请随意复制粘贴并试用,当个人手在内存中分配空间时,它会在功能手柄中途停止工作
/*
* A program that is meant to classify five-card poker hands.
*Is still in progress
*/
#include<stdio.h>
#include<math.h>
#include<ctype.h>
#include<stdlib.h>
#include<assert.h>
#include<string.h>
#define SEED 7
#define SIZE 5
/*
*
*/
typedef enum suits {
clubs,
diamonds,
hearts,
spades
} suits;
typedef enum values {
zero,
one, // not used, but ensures numerical values correspond
two,
three,
four,
five,
six,
seven,
eight,
nine,
ten,
jack,
queen,
king,
ace
} values;
typedef struct cards {
suits suit;
values value;
} cards;
int islegal(cards *hand, int nr_of_cards);
/* Given any number of cards, determines whether any duplicates
* or false cards are present or not. If so, returns 0, otherwise 1.
*/
int flop(cards **handPtr);
/* Asks the user to input a hand of cards;
* returns the number of cards being input
*/
int *rawtoflop (cards *handPtr, int nr_of_cards);
int hander(cards **handPtr,int counter);
int handget(cards **playerhands,cards *thishands, int handsize);
void printsuit(suits thissuit);
/* Prints the enum-type suits
*/
void printvalue(values thisvalue);
/* Prints the enum-type values
*/
void printhand(cards *hand, int nr_of_cards);
/* Prints a hand of cards without further processing
*/
int main(void) {
cards *thishand, *playerhands;
flop(&thishand);
printhand(thishand,6);
handget(&playerhands,thishand,6);
return 0;
}
int islegal(cards *hand, int nr_of_cards) {
int i, fulldeck[4][13]={0};
int current_value, current_suit;
cards *current_card = hand;
int legal = 1;
for (i=0; i<nr_of_cards; i++) {
current_value = (int) (*current_card).value;
current_suit = (*current_card).suit;
// if the current card has value zero, it is not a valid hand
if (current_value==0) {
legal = 0;
break;
}
//check if the current card already appears, if yes invalid hand, if no,
//change the flag for that card in the full deck.
//Since (two) will correspond to fulldeck[.][0] there is a -2 offset.
if ( (fulldeck[current_suit][current_value - 2]) > 0 ) {
legal = 0;
break;
} else {
fulldeck[current_suit][current_value - 2]++;
}
current_card++;
}
return legal;
}
int flop(cards **handPtr) {
int i,*q=NULL,n=NULL;
int j[5]={0,0,0,0,0};
int k[5]={1,1,1,1,1},nr_of_cards = 5;//for more/less cards CHANGE HERE!
char rawsuit, rawcard[4];
// allocate the required amount of memory for your cards
(*handPtr) = (cards *) malloc(nr_of_cards * sizeof(cards));
n=memcmp(j,k,sizeof(j));
while(n!=0) {
printf("Please input the five cards on the table: ");
q=rawtoflop(*handPtr,nr_of_cards);
for (i=0;i<nr_of_cards;i++) {
j[i]=*(q+i);
}
n=memcmp(j,k,sizeof(j));
}
free(&handPtr);
return nr_of_cards;
}
int *rawtoflop (cards *handPtr, int nr_of_cards){
int i,m[5],*mPtr;
char rawsuit, rawcard[4];
mPtr=m;
// ask for the cards
for (i=0; i<nr_of_cards; i++)/* do */{
scanf("%3s", &rawcard);
rawsuit = rawcard[0];
if (rawcard[1]=='1') {
if (rawcard[2]=='0') {
(handPtr)[i].value = ten;
} else {
(handPtr)[i].value = zero;
}
} else if (rawcard[1]=='2') {
(handPtr)[i].value = two;
} else if (rawcard[1]=='3') {
(handPtr)[i].value = three;
} else if (rawcard[1]=='4') {
(handPtr)[i].value = four;
} else if (rawcard[1]=='5') {
(handPtr)[i].value = five;
} else if (rawcard[1]=='6') {
(handPtr)[i].value = six;
} else if (rawcard[1]=='7') {
(handPtr)[i].value = seven;
} else if (rawcard[1]=='8') {
(handPtr)[i].value = eight;
} else if (rawcard[1]=='9') {
(handPtr)[i].value = nine;
} else if (rawcard[1]=='J') {
(handPtr)[i].value = jack;
} else if (rawcard[1]=='Q') {
(handPtr)[i].value = queen;
} else if (rawcard[1]=='K') {
(handPtr)[i].value = king;
} else if (rawcard[1]=='A') {
(handPtr)[i].value = ace;
} else {
(handPtr)[i].value = zero;
}
switch (rawsuit) {
case 'h':
(handPtr)[i].suit = hearts;
break;
case 'd':
(handPtr)[i].suit = diamonds;
break;
case 'c':
(handPtr)[i].suit = clubs;
break;
case 's':
(handPtr)[i].suit = spades;
break;
default:
(handPtr)[i].value = zero;
}
m[i]=(islegal(handPtr,i+1));
}
return mPtr;
}
int hander(cards **handPtr,int counter) {
int i, nr_of_cards = 2;
char rawsuit, rawcard[4];
if(counter==0){
// allocate the required amount of memory for your cards
(*handPtr) = (cards *) malloc(nr_of_cards * sizeof(cards));
}
// ask for the cards
for (i=0; i<nr_of_cards; i++) do {
scanf("%3s", &rawcard);
rawsuit = rawcard[0];
if (rawcard[1]=='1') {
if (rawcard[2]=='0') {
(*handPtr)[i].value = ten;
} else {
(*handPtr)[i].value = zero;
}
} else if (rawcard[1]=='2') {
(*handPtr)[i].value = two;
} else if (rawcard[1]=='3') {
(*handPtr)[i].value = three;
} else if (rawcard[1]=='4') {
(*handPtr)[i].value = four;
} else if (rawcard[1]=='5') {
(*handPtr)[i].value = five;
} else if (rawcard[1]=='6') {
(*handPtr)[i].value = six;
} else if (rawcard[1]=='7') {
(*handPtr)[i].value = seven;
} else if (rawcard[1]=='8') {
(*handPtr)[i].value = eight;
} else if (rawcard[1]=='9') {
(*handPtr)[i].value = nine;
} else if (rawcard[1]=='J') {
(*handPtr)[i].value = jack;
} else if (rawcard[1]=='Q') {
(*handPtr)[i].value = queen;
} else if (rawcard[1]=='K') {
(*handPtr)[i].value = king;
} else if (rawcard[1]=='A') {
(*handPtr)[i].value = ace;
} else {
(*handPtr)[i].value = zero;
}
switch (rawsuit) {
case 'h':
(*handPtr)[i].suit = hearts;
break;
case 'd':
(*handPtr)[i].suit = diamonds;
break;
case 'c':
(*handPtr)[i].suit = clubs;
break;
case 's':
(*handPtr)[i].suit = spades;
break;
default:
(*handPtr)[i].value = zero;
}
} while (!islegal(*handPtr, i+1));
return nr_of_cards;
}
int handget(cards **playerhand,cards *thishands, int handsize) {
cards *player=NULL,*individualhand=NULL;
int nr_players=1;
(*playerhand) = (cards *) malloc(7*sizeof(cards));
memcpy(*playerhand,thishands,handsize*sizeof(cards));
printf("Please enter the cards for player 1: ");
hander(&player,0);
memcpy(*playerhand+5,player,7*sizeof(cards));
printf("1 we made it this far chaps!!!\n");
individualhand =(cards *) malloc(7*sizeof(cards));//THIS IS WHERE IT ALL GOES WRONG!!
printf("2 we made it this far chaps!!\n");
return nr_players;
}
void printsuit(suits thissuit) {
switch (thissuit) {
case diamonds:
printf("d");
break;
case clubs:
printf("c");
break;
case hearts:
printf("h");
break;
case spades:
printf("s");
break;
}
return;
}
void printvalue(values thisvalue) {
switch (thisvalue) {
case two:
printf("2");
break;
case three:
printf("3");
break;
case four:
printf("4");
break;
case five:
printf("5");
break;
case six:
printf("6");
break;
case seven:
printf("7");
break;
case eight:
printf("8");
break;
case nine:
printf("9");
break;
case ten:
printf("10");
break;
case jack:
printf("J");
break;
case queen:
printf("Q");
break;
case king:
printf("K");
break;
case ace:
printf("A");
break;
}
return;
}
void printhand(cards *hand, int nr_of_cards) {
int i;
for (i=0; i<nr_of_cards; i++) {
printsuit((hand[i]).suit);
printvalue((hand[i]).value);
printf(" ");
}
printf("\n");
return;
}
答案 0 :(得分:1)
实际上问题不在于您要复制到thishands
,而是要复制来自thishands
。您已将5*sizeof(cards)
分配给thishands
,但在致电handget
时,您正在使用handget(&playerhands,thishand,6);
进行呼叫。最后一个参数是6,其中存在你的问题。
摆脱所有这些神奇的数字。而是制作它们(这完全是因为你似乎使用C而不是C ++)#defines。这样你就可以使用一致的数字。
答案 1 :(得分:1)
您为7张卡分配了足够的空间:
(*playerhand) = (cards *) malloc(7*sizeof(cards));
然后你将七张牌复制到*playerhand+5
:
memcpy(*playerhand+5,player,7*sizeof(cards));
所以你得到一个缓冲区溢出。 *playerhand+5
与&(*playerhand)[5]
相同。因此,您将7张牌复制到阵列中的第五位,足够容纳7张牌。
这是使用幻数的一个问题。如果你不给它一个名字(也不是7张牌),我无法猜出这个“5”意味着什么。