我有一个立方体几何和一个网格,我不知道如何改变宽度(或高度......我可以改变x,y和z)。 这是我现在所拥有的片段:
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
// WebGL renderer here
function render(){
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
function changeStuff(){
mesh.geometry.width = 500; //Doesn't work.
mesh.width = 500; // Doesn't work.
geometry.width = 500; //Doesn't work.
mesh.position.x = 500// Works!!
render();
}
谢谢!
修改
找到解决方案:
mesh.scale.x = 500;
答案 0 :(得分:8)
只需完成问题的评论和解决方案(并在示例代码中提供答案):
// create a cube, 1 unit for width, height, depth
var geometry = new THREE.CubeGeometry(1,1,1);
// each cube side gets another color
var cubeMaterials = [
new THREE.MeshBasicMaterial({color:0x33AA55, transparent:true, opacity:0.8}),
new THREE.MeshBasicMaterial({color:0x55CC00, transparent:true, opacity:0.8}),
new THREE.MeshBasicMaterial({color:0x000000, transparent:true, opacity:0.8}),
new THREE.MeshBasicMaterial({color:0x000000, transparent:true, opacity:0.8}),
new THREE.MeshBasicMaterial({color:0x0000FF, transparent:true, opacity:0.8}),
new THREE.MeshBasicMaterial({color:0x5555AA, transparent:true, opacity:0.8}),
];
// create a MeshFaceMaterial, allows cube to have different materials on each face
var cubeMaterial = new THREE.MeshFaceMaterial(cubeMaterials);
var cube = new THREE.Mesh(geometry, cubeMaterial);
cube.position.set(0,0,0);
scene.add( cube );
cube.scale.x = 2.5; // SCALE
cube.scale.y = 2.5; // SCALE
cube.scale.z = 2.5; // SCALE
这里实现了一个稍微高级的动态示例:https://www.matheretter.de/formeln/geometrie/quader/(仍然是相同的缩放)
答案 1 :(得分:0)
缩放属性可用于更改立方体的宽度,高度和深度。
//creating a cube
var geometry = new THREE.BoxGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color:"white"});
var cube = new THREE.Mesh(geometry, material);
//changing size of cube which is created.
cube.scale.x = 30;
cube.scale.y = 30;
cube.scale.z = 30;
答案 2 :(得分:0)
您可以设置立方体的几何形状并像这样影响新的立方体:
let new_geometry = new THREE.CubeGeometry(500,200,200);
geometry.dispose();
cube.geometry = new_geometry;