如何在CATiledLayer上捕获触摸事件?
我有以下情况,如果我将视图层更改为CATiledLayer,视图将停止捕获TouchesXXX事件。 为什么会发生这种情况,我应该如何解决这个问题。
public partial class DocumentView : UIView
{
public DocumentView ()
{
//if the following lines are removed touch events are captured
//otherwise they are not
var tiledLayer = Layer as CATiledLayer;
tiledLayer.Delegate = new TiledLayerDelegate (this);
}
public override void TouchesBegan (NSSet touches, UIEvent evt)
{
//does not get called if we hook TiledLayerDelegate up there in the construct
base.TouchesBegan (touches, evt);
}
}
public class TiledLayerDelegate : CALayerDelegate
{
public DocumentView DocumentView;
public TiledLayerDelegate (DocumentView documentView)
{
DocumentView = documentView;
}
public override void DrawLayer (CALayer layer, CGContext context)
{
//draw happens here
}
}
答案 0 :(得分:2)
我真的不知道这是什么原因。但是,我用两种不同的方式使它工作:
将图层的默认类型保留为CALayer
,创建新的CATiledLayer
并将其作为子图层添加到视图的Layer
。我想这不是一个合适的解决方案。
使用WeakDelegate
代替强类型Delegate
。将以下内容放在视图子类中:
[导出( “drawLayer:inContext的:”)]
public void DrawLayer(CALayer layer, CGContext context)
{
//draw happens here
}
并更改以下行
tiledLayer.Delegate = new TiledLayerDelegate (this);
为:
tiledLayer.WeakDelegate = this;