让石英画出我想要的形状有些麻烦。基本上我会采用这样的形状:
我可以得到圆润的气泡,但是当我尝试添加三角形时,它会出错。这是我通常得到的:
感谢您的时间。
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect currentFrame = self.bounds;
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineWidth(context, self.BorderWidth);
CGContextSetStrokeColorWithColor(context, self.BorderColor.CGColor);
CGContextSetFillColorWithColor(context, self.FillColor.CGColor);
float pad = BorderWidth + 0.5f;
float width = currentFrame.size.width - BorderWidth - 0.5f;
float height = currentFrame.size.height - BorderWidth - 0.5f;
float rounding = BorderRadius - BorderWidth;
CGContextMoveToPoint(context,pad + TriangleSize.width, pad);
//top
CGContextAddArcToPoint(context,
width,
pad,
width,
height,
rounding);
//right
CGContextAddArcToPoint(context,
width,
height,
round(width / 2.0f),
height,
rounding);
//bottom
CGContextAddArcToPoint(context,
TriangleSize.width + pad,
height,
pad,
pad ,
rounding);
//left
CGContextAddArcToPoint(context,
TriangleSize.width,
pad + TriangleSize.height*3,
width,
pad,
0);
CGContextAddLineToPoint(context,-TriangleSize.width - pad,TriangleSize.height);
CGContextAddLineToPoint(context,pad + TriangleSize.width, pad + TriangleSize.height);
CGContextAddArcToPoint(context,
pad + TriangleSize.width,
pad - TriangleSize.height,
width,
height,
rounding);
CGContextClosePath(context);
CGContextDrawPath(context, kCGPathFillStroke);
答案 0 :(得分:2)
看起来我需要做的就是发布一个问题来弄清楚。 :)无论如何,这里是我用来使它工作的代码,如果有人在后面发现这个:
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect currentFrame = self.bounds;
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineWidth(context, self.BorderWidth);
CGContextSetStrokeColorWithColor(context, self.BorderColor.CGColor);
CGContextSetFillColorWithColor(context, self.FillColor.CGColor);
float pad = BorderWidth + 0.5f;
float width = currentFrame.size.width - BorderWidth - 0.5f;
float height = currentFrame.size.height - BorderWidth - 0.5f;
float rounding = BorderRadius - BorderWidth;
float pos = (height/3); //height/2 //setting this to a third as I want the arrow to be a bit higher than the middle
CGContextMoveToPoint(context,pad*3 + TriangleSize.width, pad);
//top
CGContextAddArcToPoint(context,
width,
pad,
width,
height,
rounding);
//right
CGContextAddArcToPoint(context,
width,
height,
round(width / 2.0f),
height,
rounding);
//bottom
CGContextAddArcToPoint(context,
pad + TriangleSize.width,
height,
pad,
pad ,
rounding);
CGContextAddLineToPoint(context, TriangleSize.width,pos + TriangleSize.height);
CGContextAddLineToPoint(context, 0,pos);
CGContextAddLineToPoint(context, TriangleSize.width,pos - TriangleSize.height);
//left
CGContextAddArcToPoint(context,
pad + TriangleSize.width,
pad,
width,
pad,
rounding);
CGContextClosePath(context);
CGContextDrawPath(context, kCGPathFillStroke);
// Draw a clipping path for the fill
CGContextBeginPath(context);
CGContextMoveToPoint(context,pad*3 + TriangleSize.width, pad);
CGContextAddArcToPoint(context, width, pad, width, height, rounding);
CGContextAddArcToPoint(context, width, height, round(width / 2.0f), height,rounding);
CGContextAddArcToPoint(context, pad + TriangleSize.width,height, pad, pad, rounding);
CGContextAddLineToPoint(context, TriangleSize.width,pos + TriangleSize.height);
CGContextAddLineToPoint(context, 0,pos);
CGContextAddLineToPoint(context, TriangleSize.width,pos - TriangleSize.height);
CGContextAddArcToPoint(context, pad + TriangleSize.width,pad,width, pad, rounding);
CGContextClosePath(context);
CGContextClip(context);