我正在构建一个具有主菜单层和背景图层(用于游戏)的应用程序。我在两个地方加载完全相同的CCParallax节点代码,使用相同的图像创建无限滚动背景。
在游戏背景图层上,背景会适当显示和滚动。但是,在主菜单图层上,背景缩放很奇怪(它们不会占用整个屏幕),也不会进行适当的滚动(可能是因为缩放以某种方式关闭,因此偏移不起作用)。
以下是主菜单背景的截图:
这里是背景图层(绿线是游戏玩法的一部分):
几乎看起来菜单层正在添加非视网膜显示版本的文件,但是如果我将模拟器加载到iPhone(非视网膜)模式,那么经典的背景仍然是关闭的:
加载两者的代码完全相同。
这是主菜单加载程序代码:
-(id)init {
self = [super init];
if (self != nil) {
CGSize winSize = [CCDirector sharedDirector].winSize;
_backgroundNode = [CCParallaxNode node];
[self addChild:_backgroundNode z:-1];
_backgroundGrid1 = [CCSprite spriteWithFile:@"grid.png"];
_backgroundCircuits1 = [CCSprite spriteWithFile:@"bg-circuits.png"];
_backgroundGrid1.anchorPoint = CGPointMake(0,0);
_backgroundCircuits1.anchorPoint = CGPointMake(0,0);
CGPoint gridSpeed = ccp(0.05, 0.05);
CGPoint circuitSpeed = ccp(0.1, 0.1);
[_backgroundNode addChild:_backgroundGrid1 z:1 parallaxRatio:gridSpeed positionOffset:ccp(0,-winSize.height)];
[_backgroundNode addChild:_backgroundCircuits1 z:0 parallaxRatio:circuitSpeed positionOffset:ccp(0,-winSize.height)];
[self scheduleUpdate];
}
return self;
}
- (void)update:(ccTime)dt {
CGPoint backgroundScrollVel = ccp(0, 1000);
_backgroundNode.position = ccpAdd(_backgroundNode.position, ccpMult(backgroundScrollVel, dt));
NSArray *backgroundGrids = [NSArray arrayWithObjects:_backgroundGrid1, nil];
for (CCSprite *b in backgroundGrids) {
if ([_backgroundNode convertToWorldSpace:b.position].y > 0) {
[_backgroundNode incrementOffset:ccp(0,-(b.contentSize.height/3)) forChild:b];
}
}
NSArray *backgroundCircuits = [NSArray arrayWithObjects:_backgroundCircuits1, nil];
for (CCSprite *bc in backgroundCircuits) {
if ([_backgroundNode convertToWorldSpace:bc.position].y > 0) {
[_backgroundNode incrementOffset:ccp(0,-(bc.contentSize.height/3)) forChild:bc];
}
}
}
以下是背景图层的代码:
- (id)init
{
self = [super init];
if (self != nil) {
CGSize winSize = [CCDirector sharedDirector].winSize;
_backgroundNode = [CCParallaxNode node];
[self addChild:_backgroundNode z:-1];
_backgroundGrid1 = [CCSprite spriteWithFile:@"grid.png"];
_backgroundCircuits1 = [CCSprite spriteWithFile:@"bg-circuits.png"];
_backgroundGrid1.anchorPoint = CGPointMake(0,0);
_backgroundCircuits1.anchorPoint = CGPointMake(0,0);
CGPoint gridSpeed = ccp(0.05, 0.05);
CGPoint circuitSpeed = ccp(0.1, 0.1);
[_backgroundNode addChild:_backgroundGrid1 z:1 parallaxRatio:gridSpeed positionOffset:ccp(0,-winSize.height)];
[_backgroundNode addChild:_backgroundCircuits1 z:0 parallaxRatio:circuitSpeed positionOffset:ccp(0,-winSize.height)];
[self scheduleUpdate];
return self;
}
- (void)update:(ccTime)dt {
CGPoint backgroundScrollVel = ccp(0, 1000);
_backgroundNode.position = ccpAdd(_backgroundNode.position, ccpMult(backgroundScrollVel, dt));
NSArray *backgroundGrids = [NSArray arrayWithObjects:_backgroundGrid1, nil];
for (CCSprite *b in backgroundGrids) {
if ([_backgroundNode convertToWorldSpace:b.position].y > 0) {
[_backgroundNode incrementOffset:ccp(0,-(b.contentSize.height/3)) forChild:b];
}
}
NSArray *backgroundCircuits = [NSArray arrayWithObjects:_backgroundCircuits1, nil];
for (CCSprite *bc in backgroundCircuits) {
if ([_backgroundNode convertToWorldSpace:bc.position].y > 0) {
[_backgroundNode incrementOffset:ccp(0,-(bc.contentSize.height/3)) forChild:bc];
}
}
}