我在使用CAAnimation制作动画时出现问题,它似乎没有给我任何错误,但它不是动画。我很困惑
NSMutableArray *animationImages = [NSMutableArray array];
//Adding images into array
for (int i=0;i<=5;i++){
UIImage *imgfile = [NSString stringWithFormat:@"%@/ConusOverlay/%d_ConusOverlay.gif",documentsPath,i];
[animationImages addObject: imgfile];
}
CAKeyframeAnimation *animationSequence = [CAKeyframeAnimation animationWithKeyPath: @"contents"];
animationSequence.calculationMode = kCAAnimationLinear;
animationSequence.autoreverses = NO;
animationSequence.duration = 1;
animationSequence.repeatCount = HUGE_VALF;
NSMutableArray *animationSequenceArray = [NSMutableArray array];
for (UIImage *image in animationImages) {
[animationSequenceArray addObject:image]; //<--Does this have to be (id)image.CGImage ?, if I am correct you are unable to add CGImage to an array
}
animationSequence.values = animationSequenceArray;
[mlLayer.contents addAnimation:animationSequence forKey:@"contents"];
答案 0 :(得分:1)
CoreAnimation通常需要CGImageRef
s而非UIImages
。尝试按照建议将image
替换为(id)image.CGImage
。数组可以存储CGImageRef
s!