我正在制作一个ms绘画应用程序,绘制内部并填充内部。我写了填充conture的递归函数。它工作正常,但如果conture太大程序抛出stackoverflow异常。我怎么解决这个问题??我甚至无法捕捉到这个例外((
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
[DllImport( "user32.dll" )]
static extern IntPtr GetDC( IntPtr hWnd );
[DllImport( "user32.dll" )]
static extern int ReleaseDC( IntPtr hWnd, IntPtr hDC );
[DllImport( "gdi32.dll" )]
static extern int GetPixel( IntPtr hDC, int x, int y );
[DllImport( "gdi32.dll" )]
static extern int SetPixel( IntPtr hDC, int x, int y, int color );
static public Color GetPixel( Control control, int x, int y )
{
Color color = Color.Empty;
if (control != null)
{
IntPtr hDC = GetDC( control.Handle );
int colorRef = GetPixel( hDC, x, y );
color = Color.FromArgb(
(int)(colorRef & 0x000000FF),
(int)(colorRef & 0x0000FF00) >> 8,
(int)(colorRef & 0x00FF0000) >> 16 );
ReleaseDC( control.Handle, hDC );
}
return color;
}
static public void SetPixel( Control control, int x, int y, Color color )
{
if (control != null)
{
IntPtr hDC = GetDC( control.Handle );
int argb = color.ToArgb();
int colorRef =
(int)((argb & 0x00FF0000) >> 16) |
(int)(argb & 0x0000FF00) |
(int)((argb & 0x000000FF) << 16);
SetPixel( hDC, x, y, colorRef );
ReleaseDC( control.Handle, hDC );
}
}
int oldX, oldY;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Graphics g = panel1.CreateGraphics();
g.Clear(panel1.BackColor);
}
bool paint;
private void Form1_Load(object sender, EventArgs e)
{
}
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
oldX = e.X;
oldY = e.Y;
paint = true;
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
paint = false;
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (paint)
{
Graphics g = panel1.CreateGraphics();
Pen p = new Pen(Color.Black);
g.DrawLine(p, oldX, oldY, e.X, e.Y);
oldX = e.X;
oldY = e.Y;
}
}
private void panel1_MouseDoubleClick(object sender, MouseEventArgs e)
{
fill(e.X, e.Y, Color.Black, Color.Red);
Color c = GetPixel(panel1, e.X, e.Y);
ClearButton.BackColor = c;
label1.Text = e.X + " " + e.Y;
}
private void fill(int x, int y, Color border, Color c) {
Color PointedColor = GetPixel(panel1, x, y);
try {
if (PointedColor.R != border.R && PointedColor.G != border.G && PointedColor.B != border.B &&
PointedColor.R != c.R && PointedColor.G != c.G && PointedColor.B != c.B &&
x >= 0 && x < panel1.Size.Width && y >= 0 && y < panel1.Size.Height)
{
SetPixel(panel1, x, y, c);
fill(x - 1, y, border, c);
fill(x + 1, y, border, c);
fill(x, y - 1, border, c);
fill(x, y + 1, border, c);
}
}
catch(System.StackOverflowException e)
{
label1.Text = e.Message;
}
}
}
}
答案 0 :(得分:2)
答案 1 :(得分:1)
您不能按设计捕捉StackOverflowException
:
从.NET Framework 2.0版开始,try-catch块无法捕获
StackOverflowException
对象,默认情况下会终止相应的进程。因此,建议用户编写代码以检测并防止堆栈溢出。例如,如果您的应用程序依赖于递归,请使用计数器或状态条件来终止递归循环。
我确信有更有效的方法可以实现这一目标。但是,要启动您,您可以通过将调用堆栈重新设置为Stack<T>
来将递归转换为迭代:
private void fill(int xInitial, int yInitial, Color border, Color c)
{
var remaining = new Stack<Tuple<int, int>>();
remaining.Push(Tuple.Create(xInitial, yInitial));
while (remaining.Any())
{
var next = remaining.Pop();
int x = next.Item1;
int y = next.Item2;
Color PointedColor = GetPixel(panel1, x, y);
if (PointedColor.R != border.R &&
PointedColor.G != border.G &&
PointedColor.B != border.B &&
PointedColor.R != c.R &&
PointedColor.G != c.G &&
PointedColor.B != c.B &&
x >= 0 &&
x < panel1.Size.Width &&
y >= 0 &&
y < panel1.Size.Height)
{
SetPixel(panel1, x, y, c);
remaining.Push(Tuple.Create(x - 1, y));
remaining.Push(Tuple.Create(x + 1, y));
remaining.Push(Tuple.Create(x, y - 1));
remaining.Push(Tuple.Create(x, y + 1));
}
}
}