我希望我的GL渲染器设置为“DIRTY”并使用线程来控制FPS但由于某种原因,requestRender
调用似乎总是被跳过。我有一种感觉,这可能与线程没有得到正确的上下文有关。是否有人知道将GLSurfaceView
上下文传递给其他线程的良好做法?
这是我的主题:
public class GameLoop extends Thread {
private GLSurfaceView myGLSurfaceView;
private final static int maxFPS = 30;
private final static int maxFrameSkips = 5;
private final static int framePeriod = 1000 / maxFPS;
public static boolean running;
public final static String TAG = "input";
public GameLoop(){
myGLSurfaceView = MyLaunchActivity.getMyGLSurfaceView();
}
@Override
public void run() {
running = MyLaunchActivity.getRunning();
long beginTime;
long timeDiff;
int sleepTime;
int framesSkipped;
sleepTime = 0;
while (running) {
running = MyLaunchActivity.getRunning();
//Log.d(TAG, "gameRunning");
beginTime = System.currentTimeMillis();
framesSkipped = 0;
GameLogic.update();
myGLSurfaceView.requestRender();
//Log.d(TAG, "rendered");
timeDiff = System.currentTimeMillis() - beginTime;
sleepTime = (int)(framePeriod - timeDiff);
if (sleepTime > 0) {
try{
Thread.sleep(sleepTime);
//Log.d(TAG, "sleeping" + String.valueOf(sleepTime));
}catch(InterruptedException e){}
}
while(sleepTime < 0 && framesSkipped < maxFrameSkips){
GameLogic.update();
sleepTime += framePeriod;
framesSkipped++;
Log.d(TAG, "Frames Skipped");
}
}
}
}
这是我的表面视图的构造函数......
public MyGLSurfaceView(Context context, AttributeSet attrs){
super(context, attrs);
myGLSurfaceRenderer = new MyGLSurfaceRenderer();
setRenderer(myGLSurfaceRenderer);
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
Log.d(TAG, "GLSurfaceViewed");
}
答案 0 :(得分:1)
myGLSurfaceView = MyLaunchActivity.getMyGLSurfaceView();
有关您的代码的一些问题:
您可以做的第一件事是在run()方法中为Exception添加一个catch子句,以查看是否有任何问题可以解释为什么不调用该方法。