我想在桌面上捕获一个绘制矩形的桌面区域。
为了达到这个目的,我开发了一个名为MouseHooker的类,它安装了一个全局鼠标钩子,处理鼠标消息并通过委托回调公开它。
钩子代码没问题,我认为外面的“回调”也有一个奇怪的错误。
它勾住鼠标,但只有在鼠标左键移动后才会绘制矩形,鼠标移动。
我不知道为什么。你能帮助我吗 ? 感谢
MouseHooker内部回调
private static IntPtr MyCallbackFunction(int code, UIntPtr wParam, IntPtr lParam)
{
// messsage not processed
if ( code < 0 )
SafeNativeMethods.CallNextHookEx(IntPtr.Zero,code,wParam,lParam);
// check outside callback subscribed to delegate (NOT IMPORTANT )
if ( state != HookState.CallBackError )
{
MSLLHOOKSTRUCT hk = (MSLLHOOKSTRUCT)Marshal.PtrToStructure((IntPtr)lParam, typeof(MSLLHOOKSTRUCT));
MouseHookArgs m; // this struct only contains mouse coordinates and button
m.x = hk.pt.x; // clicked information
m.y = hk.pt.y;
// process mouse messages
switch ((MouseMessages)wParam)
{
case MouseMessages.WM_MOUSEMOVE:
m.button = MouseButtons.M_MOVE;
mc(m); // call outside "callback" mc its a delegate
break;
case MouseMessages.WM_LBUTTONUP:
m.button = MouseButtons.LB_UP;
mc(m);
break;
case MouseMessages.WM_LBUTTONDOWN:
m.button = MouseButtons.LB_DOWN;
mc(m);
break;
// more mouse message processing
}
// CallNextHookEx
return SafeNativeMethods.CallNextHookEx(IntPtr.Zero,code,wParam,lParam);
}
表单中的“回调”(这里是错误,为什么?)
void callbackrect( MouseHookArgs args )
{
switch (args.button)
{
case ppk.Hooks.MouseButtons.LB_UP:
clean = true;
ok = true;
dest.X = args.x; // this struct its a Point
dest.Y = args.y;
// put destination mouse coordinate in form label
capt.Text = string.Format("X: {0} , Y: {1}", dest.X, dest.Y);
break;
case ppk.Hooks.MouseButtons.LB_DOWN:
if ( clean )
{
clean = false;
ok = false;
}
origin.X = args.x; // get origin mouse coordinate (to draw rectangle )
origin.Y = args.y;
// put origin mouse coordinate in form label
rat.Text = string.Format("X: {0} , Y: {1}", origin.X, origin.Y);
break;
}
// Invalidate & Update Desktop RECT Unmanaged because it's a efficient
SafeNativeMethods.InvalidateRect(IntPtr.Zero, IntPtr.Zero, true);
SafeNativeMethods.UpdateWindow(IntPtr.Zero);
if (ok && clean) // Graphics g it's static and created in another location.
// Managed because creating a Pen, get DC, etc it's a pain
// and need more unmanaged code. So, why not use graphics ?
g.DrawRectangle(Pens.Red, origin.X, origin.Y, dest.X - origin.X, dest.Y - origin.Y);
}
答案 0 :(得分:0)
如果我正确理解了这个问题,你会说当绘制矩形时,它所绘制的位置偏离你点击的位置。
如果只是少量,则可能是舍入错误。 MSLHOOKSTRUCT将pt定义为一个点,它是两个浮点数的结构,而不是两个整数。 (More info)
任何其他错误都与指针所处的位置(屏幕边缘)的差异以及绘制事件的位置差异(我们无法看到,因为您没有发布图形对象已设置)
希望这有帮助!