如何移动形状?我已经尝试更改包含所有顶点但不起作用的浮动...然后我尝试了glTranslateF,但它也没有用。我做错了什么?
这是我的代码:
package com.chrypthic.android.reference;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
import android.util.Log;
public class Square
{
final int VERTEX_SIZE = (2+2) *4;
FloatBuffer vertices;
ShortBuffer indices;
Texture texture;
GL10 gl;
Context c;
int x;
int y;
int w;
int h;
public Square(GL10 gl, Context context, int x, int y, int w, int h, String imageTexture)
{
this.gl = gl;
this.c = context;
this.x = x;
this.y = y;
this.w = w;
this.h = h;
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(4 * VERTEX_SIZE);
byteBuffer.order(ByteOrder.nativeOrder());
vertices = byteBuffer.asFloatBuffer();
/*vertices.put(new float[]{
10.0f, 10.0f, 0.0f, 1.0f, //bl
160.0f, 10.0f, 1.0f, 1.0f, //br
160.0f, 160.0f, 1.0f, 0.0f, //tr
10.0f, 160.0f, 0.0f, 0.0f, //tl
});*/
vertices.put(new float[]{
(float)x, ((float)y+(float)h), 0.0f, 1.0f, //bl
((float)x+(float)w), ((float)y+(float)h), 1.0f, 1.0f, //br
((float)x+(float)w), (float)y, 1.0f, 0.0f, //tr
(float)x, (float)y, 0.0f, 0.0f, //tl
});
vertices.flip();
byteBuffer = ByteBuffer.allocateDirect(6 * 2);
byteBuffer.order(ByteOrder.nativeOrder());
indices = byteBuffer.asShortBuffer();
indices.put(new short[]{
0, 1, 2, 2, 3, 0
});
indices.flip();
texture = new Texture(imageTexture, c, gl);
texture.load();
}
public void draw()
{
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glEnable(GL10.GL_TEXTURE_2D);
texture.bind();
gl.glColor4f(0f, 0f, 0f, 1f);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
vertices.position(0);
gl.glVertexPointer(2, GL10.GL_FLOAT, VERTEX_SIZE, vertices);
vertices.position(2);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, VERTEX_SIZE, vertices);
gl.glDrawElements(GL10.GL_TRIANGLES, 6, GL10.GL_UNSIGNED_SHORT, indices);
}
public void update()
{
//this doesnt work. I call the method every 10 milliseconds from a thread in another class.
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glTranslatef(10, y, 0);
}
}
答案 0 :(得分:2)
您提供的源代码中的问题是在执行绘制操作之前需要调用glTranslatef
。将矩阵模式设置为 modelview 设置平移,所有绘图将在新位置绘制。
答案 1 :(得分:1)
您提到从另一个线程调用update,但OpenGL调用仅在创建上下文的同一线程上有效。
您还应该阅读有关OpenGL转换的内容。需要付出一些努力来理解耐心。