基本上,我正在尝试为精灵制作动画。当向右移动时我想要播放一个动画,当向左移动另一个动画时播放。这是我的代码 - 什么都没发生,精灵只显示在屏幕上。
-(void)moveLeft{
[sprite stopActionByTag:0];
NSMutableArray *spriteFrames2 = [NSMutableArray array];
CCSpriteFrame *frame4 = [[CCSpriteFrameCache sharedSpriteFrameCache]spriteFrameByName:@"KnightSpritesLeft10.png"];
CCSpriteFrame *frame5 = [[CCSpriteFrameCache sharedSpriteFrameCache]spriteFrameByName:@"KnightSpritesLeft11.png"];
CCSpriteFrame *frame6 = [[CCSpriteFrameCache sharedSpriteFrameCache]spriteFrameByName:@"KnightSpritesLeft12.png"];
[spriteFrames2 addObjectsFromArray:[NSArray arrayWithObjects:frame4,frame5,frame4,frame6, nil]];
CCAnimation *anim = [CCAnimation animationWithFrames:spriteFrames2 delay:0.15f];
CCAnimate *animate = [CCAnimate actionWithAnimation:anim];
CCRepeatForever *repeat = [CCRepeatForever actionWithAction:animate];
repeat.tag = 1;
[sprite runAction:repeat];
id moveToLeft = [CCMoveTo actionWithDuration:3.0 position:CGPointMake(0, sprite.position.y)];
[sprite runAction:moveToLeft];
}
-(void)moveRight{
[sprite stopActionByTag:1];
CGSize winSize = [[CCDirector sharedDirector]winSize];
NSMutableArray *spriteFrames = [NSMutableArray array];
CCSpriteFrame *frame1 = [[CCSpriteFrameCache sharedSpriteFrameCache]spriteFrameByName:@"KnightSpritesRight6.png"];
CCSpriteFrame *frame2 = [[CCSpriteFrameCache sharedSpriteFrameCache]spriteFrameByName:@"KnightSpritesRight4.png"];
CCSpriteFrame *frame3 = [[CCSpriteFrameCache sharedSpriteFrameCache]spriteFrameByName:@"KnightSpritesRight5.png"];
[spriteFrames addObjectsFromArray:[NSArray arrayWithObjects:frame1,frame2,frame1,frame3, nil]];
CCAnimation* anim = [CCAnimation animationWithFrames:spriteFrames delay:0.15f];
CCAnimate* animate = [CCAnimate actionWithAnimation:anim];
CCRepeatForever *repeat = [CCRepeatForever actionWithAction:animate];
repeat.tag = 0;
[sprite runAction:repeat];
id moveToRight = [CCMoveTo actionWithDuration:3.0 position:CGPointMake(winSize.width, sprite.position.y)];
[sprite runAction:moveToRight];
}
-(id) init
{
if( (self=[super init])) {
[[CCSpriteFrameCache sharedSpriteFrameCache]addSpriteFramesWithFile:@"KnightImages2.plist"];
sprite = [CCSprite spriteWithSpriteFrameName:@"KnightSpritesRight6.png"];
sprite.position = ccp(240, 180);
[self addChild:sprite];
id actionSequence = [CCSequence actions:[CCCallFunc actionWithTarget:self selector:@selector(moveRight)],[CCCallFunc actionWithTarget:self selector:@selector(moveLeft)], nil];
CCRepeatForever *repeatForever = [CCRepeatForever actionWithAction:actionSequence];
[sprite runAction:repeatForever];
}
return self;
}
答案 0 :(得分:1)
您设置此方式的方法是逐帧发生以下情况:
第1帧
第2帧
无限广告。
由于您每次调用moveRight或moveLeft时都会启动动画,因此不会发生任何事情。您需要等待一段时间再运行另一个动画才能实际播放。您可以使用CCDelayTime操作:
id actionSequence = [CCSequence actions:
[CCCallFunc actionWithTarget:self selector:@selector(moveRight)],
[CCDelayTime actionWithDuration:2],
[CCCallFunc actionWithTarget:self selector:@selector(moveLeft)],
[CCDelayTime actionWithDuration:2],
nil];