我有一个应用程序似乎正在执行我给它的所有代码,但仍然提示错误“运行时检查错误2 - 堆栈'val'已损坏。”我已经读过这可能是因为它正在从它的界限中得到一个赋值,但我检查了所有输入并且它们都是有效的。
我很好奇还有什么可能导致这种情况?
我觉得罪魁祸首可能在很多地方。 ExtractVals方法是我开始的地方,并且我添加了一个printf来测试索引,所有似乎都检查出来。没有出界的电话。此方法根据输入到方法的字符串(其为tolkenizer方法)将值重新分配给数组的每个元素。也许这可能导致错误?
任何提示都会很棒。
#include <stdio.h>
#include <stdlib.h>
#include <gl/glut.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <string.h>
#include <ctype.h>
void makeLower(char *input);
void extractVals(char *cmd, float *val);
FILE *file;
int g_mainWindow = -1;
float g_lightPos[] = {1, 1, -1, 0};
char commands [50][50];
int fileSize = -1;
int objectdrawn = 0;
int testint = 0;
void display()
{
int i;
char cmdTok[10] , *cmd = cmdTok;
float val[5];
char commandCpy[10];
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
if ( objectdrawn == 0){
for(i = 0 ; i <= fileSize ; i++){
strcpy(commandCpy, commands[i]);
printf("command = %s\n", commands[i]);
cmd = strtok(commandCpy, " \n\0");
printf("command = %s\n", commands[i]);
switch(*cmd){
case 'g'://translate object
extractVals(cmd , val);
glTranslatef(val[0] , val[1] , val[2]);
break;
case 's'://scales an object
extractVals(cmd , val);
if (val[4] == 1.){
glScalef(val[0],val[0],val[0]);
}
else if (val[4] == 3.){
glScalef(val[0] , val[1] , val [2]);
}
break;
case 'r'://rotates an object
break;
case 'c'://this can call draw cone , cube, or change colors.
if(strcmp(cmd , "cone") == 0){
//printf("drawing a cone\n");
glColor3f(1,0,0);
glutSolidCone(.5 , 1 , 8, 1);
} else if (strcmp(cmd , "cube") == 0){
//glutSolidCube(1);
} else if (*cmd == 'c'){
extractVals(cmd , val);
glColor3f(val[0] , val[1], val[2]);
}
break;
case 't'://draw a torus or tea pot
break;
case 'o'://reads a meshfile
break;
case 'f'://save current frame buffer.
break;
case 'm':
break;
}
}
objectdrawn = 1;
i = -1;
printf("Loop Done!");
}
glFlush();
glutSwapBuffers();
}
void reshape(int w, int h)
{
float aspect = w / (float)h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION_MATRIX);
glLoadIdentity();
glOrtho(-aspect, aspect, -1, 1, -1, 1);
glMatrixMode(GL_MODELVIEW_MATRIX);
}
void idle()
{
/* parse a command from file */
/* store the data for later draw */
char linebyline [50], *lineStr = linebyline;
int i=0;
while(!feof(file) && file != NULL){
fgets(lineStr , 50, file);
makeLower(lineStr);
strcpy(commands[i] , lineStr);
printf("lineStr = %s\n", lineStr);
printf("command = %s\n", commands[i]);
fileSize = i;
i++;
}
glutSetWindow(g_mainWindow);
glutPostRedisplay();
}
void makeLower(char *input)
{
while (*input != '\0')
{
*input = tolower(*input);
input++;
}
}
/*
Using a tolenizer this extracts out values needed for other functions to draw.
*/
void extractVals(char *cmd, float *val){
int i=0;
cmd = strtok(NULL, " ,");
while(cmd != NULL){
val[i] = atof(cmd);
printf("val[%d] is %s\n", i , cmd);
cmd = strtok(NULL, " ,");
i++;
testint++;
printf("Ran this method %d times with a index of %d\n", testint, i);
}
//printf("Extracted values %f %f %f\n", val[0] , val[1] , val[2]);
val[4] = i--;
}
int main(int argc, char **argv)
{
file = fopen(argv[1], "r");
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH);
g_mainWindow = glutCreateWindow("Hello, glut");
glClearColor(0.5, 0.5, 0.5, 0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glLightfv(GL_LIGHT0, GL_POSITION, g_lightPos);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutMainLoop();
fclose(file);
}
Vals的输出
val[0] is 0
val[1] is 0.5
val[2] is 0
val[0] is 0.25
val[0] is 1
val[1] is 1
val[2] is 1
val[0] is 4
val[0] is 0
val[1] is -0.5
val[2] is 0
val[0] is 1
val[1] is 1
val[2] is 4
val[0] is 1
val[1] is 1
val[2] is 0
答案 0 :(得分:1)
这是Visual Studio帮助你:))
你做了一些破坏堆栈的事情。
display()中的commandCpy []和cmdTok []是我开始寻找的第一个地方。
cmd []中未传递的字符串,传递给ExtractVals(),也是一个很好看的地方:)
逐步调试MSVC调试器中的代码 - 这应该可以直接解决问题!