我添加了一些东西,比如减去分数,然后添加另一个帧,这样当我无法捕捉到一个物体五次时,我会进入“GameOver”屏幕。但是,我无法从“GameOver”界面的“游戏”界面清除这些内容。我该怎么做?我从http://flashgameu.com/Catching_Game_Part_2_id20090312-131621.html获得了我的源代码。
无论如何,这是我的actionscript 3.0代码:
包{ import com.greensock。*;
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.utils.Timer;
import flash.utils.getDefinitionByName;
public class CatchingSkittles extends MovieClip {
var girlmouth:GirlMouth;
var girlmouthfront:GirlMouthFront;
var nextObject:Timer;
var objects:Array = new Array();
var score:int = 0;
var missedItems:int = 0;
var speed:Number = 7.0;
public function CatchingSkittles() {
girlmouthfront = new GirlMouthFront();
girlmouthfront.y = -49.00;
girlmouth = new GirlMouth();
girlmouth.y = 308.55;
addChild(girlmouth);
girlmouth.addChild(girlmouthfront);
setNextObject();
addEventListener(Event.ENTER_FRAME, moveObjects);
}
public function setNextObject() {
nextObject = new Timer(1000+Math.random()*1000,1);
nextObject.addEventListener(TimerEvent.TIMER_COMPLETE,newObject);
nextObject.start();
}
public function newObject(e:Event) {
var goodObjects:Array = ["Red","Purple","Yellow","Orange","Green"];
if (Math.random() < .8) {
var r:int = Math.floor(Math.random()*goodObjects.length);
var classRef:Class = getDefinitionByName(goodObjects[r]) as Class;
var newObject:MovieClip = new classRef();
newObject.typestr = "good";
} else {
r = Math.floor(Math.random()*goodObjects.length);
classRef = getDefinitionByName(goodObjects[r]) as Class;
newObject = new classRef();
newObject.typestr = "good";
}
newObject.x = Math.random()*510;
addChild(newObject);
objects.push(newObject);
setNextObject();
}
public function moveObjects(e:Event) {
for(var i:int=objects.length-1;i>=0;i--) {
objects[i].y += speed;
if (objects[i].y > 425) {
score -= 5;
removeChild(objects[i]);
objects.splice(i,1);
missedItems +=1;
if (missedItems == 5) {
gotoAndStop(2);
finalScoreDisplay.text = "Score: "+score;
}
}
if (objects[i].hitTestObject(girlmouthfront)) {
if (objects[i].typestr == "good") {
score += 5;
} else {
score += 5;
}
removeChild(objects[i]);
objects.splice(i,1);
}
scoreDisplay.text = "Score: "+score;
}
girlmouth.x = mouseX;
}
}
}
我一直在尝试编辑“missedItems”下的函数moveObjects()中的所有内容,但我无法让它工作....
答案 0 :(得分:0)
屏幕上还有什么,你想删除什么?
看起来 girlmouth 符号是您要删除的主要符号。如果是这种情况,请试试这个:
if (missedItems == 5) {
removeChild(girlmouth);
removeEventListener(Event.ENTER_FRAME, moveObjects);
gotoAndStop(2);
finalScoreDisplay.text = "Score: "+score;
}