基于平铺的地图滚动

时间:2012-01-03 18:39:01

标签: java android bitmap scroll drawable

此脚本绘制地图和其他内容:

public void render(Canvas canvas) {
        canvas.drawColor(Color.TRANSPARENT);

        Drawable myImage;

        int tileWidth = 50;
        int tileHeight = 50;

        int mapWidth = 3;
        int mapHeight = 3;

        int rowBaseX = 0;
        int rowBaseY = 0;

        int[][] board = new int[][] {
                {0,0,0},
                {0,0,0},
                {0,0,2}
                };

        for (int row = 0; row < mapHeight; row++)
        {

        for (int col = 0; col < mapWidth; col++)
        {
        Resources res = this.getContext().getResources();

        switch(board[row][col])
        {
        case 0:
        myImage = res.getDrawable(R.drawable.tile1);
        break;
        case 1:
        myImage = res.getDrawable(R.drawable.tile2);
        break;
        default:
        myImage = res.getDrawable(R.drawable.tile3);
        break;
        }

        int curL;
        int curU;

        int curR;
        int curD;

        curL = rowBaseX + (col * tileWidth);
        curU = rowBaseY + (row * tileHeight);

        curR = curL + tileWidth;
        curD = curU + tileHeight;

        if (droid.x - decentreX < curR & droid.x + decentreX > curL) {
            if (droid.y - decentreY < curD & droid.y + decentreY > curU) {
        myImage.setBounds(curL,curU,curR,curD);
        myImage.draw(canvas);
            }
        }
        }
        }

        droid.draw(canvas);
        butt.draw(canvas);
        butt1.draw(canvas);
        butt2.draw(canvas);
        butt3.draw(canvas);
        buttz.draw(canvas);
        buttz1.draw(canvas);
        buttz2.draw(canvas);
        buttz3.draw(canvas);
        buttx.draw(canvas);
    }

每帧都会调用render(Canvas canvas)方法。如何滚动地图图块?我试过这个:

public void render(Canvas canvas) {
        canvas.drawColor(Color.TRANSPARENT);

        Drawable myImage;

        int tileWidth = 50;
        int tileHeight = 50;

        int mapWidth = 3;
        int mapHeight = 3;

        int rowBaseX = 0;
        int rowBaseY = 0;

        int[][] board = new int[][] {
                {0,0,0},
                {0,0,0},
                {0,0,2}
                };

        for (int row = 0; row < mapHeight; row++)
        {

        for (int col = 0; col < mapWidth; col++)
        {
        Resources res = this.getContext().getResources();

        switch(board[row][col])
        {
        case 0:
        myImage = res.getDrawable(R.drawable.tile1);
        break;
        case 1:
        myImage = res.getDrawable(R.drawable.tile2);
        break;
        default:
        myImage = res.getDrawable(R.drawable.tile3);
        break;
        }

        int curL;
        int curU;

        int curR;
        int curD;

        curL = rowBaseX + (col * tileWidth);
        curU = rowBaseY + (row * tileHeight);

        if (droid.touched & !droid.touched1 & !droid.touched3) {
            curL -= 1;
        }else if (droid.touched1 & !droid.touched & !droid.touched2){
            curU += 1;
        }else if (droid.touched2 & !droid.touched1 & !droid.touched3){
            curL += 1;
        }else if (droid.touched3 & !droid.touched2 & !droid.touched){
            curU -= 1;
        }else if (droid.touched & droid.touched1){
            curL -= 1;
            curU += 1;
        }else if (droid.touched1 & droid.touched2){
            curL += 1;
            curU += 1;
        }else if (droid.touched2 & droid.touched3){
            curL += 1;
            curU -= 1;
        }else if (droid.touched3 & droid.touched){
            curL -= 1;
            curU -= 1;
        }

        curR = curL + tileWidth;
        curD = curU + tileHeight;

        if (droid.x - decentreX < curR & droid.x + decentreX > curL) {
            if (droid.y - decentreY < curD & droid.y + decentreY > curU) {
        myImage.setBounds(curL,curU,curR,curD);
        myImage.draw(canvas);
            }
        }
        }
        }

        droid.draw(canvas);
        butt.draw(canvas);
        butt1.draw(canvas);
        butt2.draw(canvas);
        butt3.draw(canvas);
        buttz.draw(canvas);
        buttz1.draw(canvas);
        buttz2.draw(canvas);
        buttz3.draw(canvas);
        buttx.draw(canvas);
    }

但它没有奏效。不是这种方法的一切都不重要。帮我! :)

1 个答案:

答案 0 :(得分:1)

似乎您正在更改lcal vars curLcurU。 Thore会在每次调用时从rowBase重新计算,限制移动到1 - 您在检查droid.touched时使用的增量。

您应该通过更改rowBase变量来更改切片的全局位置。