我正在尝试使用具有专业化的泛型。请参阅下面的代码。我想要做的是让运行时引擎理解该函数的特化是基于类型可用的,它应该使用它而不是泛型方法。是否可以不使用关键字动态?
public interface IUnknown
{
void PrintName<T>(T someT);
}
public interface IUnknown<DerivedT> : IUnknown
{
//***** I am trying to make runtime engine understand that method below is
//***** specialization of void PrintName<T>(T someT);
void PrintName(DerivedT derivedT);
}
public class SoAndSo<DerivedT> : IUnknown<DerivedT>
{
public void PrintName<T>(T someT) { Console.WriteLine("PrintName<T>(T someT)"); }
public void PrintName(DerivedT derivedT) { Console.WriteLine("PrintName(DerivedT derivedT)"); }
}
public class Test
{
public static void TestIt()
{
List<IUnknown> unknowns = new List<IUnknown>();
unknowns.Add(new SoAndSo<int>());
unknowns.Add(new SoAndSo<string>());
//*** statement below should print "PrintName(DerivedT derivedT)"
unknowns[0].PrintName(10);
//*** statement below should print "PrintName<T>(T someT)"
unknowns[0].PrintName("abc");
//********** code snippet below works exactly as expected ************
dynamic d;
d = unknowns[0];
d.PrintName(10); // <=== prints "PrintName(DerivedT derivedT)"
d.PrintName("abc"); // <=== prints "PrintName<T>(T someT)"
}
}
修改
如果没有任何方法可以实现我想要的而不使用关键字动态,有没有任何优雅的方法来实现转换到具体类型而没有巨大的枚举\ flag \ switch-case?
编辑 - 可能实现这一目标的一种方式 我想发布这个作为答案,但这不是真正基于多态或重载,所以决定把它作为编辑。如果这是有道理的,请告诉我。
public abstract class IUnknown
{
public abstract void PrintName<T>(T someT);
}
public abstract class IUnknown<DerivedT /*, DerivedType*/> : IUnknown //where DerivedType : IUnknown<DerivedT, DerivedType>
{
MethodInfo _method = null;
//***** I am trying to make runtime engine understand that method below is
//***** specialization of void PrintName<T>(T someT);
public override sealed void PrintName<T>(T derivedT)
{
bool isSameType = typeof(T) == typeof(DerivedT);
if (isSameType && null == _method)
{
//str = typeof(DerivedT).FullName;
Type t = GetType();
_method = t.GetMethod("PrintName", BindingFlags.Public |
BindingFlags.Instance,
null,
CallingConventions.Any,
new Type[] { typeof(T) },
null);
}
if (isSameType && null != _method)
{
_method.Invoke(this, new object[] { derivedT });
}
else
{
PrintNameT(derivedT);
}
}
public virtual void PrintNameT<T>(T derivedT)
{
}
public virtual void PrintName(DerivedT derivedT) { Console.WriteLine("PrintName(DerivedT derivedT)"); }
//public static DerivedType _unknownDerivedInstance = default(DerivedType);
}
public class SoAndSo<DerivedT> : IUnknown<DerivedT> //, SoAndSo<DerivedT>>
{
//static SoAndSo() { _unknownDerivedInstance = new SoAndSo<DerivedT>(); }
public override void PrintNameT<T>(T someT) { /*Console.WriteLine("PrintNameT<T>(T someT)");*/ }
public override void PrintName(DerivedT derivedT) { /*Console.WriteLine("PrintName(DerivedT derivedT)");*/ }
}
public static class Test
{
public static void TestIt()
{
List<IUnknown> unknowns = new List<IUnknown>();
unknowns.Add(new SoAndSo<int>());
unknowns.Add(new SoAndSo<float>());
//*** statement below should print "PrintName(DerivedT derivedT)"
unknowns[0].PrintName(10);
//*** statement below should print "PrintName<T>(T someT)"
unknowns[0].PrintName(10.3);
//*** statement below should print "PrintName(DerivedT derivedT)"
unknowns[1].PrintName(10);
//*** statement below should print "PrintName<T>(T someT)"
unknowns[1].PrintName(10.3f);
System.Diagnostics.Stopwatch stopWatch = new System.Diagnostics.Stopwatch();
stopWatch.Start();
for (int i = 0; i < 1000000; ++i)
{
unknowns[0].PrintName(10.3);
}
stopWatch.Stop();
System.Diagnostics.Trace.TraceInformation("Milliseconds: {0}", stopWatch.ElapsedMilliseconds);
//********** code snippet below works exactly as expected ************
dynamic d;
d = unknowns[0];
d.PrintName(10); // <=== prints "PrintName(DerivedT derivedT)"
d.PrintName("abc"); // <=== prints "PrintName<T>(T someT)"
}
提前致谢, -Neel。
答案 0 :(得分:3)
我不相信有任何办法可以做到这一点。它根本不是CLR支持的执行时调度机制的一部分。你当然可以写这个:
public void PrintName<T>(T someT)
{
// This is assuming you want it based on the type of T,
// not the type of the value of someT
if (typeof(DerivedT).IsAssignableFrom(typeof(T))
{
PrintName((DerivedT)(object) someT);
return;
}
Console.WriteLine("PrintName<T>(T someT)");
}
......但这并不是非常令人愉快。
答案 1 :(得分:0)
您可以通过明确实施IUnknown<DerivedT>
来实现这一目标。但是,我不确定这是你在找什么。
public class SoAndSo<DerivedT> : IUnknown<DerivedT>
{
public void PrintName<T>(T someT) { Console.WriteLine("PrintName<T>(T someT)"); }
void IUnknown<DerivedT>.PrintName(DerivedT derivedT) { Console.WriteLine("PrintName(DerivedT derivedT)"); }
}
public class Test
{
public static void TestIt()
{
List<IUnknown> unknowns = new List<IUnknown>();
unknowns.Add(new SoAndSo<int>());
unknowns.Add(new SoAndSo<string>());
//*** statement below should print "PrintName(DerivedT derivedT)"
(unknowns[0] as IUnknown<int>).PrintName(10);
//*** statement below should print "PrintName<T>(T someT)"
unknowns[0].PrintName("abc");
}
}
答案 2 :(得分:0)
我建议定义一个通用静态类NamePrinter<T>
,其中Action<T>
名为PrintName
,它最初指向一个私有方法,用于检查T
是否为特殊类型并将PrintName
设置为专用版本或非专用版本(如果需要,非专用版本可能会抛出异常),然后调用PrintName
委托。如果有人这样做,那么第一次为任何特定NamePrinter<T>.PrintName(T param)
调用T
时,代码必须检查类型T
以确定要使用哪种“真实”方法,但将来的调用将是直接派遣到适当的日常工作。