如何检测屏幕是否被触摸?在我看来,触摸屏幕并且手指没有移动时不会生成触摸事件。
答案 0 :(得分:0)
是的,仅记录手指移动的更改。放下手指,抬起手指并拖动触发事件。
答案 1 :(得分:0)
但是,你可以做到
e.phase == "began"
在您的活动中。当用户将手指放在屏幕上时会触发。
答案 2 :(得分:0)
触摸事件分阶段处理。因此,触摸生成的事件已经“开始”,“移动”,“结束”和“取消”阶段。因此,您可以使用检测:
self.isTouched = false;
function defaultTouchHandler(e)
if(e.phase == "began") then
print("Tapped")
self.isTouched = true;
--User has touched the screen (not moving). Do "onMouseDown" things here
elseif(e.phase == "moved") then
print("Moved")
--User is moving their finger wile touching. Do "onMouseMoved" things here
elseif(e.phase == "cancelled" or e.phase == "ended") then
print("End of touch")
self.isTouched = false;
--User lifted their finger, or an interrupt happened. Do "onMouseUp" things here
end
end
self:addEventListener("touch", defaultTouchHandler)
当您需要检查是否触摸屏幕时,只需执行以下操作:
if(isTouched) then
--Screen is being touched
else
--Screen is not being touched
end
编辑:显然,您可以将addEventListener
行上的“自我”更改为您希望收听触摸事件的任何对象
答案 3 :(得分:0)
local object = display.newImage( "ball.png" )
object.id = "ball object"
local function onObjectTouch( event )
if ( event.phase == "began" ) then
print( "Touch event began on: " .. event.target.id )
elseif ( event.phase == "ended" ) then
print( "Touch event ended on: " .. event.target.id )
end
return true
end
object:addEventListener( "touch", onObjectTouch )