我正处于最低点,正在考虑解决我在聊天服务器和客户端遇到的问题。
应该做什么,客户端要求输入用户名,然后向用户发送连接请求[Y / N]。
当点击是,客户端必须连接到服务器,当它需要进入一个单独的线程(用于处理多个客户端)(但我的问题是,当多个用户加入时(用户的当前用户名) in更改为最后一个加入聊天的人。 当发生这种情况时(服务器显示用户名,而在客户端屏幕上它会消失,并且不会出现任何或所有奇怪的迹象)。
我需要帮助的是将消息分发给连接的其他客户端(不包括用户自己)
代码服务器:
#include "stdafx.h"
long antwoord;
char chatname[100];
char bericht[498];
char sbericht[498];
using namespace std;
DWORD WINAPI SocketHandler(void*);
//our main function
void main()
{
//here we set the Winsock-DLL to start
WSAData wsaData;
WORD DLLVERSION;
DLLVERSION = MAKEWORD(2,1);
//here the Winsock-DLL will be started with WSAStartup
//version of the DLL
antwoord = WSAStartup(DLLVERSION, &wsaData);
if(antwoord != 0)
{
WSACleanup();
exit(1);
}
else
{
cout << "WSA started successfully" <<endl;
cout << "The status: \n" << wsaData.szSystemStatus <<endl;
}
//the DLL is started
//structure of our socket is being created
SOCKADDR_IN addr;
//addr is our struct
int addrlen = sizeof(addr);
//socket sListen - will listen to incoming connections
SOCKET sListen;
//socket sConnect - will be operating if a connection is found.
SOCKET sConnect;
//setup of our sockets
//opgezocht op internet - AF_INET bekend dat het lid is van de internet familie
//Sock_STREAM betekenend dat onze socket een verbinding georiënteerde socket is.
sConnect = socket(AF_INET,SOCK_STREAM,NULL);
//now we have setup our struct
//inet_addr is our IP adres of our socket(it will be the localhost ip
//that will be 127.0.0.1
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
//retype of the family
addr.sin_family = AF_INET;
//now the server has the ip(127.0.0.1)
//and the port number (4444)
addr.sin_port = htons(4444);
//here we will define the setup for the sListen-socket
sListen = socket(AF_INET,SOCK_STREAM,NULL);
if (sConnect == INVALID_SOCKET)
{
cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
WSACleanup();
}
else
{
cout << "Connect socket() is OK!" <<endl;
}
if(sListen == INVALID_SOCKET)
{
cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
WSACleanup();
}
else
{
cout << "Listen socket() is OK!" <<endl;
}
//here the sListen-socket will be bind
//we say that the socket has the IP adress of (127.0.0.1) and is on port (4444)
//we let the socket become the struct "addr"
if(bind(sListen, (SOCKADDR*)&addr, sizeof(addr)) == SOCKET_ERROR)
{
cout << "bind() failed: \n" << WSAGetLastError() <<endl;
WSACleanup();
exit(1);
}
else{
cout << "bind() is OK!" <<endl;
}
if(listen( sListen, 10) == -1 ){
cout << "Error listening %d\n" << WSAGetLastError() <<endl;
}
//here we will tell what the server must do when a connection is found
//therefor we will create an endless loop
cout << "Waiting for a incoming connection..." <<endl;
//now we let the socket listen for incoming connections
//SOMAXCOMM heeft het nut dat het dan voordurend luisterd naar inkomende verbindingen zonder limiet
int* csock;
while(true)
{
csock = (int*)malloc(sizeof(int));
//if a connection is found: show the message!
if((*csock = accept(sListen, (SOCKADDR*)&addr, &addrlen))!= INVALID_SOCKET)
{
cout << "A Connection was found with :" << inet_ntoa(addr.sin_addr) <<endl;
antwoord = send(*csock, "Welcome to our chat:", 21,NULL);
CreateThread(0,0,&SocketHandler, (void*)csock , 0,0);
cout << *csock <<endl;
}
}
}
//sbericht is the message
DWORD WINAPI SocketHandler(void* lp)
{
int *csock = (int*)lp;
for(;;)
{
antwoord = recv(*csock, sbericht, sizeof(sbericht), NULL);
antwoord = recv(*csock, chatname, sizeof(chatname), NULL);
while(antwoord = recv(*csock, sbericht, sizeof(sbericht), NULL) && (antwoord = recv(*csock, sbericht, sizeof(sbericht), NULL)) )
{
printf("%s\: \"%s\"\n", chatname, sbericht);
antwoord = send(*csock, sbericht, sizeof(sbericht), NULL);
antwoord = send(*csock, chatname, sizeof(chatname), NULL);
}
return 0;
}
}
客户代码:
#include "stdafx.h"
using namespace std;
//our main function
int main()
{
//here we set the Winsock-DLL to start
string bevestiging;
char chatname[100];
char bericht[250];
char sbericht[250];
string strbericht;
string strsbericht;
long antwoord;
//here the Winsock-DLL will be started with WSAStartup
//version of the DLL
WSAData wsaData;
WORD DLLVERSION;
DLLVERSION = MAKEWORD(2,1);
antwoord = WSAStartup(DLLVERSION, &wsaData);
if(antwoord != 0)
{
exit(1);
}
else
{
cout << "WSA started successfully" <<endl;
cout << "The status: \n" << wsaData.szSystemStatus <<endl;
}
SOCKADDR_IN addr;
int addrlen = sizeof(addr);
SOCKET sConnect;
sConnect = socket(AF_INET, SOCK_STREAM, NULL);
if (sConnect == INVALID_SOCKET)
{
cout << "Error at socket(): \n" << WSAGetLastError() <<endl;
}
else
{
cout << "socket() is OK!\n" <<endl;
}
addr.sin_addr.s_addr = inet_addr("127.0.0.1");
addr.sin_family = AF_INET;
addr.sin_port = htons(4444);
cout << "What is your chat name?" <<endl;
cin.getline(chatname, 100);
cout << "Do you want to connect to the server? [Y/N]" <<endl;
cin >> bevestiging;
if (bevestiging == "N")
{
exit(1);
}
else
{
if(bevestiging == "Y")
{
connect(sConnect, (SOCKADDR*)&addr, sizeof(addr));
antwoord = recv(sConnect, bericht, sizeof(bericht), NULL);
strbericht = bericht;
cout << strbericht << chatname <<endl;
while(true)
{
if(antwoord > 1)
{
cin.clear();
cin.sync();
cout << chatname << " :" <<endl;
cin.getline(sbericht, sizeof(sbericht));
antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL);
antwoord = send(sConnect, chatname, sizeof(chatname), NULL);
while(antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL) && (antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL)))
{
antwoord = recv(sConnect, sbericht, sizeof(sbericht), NULL);
antwoord = recv(sConnect, chatname, sizeof(chatname), NULL);
cout << chatname << ":" <<endl;
cout << sbericht <<endl;
cin.getline(sbericht, 250);
}
}
else
{
cout << "The connection to the server has been lost... \n" << "please exit the client." <<endl;
}
}
很抱歉,如果我写不好(我只是学习编程套接字),但我无法想出这个。所以不要对我很难,我仍然需要学习,但无法找到我需要的东西。所以我想如果有人能告诉我该怎么做,我可以看到它是如何完成的以及为什么。
总是学点东西(我现在也忙于beejee的网络编程教程)。
答案 0 :(得分:0)
此代码存在一些问题,但是当您启动时,套接字是一个棘手的问题。在您的服务器代码中,多线程似乎是您真正的野兽。请注意,线程和套接字是非常不同的概念,但它们通常一起使用。一个大问题(正如安德鲁所说)是你有竞争条件。如果要跨多个线程写入全局变量,则需要使用互斥锁来确保互斥。例如,在SocketHandler
中,您需要保护变量antwoord
。此外,在C ++中使用new
和delete
而不是malloc()
和free()
(这些在C中使用)。另请注意,对于每个新连接,您都会覆盖csock
变量的值。您需要单独的变量来保存每个客户端的开放连接套接字。
服务器套接字基本上以这种方式工作:socket()
,bind()
,listen()
,accept()
。现在,为了保持您bind()
的端口并且listen()
打开以获得更多连接,accept()
重新路由您的客户端并将它们放在另一个套接字文件描述符上(这是accept()
的返回值,以便您可以继续与此客户端进行通信。因此,对于每个客户端,您需要唯一地保留accept()
的值。
recv()
调用即可检索所有数据。此外,以下行的相关性是什么?
while(antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL) && (antwoord = send(sConnect, sbericht, sizeof(sbericht), NULL)))
你只是做了两次相同的工作 - 一次应该足够了(也许程序可能会在此时阻塞并在你不知道的情况下覆盖数据)。对于简单的文本协议,您很可能只需一次调用recv()
即可创建变量~512bytes并从服务器接收所有信息。
我试图找出代码中存在的大问题,而且这些问题在代码的其他方面也或多或少都很常见。如果您不熟悉多线程,请稍后解决该问题。学习如何做单线程套接字,然后去学习多线程。一下子解决它们会咬你。祝你好运!