PNG图像旋转组件

时间:2011-12-01 08:29:27

标签: delphi png delphi-7

任何人都可以帮我找到一个能够在保持透明度的同时快速旋转PNG图像的组件或SDK吗?

1 个答案:

答案 0 :(得分:3)

PNGImage组件的原始作者(Delphi本机组件的基础)有一个论坛,他和其他人发布了关于如何使用PNGImage组件执行操作的代码片段。

在论坛被删除之前,我抓住了所有代码片段的副本,并将它们放在CodeGear Code Central网站上。

大多数(如果不是全部)都可以使用本机PNG图像并保持Alpha通道。

以下是包中包含的完整示例列表:

Smooth rotates a PNG object
Resizes a TPNGObject using a smooth algorithm
Slice one PNG into several smaller ones
Saves an image as either a bitmap or a png.
Sample chunk descendant
Read all tEXt-Chunks and write values into a TStrings object
Display a message box with information extracted from the PNG File
Finds and cuts a block from a PNG image
This method converts the png into a jpeg object
This method converts the png into a bmp object
Overlay one PNG over another
This makes the image half transparent
Flips a png image vertically and saves back
Draws a png image over the desktop

以下是链接:CodeCentral PNG Methods

修改

这是RotatePNG功能的高度优化版本。 从技术上讲,它仍然是逐像素的,但它使用了许多技术,例如扫描线,指针数学和图像尺寸的存储,以实现适当的速度增加。

我使用2550x3300像素图像(~5MB)进行测试,并使用半粗略但完全(非)科学计算(在我脑海中计算),我想出了以下指标:

the old routine (mentioned above): ~7 seconds
the new routine (code below): ~1.5 seconds

我不能严格对此予以赞扬。代码最初来自EFG's website,我决定尝试将其中一个例程转换为旋转PNG图像而不是位图。

我敢肯定,任何了解此类事情的人都会看一下代码并提供一些建议来调整更快的速度。

procedure RotatePNG(
        const PNGOriginal:TPNGImage;//input PNG 
        out   PNGRotated:TPNGImage; //output PNG
    Const Angle : double);
{
  (c) har*GIS L.L.C., 1999
    You are free to use this in any way, but please retain this comment block.
    Please email questions to jim@har-gis.com .
    Doc & Updates: http://www.efg2.com/Lab/ImageProcessing/RotateScanline.htm
    and http://www.efg2.com/Lab/Library/Delphi/Graphics/JimHargis_RotateBitMap.zip
}
{
  Modified by R.J.Mills, 2012 - 
    - Use pointer arithmetic instead of type sub-scripting for faster pixels.  
    - Converted to rotate PNG images June 2012.
}

Type
  TRGBTripleArray = array [0..32767] of TRGBTriple; //allow integer subscript
  pRGBTripleArray = ^TRGBTripleArray;

VAR
  wPng : TPngImage;
  theta:Double;  // rotn angle in radians counterclockwise in windows
  cosTheta       :  Single;   {in windows}
  sinTheta       :  Single;
  i              :  INTEGER;
  iOriginal      :  INTEGER;
  iPrime         :  INTEGER;
  j              :  INTEGER;
  jOriginal      :  INTEGER;
  jPrime         :  INTEGER;
  NewWidth,NewHeight:INTEGER;
  nBytes: Integer;//no. bytes per pixelformat
  Oht,Owi,Rht,Rwi: Integer;//Original and Rotated subscripts to bottom/right
  RowSizeRot : integer;
  RowSizeOrg : integer;
  AlphaSizeRot : integer;
  AlphaSizeOrg : integer;
  RowStartPtr : Pointer;
  AlphaStartPtr : Pointer;

  RowRotatedT: pRGBtripleArray; //3 bytes
  AlphaRowT: pByteArray;    //1 byte
  AlphaRotatedT : pByteArray;   //1 byte

  TransparentT: TRGBTriple;

{=======================================}
 function Mod360( const angle:Double ):Double;
 begin
   result := frac( angle/360 )*360;
   if result < 0 then
     result := result+360;
 end;
{=======================================}

begin
  Theta := -(2*pi* Mod360(angle))/360;
  sinTheta := SIN( theta );
  cosTheta := COS( theta );

    NewWidth  := ABS( ROUND( PNGOriginal.Height*sinTheta) ) + ABS( ROUND( PNGOriginal.Width*cosTheta ) );
    NewHeight := ABS( ROUND( PNGOriginal.Width*sinTheta ) ) + ABS( ROUND( PNGOriginal.Height*cosTheta) );

  if ( ABS(theta)*MAX( PNGOriginal.width,PNGOriginal.height ) ) > 1 then
  begin//non-zero rotation

    wPng := TPngImage.createblank(PNGOriginal.Header.ColorType, 8, NewWidth, NewHeight);
    try

    //local constants for loop, each was hit at least width*height times   1/8/00
      Rwi := NewWidth - 1; //right column index
      Rht := NewHeight - 1;//bottom row index
      Owi := PNGOriginal.Width - 1;    //transp color column index
      Oht := PNGOriginal.Height - 1;   //transp color row  index

      RowRotatedT := wPng.Scanline[ Rht ] ;

      RowStartPtr := PNGOriginal.Scanline[ 0 ];
      RowSizeRot := Integer(wPng.ScanLine[1])-Integer(wPng.ScanLine[0]);
      RowSizeOrg := Integer(PNGOriginal.ScanLine[1])-Integer(PNGOriginal.ScanLine[0]);

      TransparentT := pRGBtripleArray( PNGOriginal.Scanline[ Oht ] )[0];

      if PNGOriginal.Header.ColorType in [COLOR_RGBALPHA] then
      begin
        AlphaRowT := PNGOriginal.AlphaScanline[ Oht ];
        AlphaStartPtr := PNGOriginal.AlphaScanline[ 0 ];
        AlphaRotatedT := wPng.AlphaScanline[ Rht ];
        AlphaSizeRot := Integer(wPng.AlphaScanline[1])-Integer(wPng.AlphaScanline[0]);
        AlphaSizeOrg := Integer(PNGOriginal.AlphaScanline[1])-Integer(PNGOriginal.AlphaScanline[0]);
      end
      else
      begin
        AlphaRowT := nil;
        AlphaStartPtr := nil;
        AlphaRotatedT := nil;
        AlphaSizeRot := 0;
        AlphaSizeOrg := 0;
      end;

      for j := Rht downto 0 DO   //1/8/00
      begin //for j
        jPrime := 2*j - NewHeight + 1 ;
        for i := Rwi downto 0 DO   //1/8/00
        begin //for i
          iPrime := 2*i - NewWidth   + 1;
          iOriginal := ( ROUND( iPrime*CosTheta - jPrime*sinTheta ) + Owi ) div 2;

          if ( iOriginal >= 0 ) and ( iOriginal <= Owi ) then
          begin //inside
            jOriginal := ( ROUND( iPrime*sinTheta + jPrime*cosTheta ) + Oht ) div 2 ;
            if ( jOriginal >= 0 ) and ( jOriginal <= Oht ) then
            begin    //1/8/00
              RowRotatedT[i] := pRGBTripleArray(Integer(RowStartPtr) + (jOriginal * RowSizeOrg))[iOriginal];
              if assigned(AlphaRotatedT) then
                AlphaRotatedT[i] := pByteArray(Integer(AlphaStartPtr) + (jOriginal * AlphaSizeOrg))[iOriginal];
            end
            else
            begin //set Transparent
              if Assigned(AlphaRotatedT) then
                AlphaRotatedT[i] := 0;
              RowRotatedT[i] := TransparentT;
            end;
          end //inside
          else
          begin //Set Transpaarent;
            if Assigned(AlphaRotatedT) then
              AlphaRotatedT[i] := 0;
            RowRotatedT[i] := TransparentT;
          end;
        end; //for i
        Dec(Integer(RowRotatedT), RowSizeRot) ;
        if assigned(AlphaRotatedT) then
          Dec(Integer(AlphaRotatedT), AlphaSizeRot) ;
      end;//for j
      PNGRotated.Assign(wPng);
    finally
      wPng.Free;
    end;
  end //non-zero rotation
  else
  begin //Zero rotation         
    if PNGRotated <> PNGOriginal then
      PNGRotated.Assign(PNGOriginal);
  end;
end; {RotatePNG}