非常简单。我想带一个像“Bananas”这样的字符串,在它上面拍一个SpriteFont
,然后将其呈现为Texture2D
而不是直接到SpriteBatch
允许的屏幕。
我能这样做吗?或者,我可以通过某种FBO功能实现类似的功能吗?
答案 0 :(得分:7)
您可以使用RenderTarget2D类。 http://msdn.microsoft.com/en-us/library/bb198676.aspx 像这样:
RenderTarget2D target = new RenderTarget2D(GraphicsDevice, width,height);
GraphicsDevice.SetRenderTarget(target);// Now the spriteBatch will render to the RenderTarget2D
spriteBatch.Begin();
spriteBatch.DrawString();//Do your stuff here
spriteBatch.End();
GraphicsDevice.SetRenderTarget(null);//This will set the spriteBatch to render to the screen again.
//If you are going to create the render target inside the Draw method, do this:
target.Dispose();