我创建了一个自定义按钮皮肤:
<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
minWidth="65" minHeight="22"
creationComplete="GlassButtonSkin_creationCompleteHandler(event)">
<fx:Metadata>[HostComponent("spark.components.Button")]</fx:Metadata>
<fx:Declarations>
</fx:Declarations>
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
import mx.graphics.RadialGradient;
import spark.effects.Fade;
import spark.effects.animation.RepeatBehavior;
[Bindable]
private var rectRollOverEffect:Rect = new Rect();
private var radialGradientRollOverEffect:RadialGradient = new RadialGradient();
private var gradientEntryRollOverEffect1:GradientEntry = new GradientEntry(0x8dbdff,NaN,0.7);
private var gradientEntryRollOverEffect2:GradientEntry = new GradientEntry(0x8dbdff,NaN,0);
private var indexOfRollOverEffect:int;
private var myFade:Fade;
protected function GlassButtonSkin_creationCompleteHandler(event:FlexEvent):void{
parent.mouseChildren = true;
this.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler,true);
this.addEventListener(MouseEvent.MOUSE_OUT,mouseOutHandler,true);
this.addEventListener(MouseEvent.MOUSE_OVER,mouseOverHandler,true);
this.addElement(rectRollOverEffect);
indexOfRollOverEffect = this.getElementIndex(rectRollOverEffect);
this.removeElementAt(indexOfRollOverEffect);
}
private function mouseOverHandler(event:MouseEvent):void{
if(this.currentState == "disabled")
return;
createRollOverEffect(event,0);
myFade = new Fade(this.getElementAt(indexOfRollOverEffect));
myFade.alphaFrom = 0;
myFade.alphaTo = 1;
myFade.duration = 200;
myFade.end();
myFade.play();
}
private function mouseMoveHandler(event:MouseEvent):void{
if(this.currentState == "disabled")
return;
this.removeElementAt(indexOfRollOverEffect);
createRollOverEffect(event,1);
}
private function mouseOutHandler(event:MouseEvent):void{
if(this.currentState == "disabled")
return;
this.removeElementAt(indexOfRollOverEffect);
}
private function createRollOverEffect(event:MouseEvent,alpha:int):void{
rectRollOverEffect.alpha = alpha;
rectRollOverEffect.left = 2;
rectRollOverEffect.right = 2;
rectRollOverEffect.bottom = 2;
rectRollOverEffect.top = 2;
rectRollOverEffect.radiusX = 4;
rectRollOverEffect.radiusY = 4;
radialGradientRollOverEffect.entries = [gradientEntryRollOverEffect1,gradientEntryRollOverEffect2];
radialGradientRollOverEffect.x = event.localX;
radialGradientRollOverEffect.y = height-2;
radialGradientRollOverEffect.scaleX = width/1.5;
radialGradientRollOverEffect.scaleY = height;
rectRollOverEffect.fill = radialGradientRollOverEffect;
this.addElementAt(rectRollOverEffect,indexOfRollOverEffect);
}
]]>
</fx:Script>
<s:states>
<s:State name="up"/>
<s:State name="over"/>
<s:State name="down"/>
<s:State name="disabled"/>
</s:states>
<s:transitions>
<s:Transition fromState="over" toState="disabled">
<s:CallAction target="{this}" functionName="removeElement" args="{[this.rectRollOverEffect]}"/>
</s:Transition>
</s:transitions>
<!-- outer border -->
<s:Rect left="0" right="0" top="0" bottom="0" id="outerBorder" radiusX="4" radiusY="4">
<s:stroke>
<s:SolidColorStroke id="outerBorderStroke" weight="1" color="#ffffff" />
</s:stroke>
</s:Rect>
<!-- inner border -->
<s:Rect left="1" right="1" top="1" bottom="1" id="innerBorder" radiusX="4" radiusY="4">
<s:stroke>
<s:SolidColorStroke id="innerBorderStroke" weight="1" color="#000000"/>
</s:stroke>
</s:Rect>
<!-- fill -->
<!--- Defines the appearance of the Button component's background. -->
<s:Rect id="background" left="1" right="1" top="1" bottom="1">
<s:fill>
<s:SolidColor alpha="0.5" color="#000000"/>
</s:fill>
</s:Rect>
<s:Rect id="backgroundTopPart" left="1" right="1" top="1" height="50%"
includeIn="up,over,disabled">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="#ffffff" alpha="0.5" ratio="0.1"/>
<s:GradientEntry color="#ffffff" alpha="0.1"/>
</s:LinearGradient>
</s:fill>
</s:Rect>
<s:Label id="labelDisplay"
text="Send"
textAlign="center"
verticalAlign="middle"
color="#FFFFFF"
horizontalCenter="0" verticalCenter="1"
left="10" right="10" top="2" bottom="2">
</s:Label>
<s:Rect id="disableForeground" left="0" right="0" top="0" bottom="0"
includeIn="disabled">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="#7B7B7B" alpha="0.6" ratio="0.1"/>
<s:GradientEntry color="#aaaaaa" alpha="0.3"/>
</s:LinearGradient>
</s:fill>
</s:Rect>
</s:SparkSkin>
问题是我的hitarea似乎是错误的。当我点击时,没关系,区域是正确的,但是鼠标悬停在事件上,该区域似乎与点击区域不同且小于点击区域。我只是不明白为什么。
我甚至尝试通过添加一行this.hitArea = this.interactiveGroup
来手动更改按钮外观的命中区域。其中,interactiveGroup是一个包含组件边框的组,但它没有改变任何内容。
答案 0 :(得分:1)
我认为它与你的labelDisplay皮肤元素有关。它有一个左右10 ....如果右边和左边都设置为0,那么效果会直接显示出来,因为它太小了。