此触摸事件永远不会发生。我一直在浏览示例和源代码,现在我对做我想做的最好方法感到有些困惑。
我在场景中画了一个精灵。我希望该精灵用EaseFunction移动到用户触摸事件的坐标。
到目前为止这是代码:
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private Camera mCamera;
private BitmapTextureAtlas mTexture;
private TextureRegion mFaceTextureRegion;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public Engine onLoadEngine() {
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));
}
@Override
public void onLoadResources() {
this.mTexture = new BitmapTextureAtlas(64, 32, TextureOptions.BILINEAR);
this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mTexture, this, "gfx/boxface.png", 0, 0);
this.getEngine().getTextureManager().loadTexture(this.mTexture);
}
@Override
public Scene onLoadScene() {
this.getEngine().registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));
final int x = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;
final int y = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;
final Sprite face = new Sprite(x, y, this.mFaceTextureRegion);
scene.attachChild(face);
face.setPosition(134, 200);
//这是我尝试实现触摸侦听器和代码的地方//是不是正确?
scene.setOnAreaTouchListener(new IOnAreaTouchListener() {
//@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent,ITouchArea pTouchArea, float pTouchAreaLocalX,float pTouchAreaLocalY) {
if(pSceneTouchEvent.isActionDown()) {
int facePosX = (int) (pSceneTouchEvent.getX() - face.getWidth() / 2);
int facePosY = (int) (pSceneTouchEvent.getY() - face.getHeight() / 2);
face.registerEntityModifier(new MoveModifier(500, face.getX(), facePosX, face.getY(),facePosY,EaseQuadIn.getInstance()));
}
return false;
}
});
return scene;
}
@Override
public void onLoadComplete() {
}
最后我很确定我需要使用pScene.registerTouchArea(face);和 pScene.setTouchAreaBindingEnabled(真);
任何澄清都会有很大用处。 谢谢
答案 0 :(得分:3)
这是完成的代码。精灵加载到页面的中心。无论你在哪里点击精灵都会“补间”或轻松到你的触摸坐标。
package and.engine.test;
import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.engine.options.EngineOptions;
import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.anddev.andengine.entity.util.FPSLogger;
import org.anddev.andengine.ui.activity.BaseGameActivity;
import org.anddev.andengine.entity.modifier.MoveModifier;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.util.modifier.ease.EaseQuadIn;
import org.anddev.andengine.entity.scene.Scene.IOnSceneTouchListener;
import org.anddev.andengine.entity.scene.background.ColorBackground;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.input.touch.TouchEvent;
import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
public class AndEnginetestActivity extends BaseGameActivity {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private Camera mCamera;
private BitmapTextureAtlas mTexture;
private TextureRegion mFaceTextureRegion;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public Engine onLoadEngine() {
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));
}
@Override
public void onLoadResources() {
this.mTexture = new BitmapTextureAtlas(64, 32, TextureOptions.BILINEAR);
this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mTexture, this, "gfx/boxface.png", 0, 0);
this.getEngine().getTextureManager().loadTexture(this.mTexture);
}
@Override
public Scene onLoadScene() {
this.getEngine().registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f));
final int x = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;
final int y = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;
final Sprite face = new Sprite(x, y, this.mFaceTextureRegion);
scene.registerTouchArea(face);
scene.attachChild(face);
//face.setPosition(134, 200);
scene.setOnSceneTouchListener(new IOnSceneTouchListener() {
@Override
public boolean onSceneTouchEvent(Scene pScene,TouchEvent pSceneTouchEvent) {
int facePosX = (int) (pSceneTouchEvent.getX() - face.getWidth() / 2);
int facePosY = (int) (pSceneTouchEvent.getY() - face.getHeight() / 2);
face.registerEntityModifier(new MoveModifier(1, face.getX(), facePosX,face.getY(), facePosY, EaseQuadIn.getInstance()));
return false;
}
});
scene.setTouchAreaBindingEnabled(true);
return scene;
}
@Override
public void onLoadComplete() {
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}