iPad GUI仅在触摸后更新

时间:2011-11-07 22:48:56

标签: objective-c ios multithreading ipad

我为iPad构建了一个多线程应用程序。我有这个类从影片剪辑中提取帧,我有一个UIScrollView来显示我提取的东西。帧提取器在不同的线程中运行,我想在我提取一定数量的帧之后才开始构建滚动视图。因此,我创建了这个名为buffering的BOOL属性,它通过线程进行更新。我的视图控制器观察此属性,并且只有在此属性等于NO我才开始构建ScrollView。

问题是我在调用构建方法后没有看到GUI的任何变化。我只能在触摸屏幕后看到滚动视图

继续做什么:

创建线程:

[NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil];

线程中运行的代码:

-(void) startReadingWithTimeRange:(STimeRange *) timeRange;
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Top-level pool
    //setting the time range for reading the file
    [assetReader setTimeRange:timeRange.timeRange];

    //start reading
    [assetReader startReading];

    //declearing about the buffer
    CMSampleBufferRef buffer;
    int z = 0;
    while ( [assetReader status]==AVAssetReaderStatusReading)
    {
        z++;
        //reading buffer
        buffer = [assetReaderTrackOutput copyNextSampleBuffer];

        if (buffer == NULL) break;
        //converting the buffer to UIImage
        UIImage *frameImage = imageFromSampleBuffer(buffer);
        CMTime time = CMSampleBufferGetOutputPresentationTimeStamp(buffer);
        NSLog(@"###duration %lld",time.value/time.timescale);


        SFrame *frame = [[SFrame alloc] initWithImage:frameImage andTime:time];
        //add it to the frame array
        [framesArray addObject:frame];

        [frame release];
        //check if buffer is not null and needed release


        //release the buffer
        CFRelease(buffer);


        if ([framesArray count] > 100 && self.buffering) {
            [self willChangeValueForKey:@"buffering"];
            self.buffering = NO;
            [self didChangeValueForKey:@"buffering"];

        }


    }
    [pool release];

}

我真的很无能,我真的很感激任何帮助

1 个答案:

答案 0 :(得分:1)

首先不要调用willChangeValueForKey和didChangeValueForKey,因为你只是使KVO通知触发两次,它已被self.buffering = NO触发;

其次,主线程外部的属性/ ivar更改应该在@synchronized块内完成,例如:

@synchronized (self) {
     self.buffering = NO;
}

您可以使用performSelectorOnMainThread来调用缓冲方法,例如:

[self performSelectorOnMainThread:@selector(buffering:) withObject:[NSNumber numberWithBool:YES] waitUntilDone:NO];

如果这样做无法解决您的问题,那么您的代码可能会遇到其他问题,例如需要在某些视图或类型上调用setNeedsDisplay。

你没有说KVO通知会发生什么,你不明白这就是你明确试图发送它的原因吗?