我正在创建一个WPF-usercontrol,需要检查新的UIElements是否与任何现有的UIElements不重叠。在调用button1_Click之前将baseRectangle添加到画布时,下面的代码工作正常,但如果在button1_Click方法中添加了矩形,则hittest不起作用。
<Window x:Class="WpfCollisionTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Canvas Height="246" HorizontalAlignment="Left" Margin="12,12,0,0" Name="canvas1" VerticalAlignment="Top" Width="479"></Canvas>
<Button Content="Button" Height="35" HorizontalAlignment="Left" Margin="12,264,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" />
</Grid>
</Window>
public MainWindow()
{
InitializeComponent();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
canvas1.Children.Clear();
Rectangle rect = new Rectangle();
rect.Width = 200;
rect.Height = 200;
rect.Fill = Brushes.Red;
canvas1.Children.Add(rect);
if (VisualTreeHelper.HitTest(canvas1, new Point(100, 100)) != null)
{
MessageBox.Show("Collision");
}
}
答案 0 :(得分:1)
在最热门之前调用canvas 1.UpdateLayout()解决问题。
答案 1 :(得分:0)
尝试将rect添加到画布后添加:
canvas1.Children.Add(rect);
rect.LayoutUpdated += (s, args) =>
{
if (VisualTreeHelper.HitTest(canvas1, new Point(100, 100)) != null)
{
MessageBox.Show("Collision");
}
};
当然,每次更新rect的布局时都会出现这种情况......所以你可能想要删除处理程序,或者在其中进一步检查。