我正在尝试为ImageButton设置动画。单击按钮时,我希望它向右滑动。当它再次被点击时,它应该滑回原来的位置。
当动画结束时,它会返回到原始位置,因此我重新定位了ImageButton。我有一个小的“闪光灯”,其中ImageButton和动画在ImageButton重新定位之前都处于原始位置。谁能告诉我如何摆脱这种“闪光”?
我编写了以下代码来启动动画,当动画结束时,移动ImageButton本身。 它是什么,是一个onClickListener用于滑动ImageButton和一个AnimationListener。还有一个onClickListener和一个用于滑动ImageButton的AnimationListener。
private class SceneIndicatorListenerIn implements ImageButton.OnClickListener {
ImageButton imageButton;
public SceneIndicatorListenerIn (ImageButton imageButton) {
this.imageButton = imageButton;
}
@Override
public void onClick(View view) {
// Create animation
Animation anim = AnimationUtils.loadAnimation(context, R.anim.sceneindicator_in);
anim.setAnimationListener(new SceneIndicatorListenerInDidEnd(imageButton));
view.startAnimation(anim);
}
}
private class SceneIndicatorListenerInDidEnd implements AnimationListener {
ImageButton imageButton;
public SceneIndicatorListenerInDidEnd (ImageButton imageButton) {
this.imageButton = imageButton;
}
@Override
public void onAnimationEnd(Animation anim) {
Log.d(LOG_TAG, "In animation did end");
// This is for density pixels
float dp = context.getResources().getDisplayMetrics().density;
// Keep position after animation
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(imageButton.getWidth(), imageButton.getHeight());
params.setMargins((int) (0 * dp), imageButton.getTop(), 0, 0);
imageButton.setLayoutParams(params);
// Change on click listener
imageButton.setOnClickListener(new SceneIndicatorListenerOut(imageButton));
}
@Override
public void onAnimationRepeat(Animation arg0) {}
@Override
public void onAnimationStart(Animation arg0) {}
}
private class SceneIndicatorListenerOut implements ImageButton.OnClickListener {
ImageButton imageButton;
public SceneIndicatorListenerOut (ImageButton imageButton) {
Log.d(LOG_TAG, "My imageButton was set");
this.imageButton = imageButton;
}
@Override
public void onClick(View view) {
Log.d(LOG_TAG, "You clicked me");
// Create animation
Animation anim = AnimationUtils.loadAnimation(context, R.anim.sceneindicator_out);
anim.setAnimationListener(new SceneIndicatorListenerOutDidEnd(imageButton));
view.startAnimation(anim);
}
}
private class SceneIndicatorListenerOutDidEnd implements AnimationListener {
ImageButton imageButton;
public SceneIndicatorListenerOutDidEnd (ImageButton imageButton) {
this.imageButton = imageButton;
}
@Override
public void onAnimationEnd(Animation anim) {
Log.d(LOG_TAG, "Out animation did end");
// This is for density pixels
float dp = context.getResources().getDisplayMetrics().density;
// Keep position after animation
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(imageButton.getWidth(), imageButton.getHeight());
params.setMargins((int) (-199 * dp), imageButton.getTop(), 0, 0);
imageButton.setLayoutParams(params);
// Change on click listener
imageButton.setOnClickListener(new SceneIndicatorListenerIn(imageButton));
}
@Override
public void onAnimationRepeat(Animation arg0) {}
@Override
public void onAnimationStart(Animation arg0) {}
}
这是我滑动的动画:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="0%"
android:toXDelta="83%"
android:duration="750" />
</set>
这是我的滑动动画:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="0%"
android:toXDelta="-80%"
android:duration="750" />
</set>
答案 0 :(得分:0)
我有同样的问题,想要为遇到此问题的人发布答案。无论你在xml中设置什么,都有一个导致这种情况的错误。
我解决它的方法是在动画之前手动设置屏幕外的X位置,以便闪光灯在屏幕外发生,然后它将被设置回原来的位置,因为动画正在处理。
image.setX(-5000);//Really any number off of the screen will do
Animation animation0 = AnimationUtils.loadAnimation(this,
R.anim.slide_across_right);
animation0.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
animationHack();
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
}
});
private void animationHack() {
(new Handler()).postDelayed(new Runnable() {
public void run() {
image.setX(0);
}
}, 20);
}