()
很可能会返回NULL(或垃圾)。
很容易检查。在致电cpSpaceNew()
后,立即插入:
printf ("%p\n", space);
(或类似的东西,看看它是什么。
在尝试使用它之前,你可能也想做那个immediatley,以防万一它会破坏它。
答案 1 :(得分:0)
可能因为space
在调用cpSpaceStep()
时为NULL。在cpSpaceStep()
函数中,尝试取消引用NULL
指针。检查space
中是否已正确初始化initialize()
。