我需要一些帮助来填补我的道路。我不知道在哪里放CGContextFillPath(path);
例如。我是绘图(和iOS开发)的新手,我现在已经尝试了近两个小时了。但是我达到了我必须放弃的程度......希望你能解释一下我的问题。我收到以下错误:invalid context
-(CGMutablePathRef) drawHexagon:(CGPoint)origin
{
//create mutable path
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, nil, origin.x, origin.y);
CGPoint newloc = CGPointMake(origin.x - 20, origin.y + 42);
CGPathMoveToPoint(path, NULL, newloc.x, newloc.y);
CGPathAddLineToPoint(path, NULL, newloc.x + 16,newloc.y + 38);
CGPathAddLineToPoint(path, NULL, newloc.x + 49, newloc.y + 0);
CGPathAddLineToPoint(path, NULL, newloc.x + 23, newloc.y - 39);
CGPathAddLineToPoint(path, NULL, newloc.x - 25,newloc.y - 40);
CGPathAddLineToPoint(path, NULL, newloc.x -43, newloc.y + 0);
CGPathCloseSubpath(path);
CGContextAddPath(context, path);
context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGContextAddPath(context, path);
CGContextStrokePath(context);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
CGContextFillPath(path);
return path;
}
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init])) {
clickedHexagonsUpToNow = [[NSMutableArray alloc]init ];
CGSize screenSize = [CCDirector sharedDirector].winSize;
background = [CCSprite spriteWithFile:@"background.png"];
background.anchorPoint= ccp(0,0);
[self addChild:background z:-1 tag:0];
hex1TouchArea = [self drawHexagon:ccp(82,120)];
hex2TouchArea = [self drawHexagon:ccp(50,157)];
hex3TouchArea = [self drawHexagon:ccp(220 ,196)];
hex4TouchArea = [self drawHexagon:ccp(280,153)];
hex5TouchArea = [self drawHexagon:ccp(84,118)];
hex6TouchArea = [self drawHexagon:ccp(82,120)];
hex7TouchArea = [self drawHexagon:ccp(82,120)];
hex8TouchArea = [self drawHexagon:ccp(82,120)];
hex9TouchArea = [self drawHexagon:ccp(82,120)];
self.isTouchEnabled = YES;
}
return self;
}
答案 0 :(得分:9)
它应该将CGContext作为参数,而不是CGPath。
CGContextFillPath(context);
但是,对CGContextStrokePath的调用清除了当前路径,因此CGContextFillPath将不执行任何操作。要描边和填充相同的路径,您应该使用CGContextDrawPath:
...
CGContextSetStrokeColorWithColor(context, [UIColor blueColor].CGColor);
CGContextAddPath(context, path);
// CGContextStrokePath(context);
CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor);
// CGContextFillPath(path);
CGContextDrawPath(context, kCGPathFillStroke);
(并且还应用@Luiz关于获取上下文的更改。)
答案 1 :(得分:1)
您需要在添加路径之前获取上下文:
context = UIGraphicsGetCurrentContext();
CGContextAddPath(context, path);
此外,要填充路径,您需要传递上下文引用,而不是路径本身:
CGContextFillPath(context);