我需要这个代码的帮助。不确定如何根据标签编写代码来禁用/启用按钮。 我试图使用“[levelMenu setIsEnabled:false];”但所有按钮都被禁用。
//在我的init方法中
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"texture.plist"];
CCSpriteBatchNode *colorSprites = [CCSpriteBatchNode batchNodeWithFile:@"texture.png"];
[self addChild:colorSprites];
CCMenu *myMenu = [CCMenu menuWithItems:nil];
int rows = 2;
int cols = 4;
static int padding=20;
for(int count=0; count < (rows*cols); count++) {
int index1 = count +1;
NSString *spritefiles1 = [NSString stringWithFormat:@"sprite%d.png", index1];
random1 = [CCSprite spriteWithSpriteFrameName:spritefiles1];
CCMenuItemSprite *levelMenu = [CCMenuItemSprite itemFromNormalSprite:random1 selectedSprite:[CCSprite spriteWithFile:@"Iconselected.png"] disabledSprite:[CCSprite spriteWithFile:@"Iconlocked.png"] target:self selector:@selector(levelSelected:)];
int yOffset = padding+(int)(random1.contentSize.width/2-((random1.contentSize.width+padding)*(count/rows))); // or /cols to fill cols first
int xOffset = padding+(int)(random1.contentSize.width/2+((random1.contentSize.width+padding)*(count%rows))); // or %cols to fill cols first
levelMenu.position = ccp(xOffset, yOffset);
levelMenu.tag = count+1;
myMenu.position =ccp(0,300);
[myMenu addChild:levelMenu];
//testing to disable the button
// [levelMenu setIsEnabled:false];
}
-(void) levelSelected:(CCMenuItemSprite*) sender {
int level = sender.tag;
NSLog(@"test button number %d",level);
}
答案 0 :(得分:1)
您可能想阅读这篇文章
我试过,它对我有用
[_fireButton setIsEnabled:NO];