c ++多客户端/服务器聊天

时间:2011-12-18 14:03:56

标签: c++ client chat stream-socket-client

我正处于最低点,正在考虑解决我在聊天服务器和客户端遇到的问题。

应该做什么,客户端要求输入用户名,然后向用户发送连接请求[Y / N]。

当点击是,客户端必须连接到服务器,当它需要进入一个单独的线程(用于处理多个客户端)(但我的问题是,当多个用户加入时(用户的当前用户名) in更改为最后一个加入聊天的人。 当发生这种情况时(服务器显示用户名,而在客户端屏幕上它会消失,并且不会出现任何或所有奇怪的迹象)。

我需要帮助的是将消息分发给连接的其他客户端(不包括用户自己)

代码服务器:

#include "stdafx.h"


long antwoord;
char chatname[100];
char bericht[498];
char sbericht[498];


using namespace std;

DWORD WINAPI SocketHandler(void*);

//our main function
void main()
{
    //here we set the Winsock-DLL to start

    WSAData wsaData;
    WORD DLLVERSION;
    DLLVERSION = MAKEWORD(2,1);

    //here the Winsock-DLL will be started with WSAStartup
    //version of the DLL
    antwoord = WSAStartup(DLLVERSION, &wsaData);

    if(antwoord != 0)
    {
        WSACleanup();
        exit(1);
    }
    else
    {
        cout << "WSA started successfully" <<endl;
        cout << "The status: \n" << wsaData.szSystemStatus <<endl;
    }
    //the DLL is started

    //structure of our socket is being created
    SOCKADDR_IN addr; 

    //addr is our struct

    int addrlen = sizeof(addr);

    //socket sListen - will listen to incoming connections
    SOCKET sListen;
    //socket sConnect - will be operating if a connection is found.
    SOCKET sConnect;

    //setup of our sockets
    //opgezocht op internet - AF_INET bekend dat het lid is van de internet familie
    //Sock_STREAM  betekenend dat onze socket een verbinding georiënteerde socket is.
    sConnect = socket(AF_INET,SOCK_STREAM,NULL);

    //now we have setup our struct

    //inet_addr is our IP adres of our socket(it will be the localhost ip
    //that will be 127.0.0.1

    addr.sin_addr.s_addr = inet_addr("127.0.0.1");

    //retype of the family
    addr.sin_family = AF_INET;

    //now the server has the ip(127.0.0.1) 
    //and the port number (4444)
    addr.sin_port = htons(4444);

    //here we will define the setup for the sListen-socket
    sListen = socket(AF_INET,SOCK_STREAM,NULL);

    if (sConnect == INVALID_SOCKET)
    {
        cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
        WSACleanup();
    }
    else
    {
        cout << "Connect socket() is OK!" <<endl;
    }

    if(sListen == INVALID_SOCKET)
    {
        cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
        WSACleanup();
    }
    else
    {
        cout << "Listen socket() is OK!" <<endl;
    }

    //here the sListen-socket will be bind
    //we say that the socket has the IP adress of (127.0.0.1) and is on port (4444)
    //we let the socket become the struct "addr"
    if(bind(sListen, (SOCKADDR*)&addr, sizeof(addr)) == SOCKET_ERROR)
    {
        cout << "bind() failed: \n" << WSAGetLastError() <<endl;
        WSACleanup();
        exit(1);
    }
    else{
        cout << "bind() is OK!" <<endl;
    }

    if(listen( sListen, 10) == -1 ){
        cout << "Error listening %d\n" << WSAGetLastError() <<endl;

    }

    //here we will tell what the server must do when a connection is found
    //therefor we will create an endless loop
    cout << "Waiting for a incoming connection..." <<endl;


    //now we let the socket listen for incoming connections
    //SOMAXCOMM heeft het nut dat het dan voordurend luisterd naar inkomende verbindingen zonder limiet
    int* csock;

    while(true)
    {
        csock = (int*)malloc(sizeof(int));
        //if a connection is found: show the message!
        if((*csock = accept(sListen, (SOCKADDR*)&addr, &addrlen))!= INVALID_SOCKET)
        {
            cout << "A Connection was found with :" << inet_ntoa(addr.sin_addr) <<endl;

            antwoord = send(*csock, "Welcome to our chat:", 21,NULL);
            CreateThread(0,0,&SocketHandler, (void*)csock , 0,0);
            cout << *csock <<endl;

        }
    }

}
//sbericht is the message
DWORD WINAPI SocketHandler(void* lp)
{
    int *csock = (int*)lp;

    for(;;)
    {
        antwoord = recv(*csock, sbericht, sizeof(sbericht), NULL);
        antwoord = recv(*csock, chatname, sizeof(chatname), NULL);

        while(antwoord = recv(*csock, sbericht, sizeof(sbericht), NULL) && (antwoord = recv(*csock, sbericht, sizeof(sbericht), NULL)) )
        {
            printf("%s\: \"%s\"\n", chatname,  sbericht);
            antwoord = send(*csock, sbericht, sizeof(sbericht), NULL);
            antwoord = send(*csock, chatname, sizeof(chatname), NULL);

        }
        return 0;


    }
}

客户代码:

#include "stdafx.h"

using namespace std;

//our main function
int main()
{
    //here we set the Winsock-DLL to start
    string bevestiging; 

    char chatname[100]; 

    char bericht[250];
    char sbericht[250];

    string strbericht;

    string strsbericht;

    long antwoord;
    //here the Winsock-DLL will be started with WSAStartup
                    //version of the DLL
    WSAData wsaData;
    WORD DLLVERSION;
    DLLVERSION = MAKEWORD(2,1);
    antwoord = WSAStartup(DLLVERSION, &wsaData);
    if(antwoord != 0)
    {
        exit(1);
    }
    else
    {
        cout << "WSA started successfully" <<endl;
        cout << "The status: \n" << wsaData.szSystemStatus <<endl;
    }

    SOCKADDR_IN addr;

    int addrlen = sizeof(addr);

    SOCKET sConnect;

    sConnect = socket(AF_INET, SOCK_STREAM, NULL);

    if (sConnect == INVALID_SOCKET)
    {
        cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
    }
    else
    {
        cout << "socket() is OK!\n" <<endl;
    }


    addr.sin_addr.s_addr = inet_addr("127.0.0.1");

    addr.sin_family = AF_INET;

    addr.sin_port = htons(4444);

    cout << "What is your chat name?" <<endl;

    cin.getline(chatname, 100);


    cout << "Do you want to connect to the server? [Y/N]" <<endl;

    cin >> bevestiging;


    if (bevestiging == "N")
    {
        exit(1);
    }
    else
    {
        if(bevestiging == "Y")
        {

            connect(sConnect, (SOCKADDR*)&addr, sizeof(addr));

            antwoord = recv(sConnect, bericht, sizeof(bericht), NULL);

            strbericht = bericht;

            cout << strbericht << chatname <<endl;

            while(true)
            {
                if(antwoord > 1)
                {

                    cin.clear();
                    cin.sync();
                    cout << chatname << " :" <<endl;
                    cin.getline(sbericht, sizeof(sbericht));
                    antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL);
                    antwoord = send(sConnect, chatname, sizeof(chatname), NULL);

                    while(antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL) && (antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL)))
                    {
                        antwoord = recv(sConnect, sbericht, sizeof(sbericht), NULL);
                        antwoord = recv(sConnect, chatname, sizeof(chatname), NULL);
                        cout << chatname << ":" <<endl;
                        cout << sbericht <<endl;
                        cin.getline(sbericht, 250);

                    }

                }

                else
                {
                cout << "The connection to the server has been lost... \n" << "please exit the client." <<endl;

                }
            }

很抱歉,如果我写不好(我只是学习编程套接字),但我无法想出这个。所以不要对我很难,我仍然需要学习,但无法找到我需要的东西。所以我想如果有人能告诉我该怎么做,我可以看到它是如何完成的以及为什么。

总是学点东西(我现在也忙于beejee的网络编程教程)。

1 个答案:

答案 0 :(得分:0)

此代码存在一些问题,但是当您启动时,套接字是一个棘手的问题。在您的服务器代码中,多线程似乎是您真正的野兽。请注意,线程和套接字是非常不同的概念,但它们通常一起使用。一个大问题(正如安德鲁所说)是你有竞争条件。如果要跨多个线程写入全局变量,则需要使用互斥锁来确保互斥。例如,在SocketHandler中,您需要保护变量antwoord。此外,在C ++中使用newdelete而不是malloc()free()(这些在C中使用)。另请注意,对于每个新连接,您都会覆盖csock变量的值。您需要单独的变量来保存每个客户端的开放连接套接字。

服务器套接字基本上以这种方式工作:socket()bind()listen()accept()。现在,为了保持您bind()的端口并且listen()打开以获得更多连接,accept()重新路由您的客户端并将它们放在另一个套接字文件描述符上(这是accept()的返回值,以便您可以继续与此客户端进行通信。因此,对于每个客户端,您需要唯一地保留accept()的值。

但是,我怀疑,在您的客户端代码中,您正在接收您期望的内容。你的协议在某处保证它只发送用户名然后发送聊天名吗?您可能只需要一次recv()调用即可检索所有数据。此外,以下行的相关性是什么?

while(antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL) && (antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL)))

你只是做了两次相同的工作 - 一次应该足够了(也许程序可能会在此时阻塞并在你不知道的情况下覆盖数据)。对于简单的文本协议,您很可能只需一次调用recv()即可创建变量~512bytes并从服务器接收所有信息。

我试图找出代码中存在的大问题,而且这些问题在代码的其他方面也或多或少都很常见。如果您不熟悉多线程,请稍后解决该问题。学习如何做单线程套接字,然后去学习多线程。一下子解决它们会咬你。祝你好运!