我对某些问题感到困惑,我正在做一个用户应该可以使用单选按钮,组合框等设计问题的项目(有点像VS10的工具箱来设计你的XAML)。
到目前为止,我可以拖放我之前创建的UIElement
,当用户从我的工具箱中创建新元素时出现问题,我无法找到制作新UIElement
的方法从我最初创建的UIElement
获取相同的事件。看看代码
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Canvas Height="190" HorizontalAlignment="Left" Margin="158,41,0,0" Name="canvas1" VerticalAlignment="Top" Width="322" AllowDrop="True">
<Button Content="PROBANDO" Height="23" Name="button" Width="75" Canvas.Left="113" Canvas.Top="43" PreviewMouseDown="button_PreviewMouseDown" PreviewMouseMove="button_PreviewMouseMove" MouseUp="button_MouseUp" IsEnabled="True" />
<TextBlock Canvas.Left="99" Canvas.Top="147" Height="23" Name="textBlock" Text="" Width="107" />
</Canvas>
<ListBox Height="190" Name="listBox" Width="126" Margin="12,41,365,80" >
<ListBoxItem Content="Radio Button" Selected="radio_Selected" Name="radio" />
<ListBoxItem Content="Text" Selected="text_Selected" Name="text" />
<ListBoxItem Content="Combo Box" Name="combo" Selected="combo_Selected" />
</ListBox>
</Grid>
</Window>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
Point p;
private void button_MouseUp(object sender, MouseButtonEventArgs e)
{
button.ReleaseMouseCapture();
}
private void button_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
button.CaptureMouse();
p = e.GetPosition(canvas1);
}
private void button_PreviewMouseMove(object sender, MouseEventArgs e)
{
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(button, Canvas.GetLeft(button) + (x.X - p.X));
Canvas.SetTop(button, Canvas.GetTop(button) + (x.Y - p.Y));
}
p = x;
}
private void generic_PreviewMouseDown(UIElement sender, MouseEventArgs e)
{
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(sender, Canvas.GetLeft(sender) + (x.X - p.X));
Canvas.SetTop(sender, Canvas.GetTop(sender) + (x.Y - p.Y));
}
p = x;
}
private void radio_Selected(object sender, RoutedEventArgs e)
{
RadioButton newRadio = new RadioButton();
canvas1.Children.Add(newRadio);
newRadio.PreviewMouseDown += generic_PreviewMouseDown(newRadio,?????);
textBlock.Text = listBox.SelectedIndex.ToString();
}
private void text_Selected(object sender, RoutedEventArgs e)
{
TextBox newText = new TextBox();
canvas1.Children.Add(newText);
textBlock.Text = (String)listBox.SelectedIndex.ToString();
}
private void combo_Selected(object sender, RoutedEventArgs e)
{
Console.Write("Combo");
textBlock.Text = (String)listBox.SelectedIndex.ToString();
}
}
谢谢!
答案 0 :(得分:1)
如果您只想在新RadioButton
处理鼠标,请更改此行:
newRadio.PreviewMouseDown += generic_PreviewMouseDown(newRadio,?????);
对此:
newRadio.PreviewMouseDown += generic_PreviewMouseDown;
修改强>
然后您需要将generic_PreviewMouseDown
更改为以下内容:
private void generic_PreviewMouseDown(object sender, MouseEventArgs e)
{
UIElement elem = sender as UIElement;
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(elem, Canvas.GetLeft(elem) + (x.X - p.X));
Canvas.SetTop(elem, Canvas.GetTop(elem) + (x.Y - p.Y));
}
p = x;
}