我正试图在Cocoa Touch的UIView
的底边画一个阴影。我知道我应该使用CGContextSetShadow()
绘制阴影,但Quartz 2D编程指南有点模糊:
CGContextSetShadow
,传递适当的值。我在UIView
子类中尝试了以下内容:
- (void)drawRect:(CGRect)rect {
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextSaveGState(currentContext);
CGContextSetShadow(currentContext, CGSizeMake(-15, 20), 5);
CGContextRestoreGState(currentContext);
[super drawRect: rect];
}
..但这对我不起作用,我有点不知道(a)下一步该去哪里和(b)如果我需要对UIView
做任何事情来完成这项工作?
答案 0 :(得分:784)
更简单的方法是在初始化时设置视图的某些图层属性:
self.layer.masksToBounds = NO;
self.layer.shadowOffset = CGSizeMake(-15, 20);
self.layer.shadowRadius = 5;
self.layer.shadowOpacity = 0.5;
您需要导入QuartzCore。
#import <QuartzCore/QuartzCore.h>
答案 1 :(得分:230)
self.layer.masksToBounds = NO;
self.layer.cornerRadius = 8; // if you like rounded corners
self.layer.shadowOffset = CGSizeMake(-15, 20);
self.layer.shadowRadius = 5;
self.layer.shadowOpacity = 0.5;
这会降低应用程序的速度。 只要您的视图明显是矩形,添加以下行可以提高性能:
self.layer.shadowPath = [UIBezierPath bezierPathWithRect:self.bounds].CGPath;
答案 2 :(得分:156)
相同的解决方案,但只是提醒您:您可以直接在故事板中定义阴影。
例如:
答案 3 :(得分:93)
在当前代码中,保存当前上下文的GState
,将其配置为绘制阴影..并将其恢复为将其配置为绘制阴影之前的状态。然后,最后,您调用超类的drawRect
:。
任何应受阴影设置影响的绘图都需要在
之后发生CGContextSetShadow(currentContext, CGSizeMake(-15, 20), 5);
但之前
CGContextRestoreGState(currentContext);
因此,如果您希望超级类的drawRect:
被“包裹”在阴影中,那么如果重新排列代码就会怎么样?
- (void)drawRect:(CGRect)rect {
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGContextSaveGState(currentContext);
CGContextSetShadow(currentContext, CGSizeMake(-15, 20), 5);
[super drawRect: rect];
CGContextRestoreGState(currentContext);
}
答案 4 :(得分:41)
你可以尝试这个......你可以玩这些值。
shadowRadius
决定了模糊量。 shadowOffset
指示阴影的去向。
Swift 2.0
let radius: CGFloat = demoView.frame.width / 2.0 //change it to .height if you need spread for height
let shadowPath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 2.1 * radius, height: demoView.frame.height))
//Change 2.1 to amount of spread you need and for height replace the code for height
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.blackColor().CGColor
demoView.layer.shadowOffset = CGSize(width: 0.5, height: 0.4) //Here you control x and y
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
demoView.layer.masksToBounds = false
demoView.layer.shadowPath = shadowPath.CGPath
Swift 3.0
let radius: CGFloat = demoView.frame.width / 2.0 //change it to .height if you need spread for height
let shadowPath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 2.1 * radius, height: demoView.frame.height))
//Change 2.1 to amount of spread you need and for height replace the code for height
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.black.cgColor
demoView.layer.shadowOffset = CGSize(width: 0.5, height: 0.4) //Here you control x and y
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
demoView.layer.masksToBounds = false
demoView.layer.shadowPath = shadowPath.cgPath
传播示例
创建基本阴影
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.blackColor().CGColor
demoView.layer.shadowOffset = CGSizeMake(0.5, 4.0); //Here your control your spread
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
Swift 2.0中的基本阴影示例
答案 5 :(得分:19)
Simple and clean solution using Interface Builder
Add a file named UIView.swift in your project (or just paste this in any file) :
cell
Then this will be available in Interface Builder for every view in the Utilities Panel > Attributes Inspector :
You can easily set the shadow now.
Notes:
- The shadow won't appear in IB, only at runtime.
- As Mazen Kasser said
To those who failed in getting this to work [...] make sure Clip Subviews (
import UIKit @IBDesignable extension UIView { /* The color of the shadow. Defaults to opaque black. Colors created * from patterns are currently NOT supported. Animatable. */ @IBInspectable var shadowColor: UIColor? { set { layer.shadowColor = newValue!.CGColor } get { if let color = layer.shadowColor { return UIColor(CGColor:color) } else { return nil } } } /* The opacity of the shadow. Defaults to 0. Specifying a value outside the * [0,1] range will give undefined results. Animatable. */ @IBInspectable var shadowOpacity: Float { set { layer.shadowOpacity = newValue } get { return layer.shadowOpacity } } /* The shadow offset. Defaults to (0, -3). Animatable. */ @IBInspectable var shadowOffset: CGPoint { set { layer.shadowOffset = CGSize(width: newValue.x, height: newValue.y) } get { return CGPoint(x: layer.shadowOffset.width, y:layer.shadowOffset.height) } } /* The blur radius used to create the shadow. Defaults to 3. Animatable. */ @IBInspectable var shadowRadius: CGFloat { set { layer.shadowRadius = newValue } get { return layer.shadowRadius } } }
) is not enabled
答案 6 :(得分:13)
我将它用作我的工具的一部分。有了这个,我们不仅可以设置阴影,还可以为任何UIView
获得圆角。您也可以设置您喜欢的颜色阴影。通常黑色是首选,但有时,当背景为非白色时,您可能需要其他东西。这是我使用的 -
in utils.m
+ (void)roundedLayer:(CALayer *)viewLayer
radius:(float)r
shadow:(BOOL)s
{
[viewLayer setMasksToBounds:YES];
[viewLayer setCornerRadius:r];
[viewLayer setBorderColor:[RGB(180, 180, 180) CGColor]];
[viewLayer setBorderWidth:1.0f];
if(s)
{
[viewLayer setShadowColor:[RGB(0, 0, 0) CGColor]];
[viewLayer setShadowOffset:CGSizeMake(0, 0)];
[viewLayer setShadowOpacity:1];
[viewLayer setShadowRadius:2.0];
}
return;
}
要使用此功能,我们需要调用它 - [utils roundedLayer:yourview.layer radius:5.0f shadow:YES];
答案 7 :(得分:7)
extension UIView {
func installShadow() {
layer.cornerRadius = 2
layer.masksToBounds = false
layer.shadowColor = UIColor.black.cgColor
layer.shadowOffset = CGSize(width: 0, height: 1)
layer.shadowOpacity = 0.45
layer.shadowPath = UIBezierPath(rect: bounds).cgPath
layer.shadowRadius = 1.0
}
}
答案 8 :(得分:4)
如果您想使用StoryBoard并且不想继续输入运行时属性,则可以轻松地创建视图的扩展并使它们在情节提要中可用。
步骤1.创建扩展名
extension UIView {
@IBInspectable var shadowRadius: CGFloat {
get {
return layer.shadowRadius
}
set {
layer.shadowRadius = newValue
}
}
@IBInspectable var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set {
layer.shadowOpacity = newValue
}
}
@IBInspectable var shadowOffset: CGSize {
get {
return layer.shadowOffset
}
set {
layer.shadowOffset = newValue
}
}
@IBInspectable var maskToBound: Bool {
get {
return layer.masksToBounds
}
set {
layer.masksToBounds = newValue
}
}
}
答案 9 :(得分:3)
对于那些在尝试所有答案后未能使其工作的人(正如我自己!),只需确保在属性检查器中未启用剪辑子视图 ...
答案 10 :(得分:1)
您可以使用我为阴影和角半径创建的效用函数,如下所示:
eureka.instance.instance-id==${spring.cloud.client.hostname}:${spring.application.name}:${spring.application.instance_id:${random.value}}
希望它能帮到你!!!
答案 11 :(得分:1)
所有答案都很好,但我想再增加一点
如果在有表格单元格时遇到问题,则Deque新单元格中的阴影不匹配,因此在这种情况下,您需要将影子代码放在layoutSubviews方法中,以便它在所有条件下都能很好地运行。
-(void)layoutSubviews{
[super layoutSubviews];
[self.contentView setNeedsLayout];
[self.contentView layoutIfNeeded];
[VPShadow applyShadowView:self];
}
或在ViewControllers中针对特定视图在以下方法中放置阴影代码,以便它能够正常工作
-(void)viewDidLayoutSubviews{
[super viewDidLayoutSubviews];
[self.viewShadow layoutIfNeeded];
[VPShadow applyShadowView:self.viewShadow];
}
我为新的开发者修改了我的阴影实现,以获得更通用的形式:
/*!
@brief Add shadow to a view.
@param layer CALayer of the view.
*/
+(void)applyShadowOnView:(CALayer *)layer OffsetX:(CGFloat)x OffsetY:(CGFloat)y blur:(CGFloat)radius opacity:(CGFloat)alpha RoundingCorners:(CGFloat)cornerRadius{
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:cornerRadius];
layer.masksToBounds = NO;
layer.shadowColor = [UIColor blackColor].CGColor;
layer.shadowOffset = CGSizeMake(x,y);// shadow x and y
layer.shadowOpacity = alpha;
layer.shadowRadius = radius;// blur effect
layer.shadowPath = shadowPath.CGPath;
}
答案 12 :(得分:1)
对于Xamarian同伴,答案的Xamarin.iOS / C#版本如下所示:
public override void DrawRect(CGRect area, UIViewPrintFormatter formatter)
{
CGContext currentContext = UIGraphics.GetCurrentContext();
currentContext.SaveState();
currentContext.SetShadow(new CGSize(-15, 20), 5);
base.DrawRect(area, formatter);
currentContext.RestoreState();
}
主要区别在于,您获得了CGContext
的实例,可以直接在其上调用适当的方法。
答案 13 :(得分:0)
Swift 3
self.paddingView.layer.masksToBounds = false
self.paddingView.layer.shadowOffset = CGSize(width: -15, height: 10)
self.paddingView.layer.shadowRadius = 5
self.paddingView.layer.shadowOpacity = 0.5
答案 14 :(得分:0)
您可以使用此Extension
添加阴影
extension UIView {
func addShadow(offset: CGSize, color: UIColor, radius: CGFloat, opacity: Float)
{
layer.masksToBounds = false
layer.shadowOffset = offset
layer.shadowColor = color.cgColor
layer.shadowRadius = radius
layer.shadowOpacity = opacity
let backgroundCGColor = backgroundColor?.cgColor
backgroundColor = nil
layer.backgroundColor = backgroundCGColor
}
}
您可以这样称呼
your_Custom_View.addShadow(offset: CGSize(width: 0, height: 1), color: UIColor.black, radius: 2.0, opacity: 1.0)
答案 15 :(得分:0)
在Swift 4中使用IBDesignable和IBInspectable素描阴影
如何使用它
逐边素描和XCODE
代码
@IBDesignable class ShadowView: UIView {
@IBInspectable var shadowColor: UIColor? {
get {
if let color = layer.shadowColor {
return UIColor(cgColor: color)
}
return nil
}
set {
if let color = newValue {
layer.shadowColor = color.cgColor
} else {
layer.shadowColor = nil
}
}
}
@IBInspectable var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set {
layer.shadowOpacity = newValue
}
}
@IBInspectable var shadowOffset: CGPoint {
get {
return CGPoint(x: layer.shadowOffset.width, y:layer.shadowOffset.height)
}
set {
layer.shadowOffset = CGSize(width: newValue.x, height: newValue.y)
}
}
@IBInspectable var shadowBlur: CGFloat {
get {
return layer.shadowRadius
}
set {
layer.shadowRadius = newValue / 2.0
}
}
@IBInspectable var shadowSpread: CGFloat = 0 {
didSet {
if shadowSpread == 0 {
layer.shadowPath = nil
} else {
let dx = -shadowSpread
let rect = bounds.insetBy(dx: dx, dy: dx)
layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
}
输出