var PlayerScore:TextField = new TextField();
//Here we add the new textfield instance to the stage with addchild()
_canvas.addChild(PlayerScore);
var myFormat:TextFormat = new TextFormat();
myFormat.size = 30;
PlayerScore.defaultTextFormat = myFormat;
PlayerScore.text = _player_score.toString();
PlayerScore.width = 250;
PlayerScore.x = 70;
PlayerScore.y = -20;
PlayerScore.textColor = 0xFFFFFF;
我在构造函数中使用它
我该如何使用
PlayerScore.text = _player_score.toString();
另一种方法?
答案 0 :(得分:0)
使用此方法{ PlayerScore.text = _player_score.toString();
分配变量:example
var cash:int = 500; // cash is the variable//
showTextBTN.addEventListener(MouseEvent.CLICK, variableTotext);
function variableTotext(){
Money.text = cash.toString();// the variable cash will output in Money text box
}
在舞台上添加一个按钮或mc,给它一个实例名称“showTextBTN”。 然后添加一个实例名称为“Money”的动态文本框。 在动作时间轴(as3)中添加上述代码; 编译/运行电影