我有一个非常糟糕的内存泄漏,我试图修复,但不知何故,我无法删除对象而不会触发此断言。
我已经通过Google搜索了一个解决方案,并且已经阅读了有关此错误的有关stackoverflow的问题,但我仍然无法找到答案!
根据我的研究得出此错误的可能原因:
1.删除多于一个的对象
2.影子复制
3.创建和删除从外部dll加载的对象
4.创建对象而不存储指针
BUT:
我检查了代码,但未能找到双删除
2.我使用复制构造函数来复制对象
3.错误的关联类是建立(使用MS Visual Studio)到单独的lib而不是dll。并且与此错误相关的所有类都位于同一个库中
我检查了代码,看起来这不是问题
如果有人能够在下面的代码中发现错误,那将是很好的,我感谢每一个指示我解决问题的提示。
编辑:
我忘了在MessageSystem的sendThreadMain中提到相同的删除问题(参见下面的代码)。如果我删除消息,它会在代码中的其他地方导致意外错误。可能只是错误的数据传输......但我真的不知道。
此代码在Windows和Linux上运行!
以下是代码中与错误相关的部分:
消息
class Message
{
public:
Message (char type, unsigned char id, unsigned short size)
{
mType = type;
mId = id;
mSize= size;
}
Message(const Message &o)
{
mType = o.mType;
mId = o.mId;
mSize = o.mSize;
}
char getType() const {return mType;};
unsigned char getId() const {return mId;};
unsigned short getSize() const {return mSize;};
protected:
char mType;
unsigned char mId;
unsigned short mSize;
};
class JoinMessage : public Message
{
public:
JoinMessage () : Message ('j', 0, sizeof (JoinMessage))
{
team = TEAM_SPECTATOR;
}
JoinMessage (unsigned char id) : Message ('j', id, sizeof (JoinMessage)){}
JoinMessage (const JoinMessage &o) : Message (o)
{
team = o.team;
setName(o.getName());
}
void setName(std::string newName)
{
if (newName.length() > MAX_PLAYER_NAME_LENGHT)
newName = newName.substr(0, MAX_PLAYER_NAME_LENGHT);
memset(name, 0, MAX_PLAYER_NAME_LENGHT);
for(unsigned int i = 0; i < newName.length(); i++)
name[i] = newName[i];
}
std::string getName() const
{
std::string stringToReturn;
for(unsigned int i = 0; i < MAX_PLAYER_NAME_LENGHT; i++)
{
if (name[i])
stringToReturn.push_back(name[i]);
else
break;
}
return stringToReturn;
}
TeamIdentifier team;
private:
unsigned char name[MAX_PLAYER_NAME_LENGHT];
};
// there are a lot other messages
的MessageQueue
MessageQueue::~MessageQueue()
{
boost::mutex::scoped_lock lock (queueMutex);
while(messageQueue.size() > 0)
{
// the crash is non-reproducible
// works 90% of the time
delete messageQueue.front (); // <- Debug Assertion Failed … _BLOCK_TYPE_IS_VALID
messageQueue.pop_front();
}
}
void MessageQueue::enqueMessage (Message* message)
{
{
boost::mutex::scoped_lock lock (queueMutex);
messageQueue.push_back(message);
}
}
Message* MessageQueue::dequeMessage ()
{
boost::mutex::scoped_lock lock (queueMutex);
if (messageQueue.size() == 0)
return nullptr;
Message* message = messageQueue.front ();
messageQueue.pop_front();
return message;
}
MessageSystem
template <class MessageType>
void broadcast (MessageType &message)
{
MessageType *internMessage = new MessageType(message);
boost::mutex::scoped_lock lock (mRecipientMapMutex);
std::map <boost::asio::ip::udp::endpoint, MessageQueue *>::iterator it;
for (it = mRecipientMap.begin ();
it != mRecipientMap.end ();
it++)
{
it->second->enqueMessage(internMessage);
}
}
template <class MessageType>
void post (MessageType &message, boost::asio::ip::udp::endpoint &recipient)
{
MessageType *internMessage = new MessageType(message);
std::map <boost::asio::ip::udp::endpoint, MessageQueue* >::iterator it;
MessageQueue *messageQueue = NULL;
{
boost::mutex::scoped_lock lock (mRecipientMapMutex);
it = mRecipientMap.find (recipient);
if (it != mRecipientMap.end())
messageQueue = it->second;
if(messageQueue)
messageQueue->enqueMessage (internMessage);
}
}
void MessageSystem::sendThreadMain ()
{
// copy endpoints to vecotr so it can be
// deleted from map while iterating
std::vector<udp::endpoint> endpoints;
{
boost::mutex::scoped_lock lock (mRecipientMapMutex);
std::map <udp::endpoint, MessageQueue *>::iterator mapIt = mRecipientMap.begin ();
while (mapIt != mRecipientMap.end())
{
endpoints.push_back(mapIt->first);
mapIt++;
}
}
std::vector<udp::endpoint>::iterator endpointIt = endpoints.begin();
while (endpointIt != endpoints.end())
{
char sendBuffer[PACKET_SIZE];
int sendBufferPosition = 0;
{
boost::mutex::scoped_lock lock (mRecipientMapMutex);
MessageQueue *messageQueue = mRecipientMap[*endpointIt];
if (messageQueue == nullptr)
{
mRecipientMap.erase(*endpointIt);
endpointIt++;
continue;
}
while (Message *message = messageQueue->dequeMessage ())
{
if (sendBufferPosition + message->getSize() > PACKET_SIZE)
{
// put message back and send it later
messageQueue->enqueMessage (message);
break;
}
// copy message into buffer
std::memcpy (
&sendBuffer [sendBufferPosition], message, message->getSize());
sendBufferPosition += message->getSize();
// deleting this message causes a crash if 2 or more
// recipients are registered within MessageSystem
//delete message; <- RANDOM CRASH elsewhere in the program
}
}
.... // more code down here that seems not related to the error
答案 0 :(得分:3)
今天我自己想出来了。它是问题中提到的4种可能性中的第1位。
这是我在MessageQueue中的解决方案:
template <class MessageType>
void broadcast (MessageType &message)
{
// I was creating 1 new Message right here but I need 1 new Message
// in EVERY MessageQueue so i moved the next line ...
// MessageType *internMessage = new MessageType(message);
boost::mutex::scoped_lock lock (mRecipientMapMutex);
std::map <boost::asio::ip::udp::endpoint, MessageQueue *>::iterator it;
for (it = mRecipientMap.begin ();
it != mRecipientMap.end ();
it++)
{
// ... down here. Now every queue contains its own copy of the Message
MessageType *internMessage = new MessageType(message);
it->second->enqueMessage(internMessage);
}
}
答案 1 :(得分:1)
这可能是错误订单的简单问题。你在做:
while(messageQueue.size() > 0)
{
delete messageQueue.front();
messageQueue.pop_front();
}
也许在弹出消息之后删除消息,而不是之前,可以做到这一点:
while(messageQueue.size() > 0)
{
Message* pFront = messageQueue.front();
messageQueue.pop_front();
delete pFront;
}
无论如何,我对此解决方案一点也不自信,因为删除pFront
指向的对象应该对队列本身没有影响,队列本身只存储指针。但你可以试试。
答案 2 :(得分:1)
好吧,我遇到了类似的问题, 以下代码
Message* message = messageQueue.front ();
messageQueue.pop_front();
return message;
与我产生错误的代码是:
Point *p = q.LookFor(&q, &pts[5], &Dist);
cout ...
delete p;
该函数似乎删除了它在运行时创建的指针,因此不允许“再次”删除它
所以我用
替换了它Point p = *(q.LookFor(&q, &pts[5], &Dist));
它消失了。