我是python的新手,自学成才。我正在尝试制作一款名为“ Mines”的简化扫雷游戏。该游戏有5 x 5的按钮网格,带有随机数量的地雷。除了一个问题,一切都工作正常。单击安全空间后,应禁用该按钮,这样您将无法再获得任何积分。用我的代码,我不知道该怎么做。
我确实已经尝试调用一种方法来禁用按钮,以及使用DISABLED命令。两者都不起作用。我希望单击后禁用“白色”按钮,因为这些是安全空间。在理想情况下,单击按钮时将调用disable()方法,并使用该方法禁用该按钮。
##Create the canvas of the board.
window = Tk ()
window.title("Mines Game")
window.geometry('819x655')
##Scoring function. The first box clicked awards 1 point, and after that each box is worth double your total points.
def score():
global scores
if (scores == 0):
scores = scores + 1
print ("Safe space hit! You have " + str(scores) + " point.")
else:
scores = scores * 2
print ("Safe space hit! You have " + str(scores) + " points.")
def squares():
##Main method of creating a 5x5 square of buttons.
global scores
scores = 0
less_bombs = True
r = -1
c = 0
x = 0
if less_bombs:
for i in range(5):
r = r + 1
for l in range(5):
y = randint(0,25)
if x == 5:
y = 10
if y < 6:
btn = Button(window, bg = "red", command=end)
btn.grid(column = c,row = r)
#btn.grid(sticky="nesw")
btn.config(height = 8, width = 22)
x = x + 1
else:
btn = Button(window, bg = "white", command=lambda:[score(),DISABLED])
btn.grid(column = c,row = r)
#btn.grid(sticky="nesw")
btn.config(height = 8, width = 22)
c = c + 1
c = 0
def end():
##This method creates the popup after you click a mine.
end = Tk ()
end.title ('Game Over!')
end.geometry ('300x161')
btn = Button(end, text ="Close game", command=close)
btn.grid(column = 0,row = 0)
#btn.grid(sticky="nesw")
btn.config(height = 10, width = 20)
btn = Button(end, text ="Reset game", command=lambda:[reset(),end.destroy()])
btn.grid(column = 1,row = 0)
#btn.grid(sticky="nesw"
btn.config(height = 10, width = 20)
if (scores == 1):
print ("Game over! You hit a mine :(")
print ("Your score for that game was " + str(scores) + " point.")
if (scores != 1):
print ("Game over! You hit a mine :(")
print ("Your score for that game was " + str(scores) + " points.")
def disable():
pass
def close():
sys.exit()
def reset():
squares()
squares()
window.mainloop()
我希望在单击按钮后将其禁用,但是当前玩家可以根据需要多次单击按钮。
答案 0 :(得分:0)
您可以通过更改白色Buttons
的创建来解决此问题,如下面所有大写字母所示。这为lambda
函数提供了btn
的默认值,该默认值会更改循环的每次迭代(否则该函数将始终引用在for
循环中创建的最后一个)。
def squares():
""" Main method of creating a 5x5 square of buttons. """
global scores
scores = 0
less_bombs = True
r = -1
c = 0
x = 0
if less_bombs:
for i in range(5):
r = r + 1
for l in range(5):
y = randint(0,25)
if x == 5:
y = 10
if y < 6:
btn = Button(window, bg="red", command=end)
btn.grid(column=c, row=r)
#btn.grid(sticky="nesw")
btn.config(height=8, width=22)
x = x + 1
else:
btn = Button(window, bg="white") ## REMOVE command= OPTION. ##
btn.grid(column=c, row=r)
#btn.grid(sticky="nesw")
btn.config(height=8, width=22, # USE command SHOWN BELOW. ##
command=lambda btn=btn: [score(), btn.config(state=DISABLED)])
c = c + 1
c = 0