所以我绘制了一些物体,圆形正方形甚至是线条。这是我用来绘制图像的代码:
Graphics surface = this.splitContainer1.Panel2.CreateGraphics();
Pen pen1 = new Pen(ColorR.BackColor, float.Parse(boxWidth.Text));
switch (currentObject)
{
case "line":
if (step == 1)
{
splitContainer1.Panel2.Focus();
one.X = e.X;
one.Y = e.Y;
boxX.Text = one.X.ToString();
boxY.Text = one.Y.ToString();
step = 2;
}
else
{
two.X = e.X;
two.Y = e.Y;
boxX2.Text = two.X.ToString();
boxY2.Text = two.Y.ToString();
surface.DrawLine(pen1, one, two);
step = 1;
}
break;
case "circle":
if (step == 1)
{
boxX.Text = e.X.ToString();
boxY.Text = e.Y.ToString();
step = 2;
}
else
{
int tempX = int.Parse(boxX.Text);
int tempY = int.Parse(boxY.Text);
int tempX2 = e.X;
int tempY2 = e.Y;
int sideX, sideY;
if (tempX > tempX2)
{
sideX = tempX - tempX2;
}
else
{
sideX = tempX2 - tempX;
}
if (tempY > tempY2)
{
sideY = tempY - tempY2;
}
else
{
sideY = tempY2 - tempY;
}
double tempRadius;
tempRadius = Math.Sqrt(sideX * sideX + sideY * sideY);
tempRadius *= 2;
bWidth.Text = bHeight.Text = Convert.ToInt32(tempRadius).ToString();
surface.DrawEllipse(
pen1,
int.Parse(boxX.Text) - int.Parse(bWidth.Text) / 2,
int.Parse(boxY.Text) - int.Parse(bHeight.Text) / 2,
float.Parse(bWidth.Text), float.Parse(bHeight.Text));
step = 1;
}
break;
case "square":
if (step == 1)
{
boxX.Text = e.X.ToString();
boxY.Text = e.Y.ToString();
step = 2;
}
else if (step == 2)
{
int tempX = e.X;
if (tempX > int.Parse(boxX.Text))
{
bWidth.Text = (tempX - int.Parse(boxX.Text)).ToString();
}
else
{
bWidth.Text = (int.Parse(boxX.Text) - tempX).ToString();
}
step = 3;
}
else
{
int tempY = e.Y;
if (tempY > int.Parse(boxY.Text))
{
bHeight.Text = (tempY - int.Parse(boxY.Text)).ToString();
}
else
{
bHeight.Text = (int.Parse(boxY.Text) - tempY).ToString();
}
surface.DrawRectangle(
pen1,
int.Parse(boxX.Text),
int.Parse(boxY.Text),
int.Parse(bWidth.Text),
int.Parse(bHeight.Text));
step = 1;
}
break;
}
因此,在我绘制图像之后,我希望能够选择一个图形 - 例如 - 更改颜色或旋转它。但我似乎无法弄明白该怎么做。
答案 0 :(得分:1)
我建议定义一个基本抽象形状类,它具有所有形状应该提供的方法,例如在图形对象上绘制自身的方法,指示点是否在其中/应该选择它的方法,方法按给定的数量旋转它和改变颜色的方法。
一旦你得到了你的形状类,那么你必须弄清楚如何填写每个派生形状的方法。为了绘图你已经得到了代码。为了选择它,这将取决于形状。对于类似圆形的东西来说,这很简单,只需计算圆心和点击点之间的距离,对于像线条这样的东西,它更难,因为你不希望用户必须完全点击它。
离开旋转并改变颜色。更改颜色很简单,只需在Shape类上使用Color属性,然后在绘制形状时,使用该颜色创建画笔或笔。
关于轮换,请查看Graphics.RotateTransform
。
public abstract class Shape
{
public Color Color { get; set; }
public float Rotation { get; set; }
public Point Position { get; set; }
public Shape(Color color, float rotation, Point position)
{
Color = color;
Rotation = rotation;
Position = position;
}
public void ChangeRotation(float amount)
{
Rotation += amount;
}
public abstract void Draw(Graphics graphics);
public abstract bool WithinBounds(Point point);
}
public class Circle : Shape
{
public float Radius { get; set; }
public Circle(Color color, float rotation, Point position)
:base(color, rotation, position)
{
}
public override void Draw(Graphics graphics)
{
}
public override bool WithinBounds(Point point)
{
if (Math.Sqrt(Math.Pow(point.X - Position.X, 2) + Math.Pow(point.Y - Position.Y, 2)) <= Radius)
return true;
else
return false;
// Note, if statement could be removed to become the below:
//return Math.Sqrt(Math.Pow(point.X - Position.X, 2) + Math.Pow(point.Y - Position.Y, 2)) <= Radius;
}
}
答案 1 :(得分:0)
查看Graphics对象的RotateTransform方法。还有一个TranslateTransform方法。