我一直在努力实现更好的绘制方法,并尝试使用Vertex Buffers。
现在,我一直在关注LWJGL Wiki [Using Vertex Buffer Objects (VBO)]中的教程,但它对我不起作用,根本没有绘制(据我所见)。
如果我用glVertex3d()
绘制,则一切正常。
这就是它的样子:
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL12.*;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.ARBVertexBufferObject;
import org.lwjgl.opengl.GLContext;
public abstract class Shape {
public void render()
{
if(vertexBufferID > 0 && indexBufferID > 0)
{
glEnableClientState(GL_VERTEX_ARRAY);
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, vertexBufferID);
glVertexPointer(3, GL_FLOAT, 0, 0);
if(colorBufferID > 0)
{
glEnableClientState(GL_COLOR_ARRAY);
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, colorBufferID);
glColorPointer(4, GL_FLOAT, 0, 0);
}
if(textureCoordBufferID > 0)
{
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, textureCoordBufferID);
glColorPointer(2, GL_FLOAT, 0, 0);
}
if(normalBufferID > 0)
{
glEnableClientState(GL_NORMAL_ARRAY);
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, normalBufferID);
glNormalPointer(GL_FLOAT, 0, 0);
}
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, indexBufferID);
glDrawRangeElements(drawMode, 0, verticesNumber, verticesNumber,
GL_UNSIGNED_INT, 0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
}
}
public static int createVBOID()
{
if (GLContext.getCapabilities().GL_ARB_vertex_buffer_object) {
IntBuffer buffer = BufferUtils.createIntBuffer(1);
ARBVertexBufferObject.glGenBuffersARB(buffer);
return buffer.get(0);
}
return 0;
}
public static void bufferData(int id, FloatBuffer buffer)
{
if (GLContext.getCapabilities().GL_ARB_vertex_buffer_object)
{
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, id);
ARBVertexBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, buffer, ARBVertexBufferObject.GL_STATIC_DRAW_ARB);
}
}
public static void bufferElementData(int id, IntBuffer buffer)
{
if (GLContext.getCapabilities().GL_ARB_vertex_buffer_object)
{
ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, id);
ARBVertexBufferObject.glBufferDataARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, buffer, ARBVertexBufferObject.GL_STATIC_DRAW_ARB);
}
}
@Override
protected void finalize() throws Throwable
{
if(vertexBufferID > 0) ARBVertexBufferObject.glDeleteBuffersARB(vertexBufferID);
if(colorBufferID > 0) ARBVertexBufferObject.glDeleteBuffersARB(colorBufferID);
if(textureCoordBufferID > 0) ARBVertexBufferObject.glDeleteBuffersARB(textureCoordBufferID);
if(indexBufferID > 0) ARBVertexBufferObject.glDeleteBuffersARB(indexBufferID);
super.finalize();
}
protected int verticesNumber;
protected int drawMode;
protected int vertexBufferID;
protected int colorBufferID;
protected int textureCoordBufferID;
protected int normalBufferID;
protected int indexBufferID;
}
子类,实际填写内容:
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
public class ShapeCube extends Shape{
public ShapeCube()
{
drawMode = GL11.GL_QUADS;
verticesNumber = 6 * 4;
FloatBuffer vertices = BufferUtils.createFloatBuffer(verticesNumber * 3);
IntBuffer indices = BufferUtils.createIntBuffer(verticesNumber);
for(float x = -0.5F; x < 1; x++) for(float y = -0.5F; y < 1; y++) for(float z = -0.5F; z < 1; z++)
{
vertices.put(new float[]{x, y, z});
}
indices.put(new int[]{0, 1, 2, 3, 4, 5, 6, 7});
indices.put(new int[]{0, 1, 4, 5, 2, 3, 6, 7});
indices.put(new int[]{0, 2, 4, 6, 1, 3, 5, 7});
vertexBufferID = createVBOID();
bufferData(vertexBufferID, vertices);
indexBufferID = createVBOID();
bufferElementData(indexBufferID, indices);
}
}
正如我所说,这段代码并没有为我绘制任何东西(我可以看到)。我确定我在正确的位置调用正确的代码,它应该绘制一个简单的彩色立方体。 我很确定我一定会错过一些简单的东西,但我对Vertex Buffer对象没有任何经验。
答案 0 :(得分:2)
我现在已经找到了答案。对于每个人都在想,我一直在使用的缓冲区的位置必须设置为零。然后它完美地工作:)